Showing Posts For SLthethird.3562:

How is this game doing?

in Guild Wars 2 Discussion

Posted by: SLthethird.3562

SLthethird.3562

I’m not going to migrate, but this game is getting worse. Arenanet seems to be doing the ostrich approach when it comes to their game. They do what they want and nobody can say anything about it. Sure, they attempt to make some communication, but if it’s not what they want to hear, they ignore it. Also, you have to be really loud because their head is in the sand.

The main focuseseses focii… focus of GW2 Arenanet is currently e-sports (with an unbalanced, flavorless meta), PvE progression through Living Story (extremely slow, bland, re-using old content and shoving players back to old content to progress new content), and WvW Tournaments (in an attempt to keep WvW fresh and engaging, along with more World loyalty).

Of course none of this is working because…

WvW:
Megaservers are one step in the wrong direction for world loyalty. Now, I’m not saying Megaservers are bad. I love them (as long as they don’t give me 10 or less fps), but they do dilute the game and make it harder to say “I LOVE MAH WERLD”. Notice when you see those guild recruitments in town? Did they forget to include their world? Is their world not yours? Fun. At least Global Guilds will be a thing, soon, but that’s still less world loyalty for WvW.

PvE:
Fresh content in the forms of… sections of a new map. Not even a whole map, but just sections. Now, I’m not going to say that we’re not getting ANYTHING, but we’re not getting anything new. After the second patch of Dry Tops, we pretty much got everything there is in it. The third installment added a bit more, but had nothing new in comparison to the second, which was barely more than what was in the first (bar the weapon skins and continuation of Mawdrey).

Mawdrey attempts to force players all over the world to keep it fresh and engaging, which would work if all the Waypoints were borked, but.. they’re not, because Taimi (yeah, her, the PROGENY, not any of our thousands of Asura Pact Commanders or Pact Engineers or Asura Home Instance Krewe’s) was able to single-handedly stop Mordremoth from disabling them all. So people just waypoint near the area, get the item, and go back to whatever they were doing. Also Dungeon, Fractals, and fresh zones are getting no love (Dry Tops is similar to a champ train but instead it’s events for Geodes for Keys for Chests for loots). Wooo, another level 80 zone full of loot trains. It’s not like we have Karka Shell farm in Southsun, Champ Train in Frostgorge, Plinx + More Farms in Cursed Shore. Nope. We don’t have any farms, none at all, not since they nerfed Queensdale farming (which was actually a viable, cheap way of leveling up characters after the horrible trait update [horrible in relation to leveling new characters]).

PvP:
Still no matchmaking, still no new game modes, still no new maps (bar Skyhammer and Courtyard, one of which is available for Arena). Huge imbalance Skyhammer + more. Removal of water (sort of justified, but they really need to rework underwater. Additionally, PvP gets rewards that are used in PvE, instead of getting rewards useful for players in PvP. With the addition of the generic suits, it ends up nullifying the PvP only skins, unless you’re a henekitten LAkitten.

Underwater:
From the beginning this has only been an addition to land combat as opposed to being it’s own combat. The fact that about 10-30% of the game is underwater still baffles me as there are so many problems with the combat. From few finishers to lack of variety, there are problems. The fact that you can’t use all of your utilities underwater means that there are land-only utilities. So why, then, are there no underwater only utilities? Why? Because Arenanet doesn’t care about underwater anymore. They removed the underwater PvP map because of tons of underwater bugs they didn’t want to address and changes to skills. Hmmm, that sounds very healthy. Oh, and sink is fun. It likes to ignore defiance and stability.

EDIT:
This came out longer than I expected, but I can keep going. Keep in mind most of this is all my opinion and should be taken as such.

I would love to hear you keep going, actually. You clearly know a lot about the game and have more than enough evidence to back up your claims and prove your knowledge.

What's the game's life span?

in Guild Wars 2 Discussion

Posted by: SLthethird.3562

SLthethird.3562

around next year, with games like everquest next, black desert and skyforge i see little to no reason to keep playing this game

Didn’t people used to say the same thing about ESO and Wildstar?

Yeah .. but those games have been released now .. and like always the killer games are
those that haven’t been released yet

Btw.: what is Skyforge .. never heared about that one .. is Archeage already out of
the next Killergame list ? ^^

So, what I’m seeing throughout posts is that the game’s lifespan is likely quite long, but that doesn’t necessarily mean I’ll want to keep playing. So many people will leave the game for other MMOs that the player base will get small and only the most hardcore players will stick around. The end result being a very long lifespan for the game, but one in which so few players are around that it stops being fun.

Par for the course in this genre, I suppose. In a game where there is no end, no place in which the game says “Great, you did everything we have! Feel free to head on over to some other game now!” things will of course be left in the dust for the next game of its type. I’m not immune to the effect; I plan to check out Kingdom Under Fire when that comes out myself.

