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Rate the LS as a whole

in Living World

Posted by: Saberfang.4690

Saberfang.4690

I would rate it 5/10 because even if I respect the work arenanet did, it was really flawed in the end.

The story was badly explained, rushed and thin in every aspect. Our party of heroes almost came up at random because, even if spent months meeting them, the main characters where so irrilevant that we couldn’t even recognize them as ones at first. Let’s take Kasmeere, when we first meet her, she was sunbathing at southsun cove and having some funny conversation then we found her again at dead end with Marjory because…..we don’t really know, it had to happen. Talking about Marjory, we got involved with her so little during dragon bash but somehow we got best friends forever with both of them.
Even the villain suffers of the same problems. I don’t hate Scarlet for being a lunatic maniac but when she came out at queen jubelee it was totally random and even after threatening the whole Tyria nothing happened. We learned nothing on her, nobody went after her, nobody talked on her and nobody investigated her. We had to wait the origin of madness and her lair to have some answer and the simple and thin story who put somehow all the bits togheter.
And then there we are! Yeah, we are part of this LS but we are not actually living it, we are watching it an get lived by that. We don’t talk much, we don’t choose nothing (except during cutthroat politics) and we can’t even tell dumb Braham to shut his trap and let the mad girl spill everything out. In the end we are the great heroes who asked Rox if when her warband, that she refer as family, and her lover goes squashed by rocks she was sad and that we finished off the grounded Scarlet Briar by stabbing her with a flagpole and not by our weapon.

The other problem were the events, because most of them involved working as a zerg without using a single brain cell caring only about loot and achievements. There were some great moment like the add of Southsun Cove, the Bazaar of four winds, the super adventure box, Tequalt revamp, the Killer Marionette and I didn’t dislike the fight to get and on Scarlet’s flying drill fortress but still they can’t make up for the lots of let down we have.

Still I see the potential of the LS and I admit the last months of it showed a lot of improvement that let hope for further developments and a better care of details from Arenanet, expecially if they decide to work on a little less tight schedule to achieve better quality and big bug proof contents.

(edited by Saberfang.4690)

*Spoilers* Anti-Climactic

in Battle for Lion’s Arch - Aftermath

Posted by: Saberfang.4690

Saberfang.4690

This “final” is a big disappointment. Just another massive zerg with massive bugs and so little story, that it hurts.
I really hoped some huge dragon would rise from below LA in a great cinematic. That would have had some epicness. “Here I am, you fools, I made her free me!”
But no, she cracked some ley line. Woohoo! The end is nigh!

C’mon, worst final of worst story ever.

You definetly have a point, I think the biggest plot twist is that Jory didn’t die so we could have the lesbian kiss (capitalism-oh!).
The event is still bugged and I don’t get if the spinal backpack teleport was supposed to be there since the beginning but that final fight…

…Are you for real?!? First the “we don’t need your blabbering, mad person” and than, after a couple of hit, the finish her button. Could they have made it any worst? Maybe due to a bug we are losing part of the fight but even if we somehow wound Scarlet before it would still be so anti-climatic…

Just wondering did you actually get to fight Scarlet in the drill after you defeat the three knights at once? Or you just entered the portal because of the backpack bug? You do realize there is whole dungeon you need to fight through to get to the final scene if you enter the proper way (kill 3 knights at once)?

Nope, didn’t realize untill some minutes ago when I decided to look at the achievements list and see the one talking about fighting scarlet holograms…still its not my fault.
I actually defeated the knights and didn’t get the portal buff due to bug and choose to use the backgear teleport because I thought it would get me inside the drill without skipping stuff. I will give it another shoot when Anet fixed everything but still the company of heroes actions and the finish her button will always be bad ideas.

*Spoilers* Anti-Climactic

in Battle for Lion’s Arch - Aftermath

Posted by: Saberfang.4690

Saberfang.4690

This “final” is a big disappointment. Just another massive zerg with massive bugs and so little story, that it hurts.
I really hoped some huge dragon would rise from below LA in a great cinematic. That would have had some epicness. “Here I am, you fools, I made her free me!”
But no, she cracked some ley line. Woohoo! The end is nigh!

C’mon, worst final of worst story ever.

You definetly have a point, I think the biggest plot twist is that Jory didn’t die so we could have the lesbian kiss (capitalism-oh!).
The event is still bugged and I don’t get if the spinal backpack teleport was supposed to be there since the beginning but that final fight…

…Are you for real?!? First the “we don’t need your blabbering, mad person” and than, after a couple of hit, the finish her button. Could they have made it any worst? Maybe due to a bug we are losing part of the fight but even if we somehow wound Scarlet before it would still be so anti-climatic…

What do you think after a year of LS?

in Living World

Posted by: Saberfang.4690

Saberfang.4690

Silly me for being excited on yesterday update, we are back to square one! I hoped we would have stand our ground on LA invasion instead Scarlet got in there like a walk in park through a cinematic, the whole event of saving citizen is a zerg rush to farm bags needed to craft a silly backpiece which ascended version needs tons of materials and the whole thing about the poison timer is silly beyond belief since you basicly have to wait 10 minutes to be cleared to enter the city again and join the farmfest all over again.
There is no story, still have to check a lot of those npc outside LA but the few I tried didn’t have much to say, there is no need to help or do something specific to enter LA and in the whole event the feeling you get is that you don’t really care about saving the city, you go for mass murdering for bags!

