(edited by SZSSZS.3784)
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This is an issue I’ve always hated.
I believe you can sidestep the problem by decreasing the size of your UI. It definitely needs to be fixed for any UI size though.
ummmmm put this it this way.
people who invested in dyes, are getting compesated for changes Anet made!
Anet: “I’m sorry you made you buy different dyes for every character”
people who invested in PvP, are Not getting compensated for the changes
Anet “I’m sorry you spent 3k hours in PvP, you’re NOT getting anything, infact! people who played a fraction of what you played, are getting compensated more than you”
To be fair, I’d say the compensation in these two examples is consistent. In other words awful.
Those who bought a unique abyss and celestial dye across 10 alts will be give 18 unidentified dyes. As pvper’s who’ve opened hundreds, we know how awful the drop rates are XD.
In either case those who’ve played longer (earned more gold/played more spvp) are being poorly compensated; a few unidentified dyes for all that gold lost, and a few champ bags for countless hours of tourneys.
(edited by SZSSZS.3784)
Compare an untraited Healing Turret to a fully traited Elixir H.
How is it that Healing Turret stands so superior? Even if I were to go full on HGH, with every exilir trait, I’d still be reluctant to forgo the turret.
This sheer disparity is suprising given the engineer had only 3 healing skills for so long.
Staples (like Deceptive Evasion) would be alright if our “deck” were larger. If we could slot more skills or had more trait points to spend, then 20 required would be forgivable. As it stands it’s too great an investment. Not to say that’s a viable solution for GW2, but staples are so crippling with the current build size and gated trait structure.
I have to bring a pair of Energy Sigils (say on Guardian), but I only have 3 to start.
It’s always a pain abandoning Invigorating Speed and Speedy Kits in favor of alternate traits. 20 points that provide such all purpose functionality are hard to forgo.
10:00 AM server time
Battle of Khylo
The lag was akin to WvW skill lag. I reference skill lag simply because it occured primarily in combat, with multiple people about. Out of combat, say when the match was over, there was no lag.
This definitely wasn’t graphical lag, brought on by a ton of animations, but latency.
Thank You
20 tries, and each time I reached the Clock tower only to fail at the final jump. This was on my Asura. I swapped to another character (human), and on my first try succeeded with no trouble.
I’d recommend swapping to another character, as simply attempting to join another instance didn’t resolve the issue.
It is indeed bugged, as I landed the jump time and time again only to fail.
. I always try to be patient, and can take criticism fairly well. I’m also quick to assume responsibility when I screw up (or at least when I realize as much XD).