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Constructive necromancer thoughts.

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Posted by: Saltare.5789

Saltare.5789

This is a hotfix for the tourney. I don’t have a problem with that. I’m assuming/hoping (perhaps naively) that a more major and long-lasting change to dhuum and the profession as a whole will follow.

Allie, I appreciate what you’re doing in what is often a thankless job. xoxo

Constructive necromancer thoughts.

in PvP

Posted by: Saltare.5789

Saltare.5789

Hey everyone! We have elected to “hotfix” the Necro and split Dhuumfire to bring it down a bit in PvP. This change will be in today, with patch notes in the usual place.

Thanks for the feedback!

Fair enough. Assuming this makes our damage par, can we get some fixes that bring our mobility up to par? Pleeeeeeease?

Constructive necromancer thoughts.

in PvP

Posted by: Saltare.5789

Saltare.5789

Right now DS is not too much because damage in this game is crazy and it’s almost impossible to get the damage off of you (evade spamming thief, 1200 range necros, shortbow spamming rangers) Once some of this damage is nerfed and less reliably applied people will feel hopeless against the new necromancers deathshroud. Some classes already do like elementalist.

Your analysis on burning is spot on.

However your analysis on survivability I will disagree with. Necromancer survivability is absolutely higher than most of these classes that have access to the vigor and invulnerabilities you are talking about. Especially elementalist as I have direct experience with both against top teams in this meta, and I survive way longer on my necromancer. That isn’t to say I don’t get melted to stealth openers at the beginning of the game, but who doesn’t get melted by stealth openers? Even guardians get instagibbed by it there isn’t any stopping it reliably and necromancers actually have a chance if the other team doensn’t coordinate right and I pop plague form as I see the damage start hitting, which has happened.

I’m going to strongly disagree with you on survivability. Our only option is deathsroud. That’s it. Due to our limited mobility, we can’t escape fights where we are outnumbered, see that we are being outplayed, or are stunlocked.

Thieves can stealth/shadowstep/shortbow away, Ele’s can mistform/updraft/RTL away., Mesmers have blink/portal/veil, etc.

What do we have? Spectral Walk. A single stunbreaker and our access to swiftness. That doesn’t really do much. We are forced to sit there in death shroud and eat the hits. We can’t quickly go support at other points, we can’t bunker effectively because life force gain is difficult in that situation, and good teams will keep you stunned and burn you down because they know you can’t do anything to stop it.

The worst mobility in the game + hardly any defensive/reactive skills (as outlined in my previous post)= poor survivability.

Constructive necromancer thoughts.

in PvP

Posted by: Saltare.5789

Saltare.5789

Ok, here’s the deal. I’m hearing different things from everyone I talk to.

1. Necro DS is too much and should be brought down
2. Necro damage is too much and should be brought down
3. Necro survivability is bad

“DS is too much”

It’s not when you consider our complete lack of evade, vigor, block, and invulnerability. You cannot heal in deathshroud. Not to mention we have terrible mobility, and you have to take the time to build life force, which is hard at the beginning of the match or as a bunker.

“Damage is too much”

Dhuumfire is what everyone is complaining about, yes? What necros want to know is why it was even implemented. No one running the standard condi build asked for burning. The specs that need burning are power/hybrid builds, and they aren’t about to put 30 points into spite to get it.

Condi necros didn’t need burning – you gave us torment which is enough to protect our bleeds, and our damage was fine. What we needed was better mobility OR access to vigor, block, invuln, or evade.

“Survivability is bad”

Against anyone who knows what they’re doing, IT IS. Remember what I said above? No block. No evade. No vigor. No invuln. A stunbreaker utility that isn’t going to be chosen over Spectral Armor now. A distinct lack of mobility/escapes.

All someone has to do against a necro is stunlock or assist train them to death. I honestly don’t see why it takes several 1vx videos to see the survivability problem.