As an hero don’t you feel to be an epic one doing this stuff? :facepalm:

Yesterday update rappresent perfectly everything I think its wrong in the LS.

(edited by Saberfang.4690)

What do you think after a year of LS?

in Living World

Posted by: Saberfang.4690

Saberfang.4690

I agree with Teofa Tsavo.9863 post on LS being a story told to the player where they can’t do nothing about it. That’s why I find the “bazaar of the four wind” content to be the most succesful, because for once we decided how the game would develope through a in game event. Sadly, after that, we never saw Ellen Kiel again and we couldn’t influence the story any further…
Don’t know if I would like a whole world of player made event but I’m sure I would love a world shaped by player actions. Problems are that new players would still have issues living back past story fragment and that developers have to put more effort and time to create the next story step, definetly not an easy thing to get expecially in the way GW2 works now.

At the same time I feel the same way Marcus Greythorne.6843 does. We had so little in these months that now that everything is coming togheter in a coherent way I can’t deny that I’m a little excited. Hope that today starting event is gonna be the best thing Arenanet presented us so far and a begin of a new way of GW2 development.

What do you think after a year of LS?

in Living World

Posted by: Saberfang.4690

Saberfang.4690

Well, I see there are a lot of mixed feeling about it and I understand them well.

I agree that LS had his moments, like the bazaar of four winds with the election, but its also true that the writing its dreadfull and you had to rely on a blog for most of the background.

I think that arenanet have great concepts but for the need of rushing them out every two weeks and get the most out of it, in terms of farming and time waste, they got them twisted.

For example, at the moment I’m trying to get back all I can from the “origin of nightmare” and I’m after the Scarlet’s journal where we finally get some background on her. Too bad I have to farm the Marionette fight to get cyphers for the pages that I need to assemble it. Why it has to be that way? Couldn’t I get a story releated item without grinding a single event till I get bored to the point I don’t ever want to see it again?

They have so many ways to get players in the story while playing the game: living cities with talking npcs that could be added during the events to add atmosphere, instance where you can have longer interactive dialogues, the idea of the hystorian/fractals to somehow get back with the lost bits and many more….But what we mostly get its event farming because that keep us busy for enough time with less effort.

What do you think after a year of LS?

in Living World

Posted by: Saberfang.4690

Saberfang.4690

I was wondering how the community was feeling about living story so far now that we are reaching its finale?

I was pretty much disappointed…until now. Let me explain myself more clearly.

For the most of this quest, in these months, we found ourself partecipating in some events that we could hardly said tied togheter. Random assault of dredge and chaar, out from nowhere aetherblades that aimed for politic power in LA and then the coming of Scarlet. I liked her, the maniac side of her was good and suited the role of a villain but, apart from that, she seemed flat like the enemy we fought before. She attacked DR because….we don’t know, only thing we know is that she hate everyone and that is pretty much everything we got till now.
Yeah, she came back every once in a while to remember us she is still there, teaming up with those guys we defeated before and getting more allies in the new Tyria threat, random kraits and nightmare court but still there was no point at all.

And that’s is where I got a bit bored of the game with one of the cause being these seemingly pointless 2 week upgrade that I could hardly keep up with.
Today I logged back for the first time after the fall of nightmare tower and, surprise!! Plot! Really?? Suddenly we understand a bit who Scarlet is and her reason? Maybe is nothing special but its much more enjoyable than killing and grinding without a reason.

Why we got to have all the story in the last month when we could have little bits in the whole year we lived it?

Should outdoor boss events drop loot?

in Suggestions

Posted by: Saberfang.4690

Saberfang.4690

Giving a reward after a hard battle isn’t a bad idea, the real problem is with the whole event system.
You play GW2 for the first time and you think that events are great but as you progress in the game you come to understand that the game can’t handle them, they are plain, not much chained, not that world changing and easy. They made this whole new quest system, show to you how awesome it could be but then lack ability to make it one of the best features of the games.
If the dragon battles were the result of a long and hard chain of events that ends up with a great and needing of coordination battle then there would be no problem in giving a reward but the real issue is that you can simply be there, do nothing and let the others spam attack for 15-20 minutes to see the dragon go down and get a chance to open the chest.
There is only one event, ONE in the whole game that make sense to me and deserve my praises, expecially to the one who come up with the idea, and it’s the battle at the temple of Lyssa where you have to defend the 3 altars to have a chance to win. It’s the only event where players needs coordination and where you can actually screw up easily and fail.

tl;dr version: Why having the event system if: game can’t handle it, they are implemented poorly and they have to be so easy that its almost impossible to fail them??

No GW2 Expansions or Sequels (Anytime Soon)

in Guild Wars 2 Discussion

Posted by: Saberfang.4690

Saberfang.4690

Like there is any need of an expansion at the moment.

As many alredy pointed out the game is still undergoing its development and it’s still in needing of fixing and balancing. There are still basic bugs like not being able of attacking some target with projectile and most of the community is farming factals and dungeons never ending because the drop system in normal areas is not rewarding at all leaving a huge world map empty in many location. With all those spaces available why would I need new areas? Just make those interesting. And then there are the big events, like dragons fights, playable and a whole pvp that need more development like more maps, modes and the replay feature.

See, there is so much to work on so no need for expansion, first fix the core game at its best then we can talk about new stuff.

(edited by Saberfang.4690)