This needs to be adressed. It is just ridiculous how strong it is and it needs to be changed. I expected changes in the last patch, but nothing happened so I just took some random footage from my stream and put it in a video. To show you how easy it is to stack up the confusion coming from the interuption bonus of the rune set.
The broken part of the rune is each interrupt adds 5 stacks of confusion for 10 seconds duration without internal cooldown, which allows you to stack 25 confusion without too much effort.
You could argue, and I would argue that the on-hit confusion is also quite overpowered when compared with other runes, compeltely ignoring the obviously overpowered 6 bonus with no internal cooldown.
However you happen to be playing a class that can easily an fluidly stack up multiple interrupts, which isn’t the case for all classes.
Just look at tormenting runes 4 bonus vs. the 4 bonus from perplexity. Confusion on hit vs. 15% longer torment? That isn’t even in the same ballpark.
I do like the runes, and use them now, as they are one of the few rune sets that feels like it makes a difference. It would be nice if there were other on-hit runes out there for other effects, or on-interrupt (with ICD of course).
This will certainly get patched next patch, but I don’t think it is as big a problem right now as you make it out to be. Most of the people you beat the tar out of, you would likely have beat the tar out of without the 22 stacks of confusion.
Now if you want to look at hammer train warriors who stack 9 on an AOE skill, and coordination of that with necros, that can very much be a big problem
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