Showing Posts For Sabtah.1704:
I am not sure if I’m the only one, but I’ve been getting ALOT of connection errors.
This comes up when I try to log in:
Error Code: 58:11:5:535
If I happen to log in after about 10 attempts. I get this when I move from one map to another or change my characters:
Error Code: 5:11:3:159:101
Anybody else getting this?
Never have been a fan of Arms trait, but I’ll give it a go.
I feel like necros got a lot more dangerous after their last buff… not sure why but I always encounter some that only need to hit me once and my hp will go down on it’s own over time if I only use condi clear on evades. They weren’t this nasty before…
What buff are you talking about?
I guess I meant this stuff:
Necromancer
Necromancers are receiving mostly quality-of-life changes in this update. Our goal was mainly to improve baseline abilities and improve signature abilities for main-hand weapons and Death Shroud, along with the spectral utility type. Rise has seen significant changes, as we’ve observed that the damage reduction from the minions is too strong in many scenarios.
Life Siphon: The channel time of this skill has been reduced from 3.75 seconds to 2.75 seconds.
Ghastly Claws: The channel time of this skill has been reduced from 2.25 seconds to 1.75 seconds.
Wicked Spiral: This skill will now fire the correct number of whirl finishers.
Mark of Horror: Fixed a bug in which this skill would go on full cooldown if it was interrupted.
Spectral Grasp: Reduced the cooldown from 30 seconds to 25 seconds.
Spectral Walk: Reduced the cooldown from 60 seconds to 50 seconds.
Spectral Armor: Reduced the cooldown from 50 seconds to 40 seconds. The trait version is unchanged. Removed an erroneous skill description.
Flesh Golem—Charge: Increased the stability stacks from 1 to 3. Usage of this skill now clears immobilize from the golem as well.
Spinal Shivers: This skill casts approximately 0.25 seconds faster than before.
Life Blast: The higher damage value of this skill is now dealt at all ranges rather than at close range only.
Blood Is Power: Bleeding stacks have been increased from 2 to 4. Bleeding duration has been reduced from 30 to 15. Might stacks have been increased from 8 to 10, with the duration increased from 8 seconds to 10 seconds.
“Rise!”: Reduced the damage reduction from 50% to 33%. Decreased the health of shambling horrors by 25%. Minions now have 20% reduced toughness.
Signet of Undeath: Reduced the cooldown of this skill from 180 seconds to 150 seconds.
Unholy Sanctuary: Fixed a bug in which this trait would go on cooldown even if the player’s life-force levels were too low to enter Death Shroud.
Spiteful Spirit: The version of Unholy Feast that this trait executes will now include the player’s weapon damage.form https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-26-2016-1/first#post6270415
I know there were changes in last patch. What I was asking is which one of these would buffed necro so much against thief?
The only buffs worth mentioning is some cd reduction for spectral skills. Also, there was a significant nerf on “Rise”.
Recently, I have been having lots of troubles against DH in both pvp and wvw.
I play Gs/axe mostly, but switch to either gs/rifle or mace/rifle once I see DH.
Even with rifle, with signet of might, DH seem to have too many blocks for me to punch through. If I happen to land burst through that block, he just heals or use invuln and blocks again. Then I eventually get pulled into traps.
I would appreciate some detailed tips against DH as power warrior.
I feel like necros got a lot more dangerous after their last buff… not sure why but I always encounter some that only need to hit me once and my hp will go down on it’s own over time if I only use condi clear on evades. They weren’t this nasty before…
What buff are you talking about?
For condi clear, use staff skill 4 and “Suffer” shout.
For fury, curse trait provides short duration of fury when you enter reaper state. But if you already have Death Perception in Soul Reaping, you already have 50% extra crit chance in reaper state. I personally don’t worry too much about fury as power necro.
Anyone use Cavalier or Knight armor for power war? Seems like extra toughness may come in handy.
As a roaming power berserker, which rune do you folks use? I’m using strength atm, but it seems scholar and rage seems fine too.
Which trait do you guys use with defender rune? Berserker or strength trait?
I’ve been thinking about the defender rune as well.
How’s the difference in damage though? Compared to runes like strength?
You can kill it as condi revenant.
Mace/axe sword/shield with mal/shiro or herald legend.
Try condi rev, and you’ll see that revenants are much more superior then most ppl think.
I never tried malyx/herald yet. How does it perform compared to malyx/shiro?
lmaooooooo
If you have nothing constructive to post, just don’t post anything at all
Hello,
I always have trouble fighting thieves in pvp.
You guys have any tips how to fight them as a condi reaper?