Showing Posts For Saharan.4739:

One Toolkit to rule them all

in Engineer

Posted by: Saharan.4739

Saharan.4739

Bomb 1 & 2, Rifle 3 & 5, and Tool Kit 3, with BOB as the Belt attack. It’d make my life so much easier.

[PvE] Dungeon Speedrun Zerk Build

in Engineer

Posted by: Saharan.4739

Saharan.4739

I’m new to engies (and the game in general, tbh), and have a question. “its about run on melee with 25 stack of might and vulnerability” I can see where the vuln comes from, but where does the “25 stacks of might” come from?

[PvE] Dungeon Speedrun Zerk Build

in Engineer

Posted by: Saharan.4739

Saharan.4739

I’m new to engies (and the game in general, tbh), and have a question. “its about run on melee with 25 stack of might and vulnerability” I can see where the vuln comes from, but where does the “25 stacks of might” come from?

Infinite Continue Coin != pay to win

in Super Adventure Box: Back to School

Posted by: Saharan.4739

Saharan.4739

Bloody hell, this thread. “Pay-to-win” does not literally only mean “give money, get gear, win game”. It can, but that’s not the only meaning. In contrast with purely cosmetic items, such as finishers, or clothing skins, or dance moves, pay-to-win items are any items that can bought with real-world money and give an in-game advantage to buyers that non-buyers cannot have. Things such as drop rate boosters, experience boosters, and gold boosters are the usual suspects in P2W MMOs (and while the former two exist in GW2, they last for such a short time they don’t cause the damage they can in other MMOs, some times lasting days, weeks, or in rare cases, a month long).

One thing that all three of my examples share in common is that they cut down on time spent grinding, and the fact is, for someone who uses continue coins regularly, I would wager that this coin cuts down on more time spent grinding than any other item in the gem shop.