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Reward was too big; I feel this is unfair [Merged]

in The Lost Shores

Posted by: SMBTrumpet.9742

SMBTrumpet.9742

This forum is filled with people just searching for something to complain about, omg. Arenanet makes this AWESOME event, with rewards that people have dreamed about since day 1. Precursors in a boss chest. Now more people have them, and can make legendaries. I didn’t get one, I’d love to have one, but I think it’s great that people finally got theirs.

Also the price went down A LOT because people were mass selling them. But as there’s so much demand and not enough supply the price will go back to it’s original price soon.

We need more events like these to get the precursor price down, so more people have a chance at legendaries. Good job arenanet, don’t listen to these guys complaining, they’ll complain about getting free precursors in the mail if they can.

The way to fix precursor prices is not to randomly make a set of users rich. That just gives people more money to spend and causes general inflation in the economy, decreasing the purchasing power of everyone else’s gold.

One-time events are not the place to give rewards like this. They’re a great place to give unique rewards that have no impact on the overall game, like unique skins, etc. – NOT to give out incredibly valuable items worth hundreds of gold. What disappoints me the most is that all previous one-time events basically conditioned us to think “eh, the rewards are OK but nothing life-changing”, and then they go and pull this on us. 20-slot boxes are huge. Exotics are huge (in 196 hours I’ve never had one drop randomly). This puts me economically at a substantial disadvantage to everyone who did a single 2-hour event.

….and this doesn’t even get into all the people who tried to do the event and got disconnected because of massive server problems, people who wiped near the end of the event and got no reward, or people who didn’t realize there was a chest – why do chests even exist? Just give the rewards at the end of the event like in story missions.