That may be the problem with MMOs as a concept. There’s infinite game, but it can only exist as long as people keep playing it. You can go back to Skyrim or Dead Rising or Dynasty Warriors whenever you feel like it, and the most you’ll miss is some slight anxillary stuff, like achievements or co-op were the servers to go down. MMOs, on the other hand, never return once they’re gone. In the end, only the very best few MMOs remain on the map for more than a year or two. Or perhaps the luckiest ones.

A sad fate for many a good game, huh?

How is this game doing?

in Guild Wars 2 Discussion

Posted by: SLthethird.3562

SLthethird.3562

I was asking on a thread about what this game’s life span would be, since I tend to complete games and I don’t want to go back to playing this a ton if the game would shut down soon. The replies varied, but the one thing I saw quite a bit in the replies was that the game will likely last a long time, but only to the hardest of the hardcore players and everyone else will migrate to other games or just stop playing. This reminded me of hearing a bunch of people in the GW2 chat complaining about the game before I stopped playing it for a while, complaining about all sorts of things from events being static and uninteresting to the story being horrible. This brings me to my question; has the game dipped in quality over time? If so, what is it that’s going wrong, and what would you suggest to fix it?

One last thing I’d like to know: If you’re one of those who plans on migrating to another game soon, which one are you moving to? I plan on clearing out some time for Kingdom Under Fire 2 after seeing Angryjoe’s interview.

What's the game's life span?

in Guild Wars 2 Discussion

Posted by: SLthethird.3562

SLthethird.3562

I haven’t played this game in a while, due to a combination of getting bored with it and something that, until now, I couldn’t quite place my finger on. As I realized just a few minutes ago, that something is the clash between my completionist-ness (which wants me to get max rank in PvP and WvW, every skin, and every achievement) and my dophamin receptors (which, as dophamin receptors are supposed to do, retract if doing the same thing over and over, which basically means that playing too much GW2 causes my brain to force me to stop enjoying it for a while). Normally, what I’d do is play it for a while, take a break, and then come back a few weeks/months later when I decide to play it again, play it a ton over a few weeks/months, so on and so forth until I’ve 100% completed the game, and then take it off the roster and replace it with some other game I have. However, a problem has arisen in that this game is online-only. This basically makes me super-paranoid that I have only a finite amount of time to complete the game, and makes me play it long after it stops becoming enjoyable before eventually snapping and quitting the game for a longer period of time, if not permanently.

This isn’t a problem with single-player games since I have all the time I need, or games that use Steam servers since those things aren’t going anywhere for a LONG time. With Anet’s servers, however, I don’t know. What’s this game’s predicted life? Long enough for me to get my completion-ness done? Will they keep the servers around for only a few years? Ten or more? Until the company goes bankrupt and then some other person comes in and creates their own server a la Phantasy Star Online?

WB "Training"?

in Guild Wars 2 Discussion

Posted by: SLthethird.3562

SLthethird.3562

I’m around level 70 in GW2, and I just joined an active guild. I was going around grinding XP in some high-level areas when the veteran guild members started talking about WB Training. After figuring out what a WB was ( I called them epics), there was, and is, still one question; Training? As in, some form of super-mega-WB exists that makes Tequatl the Sunless mere practice in comparison? I would greatly appreciate it if someone could fill me in on what they’re training FOR.

Legendary Weapons: craft or buy?

in Players Helping Players

Posted by: SLthethird.3562

SLthethird.3562

Sorry, when you said “buy them outright” I thought you meant discard the grind and just get them through gems. But goldgrind it is. Now I just have to figure out where to get 5k gold.

Legendary Weapons: craft or buy?

in Players Helping Players

Posted by: SLthethird.3562

SLthethird.3562

I would prefer an option that does not involve real life money changing hands, please.

Legendary Weapons: craft or buy?

in Players Helping Players

Posted by: SLthethird.3562

SLthethird.3562

I’ve been thinking about grabbing a legendary weapon set for my character (sword and axe, for the record). However, the ways to get them are either to throw down an absolutely insane 2500 gold each or go around and grab anequally insane batch of incredibly rare items. So, I am left with but one question; if I was planning on map completion (and thus Gift of Exploration) anyway, which of the two options is faster? And what strategies do you have to hasten the process for either choice?

Reboot Server

in Living World

Posted by: SLthethird.3562

SLthethird.3562

I came into GW2 a bit late, and missed the beginning of the Living World. Thankfully, based on what I can see, the LW will move on to an unrelated story soon, so I can get back in the bandwagon when that happens. But even so, at some point, they should make a reboot server. Basically, make a couple servers for newer players that restart the living story. Nobody else has to do so if they don’t feel like it, but anyone wanting to replay the LW or see the early events can.

Please reply to this, telling me what you think of the concept or a way to let Arenanet hear about it.