Ok, i make a little search and i didn’t see nothing about my question. I hope i searched enough good.
When i see opinion about gw2 from game designers and other people how work in Anet i read things like this “We want to keep making balance changes that allow all classes to have various builds they can use.”
But when i look at my necro, my second character, and i try to make some teory-crafting about my future build when i arrive at level 80, i notice that i can’t do nothing with the Death Magic Trait line because every minor trait is about Minion Mastery and i really hate this thing, because i don’t want minions! I don’t want also the stupid jagged horror that spawn when i put only 10 point in this trait line! And i think that this minor traits don’t trust the Anet way of think about multiples build!
I think that this specific traits about minions have to be put in the Major Trait where a Minion Master necro can choose them and a not Minion Master necro can skip them!
So, at least, my answer is: why Death Magic trait line has this bad minor trait? Wants Anet change this thing in future? Or this is only a way to balance the game because change this Trait line will make the necro too tanky?
I hope in an answer because i want only understand why, i’m not whining or something like that.
tl;dr: Death magic has wrong minor traits. They are too specific and this not trust the Anet way of think about varoius build in all classes. Will Anet changes this or not? If not can i know why?:)
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