(edited by SUPER GOD.6857)
Showing Posts For SUPER GOD.6857:
Changing the 3 turrets/fans/traps/lava floors per area limit in the guild arena to at least 5. Or make that local area smaller. Possibly move torches to it’s own counter for count/area like walls have been. Possibly make the turrets semi-programmable (setting their strength, how many stacks of a condi, duration of a condi, time between pulses, always on, etc.) by pressing f when in decorate mode.
Atm I have a turret corridor in my arena maze… with 2 turrets… (I have to use a nearby lava floor and this removes one spot). Like, plz guys, help me be properly sadistic in this maze I don’t want a kitten attempt.
Some people do not read properly it seems…
I stated this is a suggestion for the desert borderlands only. I know all the other borderlands would have to be reworked if they had gliding in them. That’s why I’m not suggesting they bring it into those borderlands, only the desert ones.
As for the AA cannons, they are simply there to prevent abuse within the desert borderlands. There’s still plenty of open space for player-vs-player combat, both with and without gliding (not to mention EB would still have its simple yet effective ground-only combat). The player may not be able to bypass that bridge because the enemy player can potentially shoot him/her down. The choice the player has to make is, “Am I stronger fighting in a chokepoint or out in the open?”
Gliding would not remove combat encounters in the game, only serve to change how some are played out (Adding more flavour).
Ok, can someone explain to me WHY gliding is such a bad idea. What is it that others do not like about gliding? Pre-HoT everyone was hyped on gliding.
It adds a much more convenient way to travel on multi-leveled maps. Yes I know there is potential for abuse, but that’s why I said it would need to be balanced. That’s what beta and bugfixes are for.
Might I add the skill suggestions and skill progression is just a draft suggestion. Anet, fiddle and alter all you want.
Point me in the direction of some place where I can read about said debacle.
For now though, I ask, “Did you read the full post?” Replacement of skills while gliding to something balanced, only for the new (well now old) desert borderlands, addition of siege to prevent gliding from being overpowered and naturally (I assume Anet as a collective to be smart about this) patch holes/areas where gliding can be dangerously exploited (the holes above lava keep for instance).
Gliding would most definately add more creative fights to the maps, assuming the players are willing to try them out and commanders make use of the terrain and new interactions with that terrain, an example on Anet’s side ia to allow stun breaks while falling, to prevent cliff golf (and there are many small changes in both the physical maps and players attitude towards the maps that would make these borderlands better to play).
Most importantly is having a beta and patching holes and bugs as they are reported.
tl:dr Gliding can make the maps way more fun if implemented correctly, balanced, bug sprayed, and they players/comms give it a shot.
If no gliding, then why do you hate the maps so much?
Personally I think gliding would add a lot more fun to maps that have 3 levels. And I forgot to mention, even non HoT owners would be able to glide once they have the skill.
They only downside of making gliding a skill is some players might not have it trained, but that’s where it comes down to the commanders making use of lieutenants and have a 2nd group that uses the road (and can make for some pretty interesting 2 pronged attacks on enemy blobs).
So what were the reasons the desert borderlands were hated so much (at least I can speak for AG, donno the other servers’ opinions). For me it was that they were built for gliding, yet there was no gliding. So navigation was a kitten. Now I know gliding has the potential for major abuse, so these are my suggestions.
1. Add a gliding skill that uses the first 5 tiers of normal gliding mastery to the desert maps ONLY. That’s gliding, updrafts, lean techniques, stealth and infinite gliding. Also add some updrafts in strategic locations that we can use.
2. Add a couple of glider skills, similar to what we have at the Shatterer fight. Nothing fancy, just allowing for some air based combat.
3. A new siege weapon, an anti-air gun. Skill 1 has a basic fire on 1 target for dmg and vuln/burn (gotta think of the condi’s too). Skill 2 is a grapeshot that hits 3 targets, bleeds and maybe cripples. The skill mastery would go something like this: Lvl 1 increased range. Lvl 2 CD reduction. Lvl 3 new skill that removes stealth and prevents stealthing (maybe also cripples here?). Lvl 4 normal fire now does more dmg (and now does vuln?) And grapeshot hits 5 targets instead of 3. Lvl 5 has a new skill that can knock down targets, knocking them out of the air. I would suggest a long CD for this one, and possibly a sizable cast time or it’s a slow moving projectile.
4. A guild upgrade to add auto anti-guns to keeps. Nothing brokenly strong, but to prevent 5 man parties from ninja-ing forts left, right and center.
5. A warning indicator for enemies that they are entering protected airspace should they glide too close to a fort with said auto cannons. The normal siege guns must be manually operated of course.
Let me know what you think. I see this as potentialm to redeem those maps, habe some great air-air and ground-air battles but not make gliding too strong or completely useless IF the skills are balanced properly (which Anet have a knack for doing better at than most other devs I know).
I applaud the banning of these hackers, but that video is nothing like the bans of gw1. Do something more extravagant, like maybe having a dragon bite his head off or poop on him or something like that. Otherwise, thanks for ridding us of a menace. claps hands
I’ll take 16 if it’s not taken – Super Trix