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Seeing map/armors/stuck/weapons or other art issues?

in Bugs: Game, Forum, Website

Posted by: Sanek.1307

Sanek.1307

Not sure if this is the right place to post this but i ran into these texture issues on the world map.

As you can see the water surrounding Claw Island doesnt match up with the water of Bloodtide Coast. Also the boats on the right get cut off by the ‘zone transition line’.

When you zoom in the water is ok but there is a distinct line running between the zones. Also the boats are still cut in half. (Then again, it are undead ships so anything can happen). This line is also there between the water parts of Lion’s Arch and bloodtide coast. (Which cant be seen on my screenshot.)

Not sure if this has anything to do with it but i did the battle of claw island mission in my personal storyline. (Havent done the ones after it)

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Aqua Breathers on NPCs

in Bugs: Game, Forum, Website

Posted by: Sanek.1307

Sanek.1307

NPCs dont seem to equip an aqua breather when they go underwater.

This is probably more of an oversight then a bug but i wanted to bring this to your attention. It doesnt really bother me but there might be people who think otherwhise.

Compiled Bugs Thread!

in Mesmer

Posted by: Sanek.1307

Sanek.1307

Veil: acts as an ethereal combo field instead of the light field it claims to be in the tooltip.

The Prestige: the first blast (combo) while entering the prestige doesnt give area chaos armor, the second one does. This only seems to be the case with ethereal fields, other fields it will trigger the ‘Area’ effect twice.

In in that same line: when using a blast on a ethereal field it doesnt say ‘Area X’ as blasts with other combo fields do.

[updated]Your mesmer traits not working as they should?

in Mesmer

Posted by: Sanek.1307

Sanek.1307

Not really a trait problem but since i cant seem to start a new topic i’ll post this here.

There is bug with the skill veil.
The description says its a light field but when using a finisher on it it gives you ethereal field benefits.

So either change to tooltip or change to skill to reflect what the tooltip says.
In my humble opinion it should be the latter since we have more then enough ethereal fields as it is.