Hi all,
Today we hit an internal milestone: we locked down all content and feature development for Path of Fire. We now move the game to our staging servers and start final preparations for launch.
This expansion is all about content, and today’s milestone marks the completion of eighteen months of content creation. It’s been a labor of love for the team. We hope we’ve brought each story chapter, each open-world zone, and each mount up to the level of what you experienced in the demos last month.
Thanks to everyone who joined the demos and the stress tests. We used those tests to inform our final balance tweaks, and to squash some bizarre bugs that we could only reproduce under heavy load, like the one where Raptors would randomly show up in non-demo maps.
We’re in the home stretch. Eleven days to launch! We can’t wait to play Path of Fire with you!
Mo
Showing Posts Upvoted By Sanguina X.8301:
Thanks for the update on it, and thank you for all the hard work you guys have been doing today (and will continue to do) to try to get everything going.
I appreciate all Anet does and I know they work really hard! This delay was not their fault, and can’t wait to play when it’s ready! <3
Well obviously, should have just said that earlier today.
They announced there would be a delay earlier but thought they could still rolll it out today.
Aww. Well, thanks for trying. Hope to see you tomorrow.
Do your best and good luck!
No worries, it’s not the end of the world and outside of your control
Cheers for the heads up!
Thank you for the heads up, Mr OBrien.
Mother Nature can sometimes be very…temperamental.
Really Sad((
I just wanna send my love and undertanding to you! <3
(edited by Arden.7480)
Appreciate the hard work guys. Working overnight can be pretty taxing. Take care! <3
Weather happens. Hard to predict something like that happening in this part of the continent.
We are happy to share a message of seasonally-appropriate cheer from Mad King Thorn and his minions: A Halloween festival will be taking place this autumn in Tyria!
We know that some of you may have pondered a bit about Halloween this year, wondering if we were brewing up anything in relation to a celebration. Fear not! Our haunty, headless hero and his band of creepy cohorts will be stopping by Lion’s Arch, to give plenty of chills and thrills (and potential rewards) to new players and old.
Now, you may have noticed that some Halloween-ish items already are appearing in the In-Game Store. You should know that more items that will be rolling out over the next few weeks, and they will include several popular items of the past and a couple of splendiferous somethings that are brand new this year!
Make no bones about it, this will be a festival sure to please. Keep your eye on our website for more information in a few weeks. Then, get ready to costume up and join in the spirit of the occasion!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
+1, you should not be able to whisper someone that is on your blocklist.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I agree with this. It’s a very cowardly atittude to do this type of thing, and it shouldn’t be allowed. Rude players don’t rant in the map chat because they want to have a lower chance to get their account suspended/banned (because if they do, they have the risk of being reported by multiple players).
This happens to me in PvP, and in WvW. Enemy players block me and then send me childish messages and/or accuse me of cheating or using macros because I defeated them in the game lol.
This change would definitely benefit the community.
Flipping your camps since 2014 :3
Agreed. It’s annoying when some troll feels like whispering you kitten, but you can’t respond. Sure it’s best to just block them back, but if I blocked every troll I would probably only hear 4/5 of my teammates in PvP chat.
If someone blocks you, why should they be allowed to message you?
I feel like this is a flawed system. I’ve been blocked by trolls twice now and each time its happened they carried on sending abusive messages and laughing at the fact I can’t respond.
I don’t mind that they want to do this and are enjoying it, I just kept reporting them, but why should they be allowed to send messages to someone they blocked?
When using messaging apps such as WhatsApp and you block someone, you cannot message them unless you unblock them.
I know you can block them as well and I have done so. It’s just that it has been like this in guild wars 1 as well and to be honest I feel like it’s something that should have been implemented a long time ago.
I’ve also noticed that you can view the location of the person you blocked as well as if they’re online or not, which I feel like is too much information for this person you don’t want to have contact with in the game.
I feel like Anet should consider adding this in the game.
[Just to clarify this is not about wanting to respond to them, its about not letting them be able to message you once they have blocked you]
[I accidentally set this as Q & A and can’t change it back ]
(edited by SlickDon.5290)
Hey Empathy! Thanks for getting my attention via the forums!
Actually, your account was never suppose to have been unbanned. Looks like this was a slipup that I’ll rectify right now. Your main account and 8 other accounts have been banned/rebanned.
Your other accounts were banned for botting (and selling gold), and your main account was banned because you mailed gold from your bots to it.
Feel free to contact Customer Support again if you have any questions.
(edited by Chris Cleary.8017)
Thank you for submitting these questions. We will review the questions from this week’s thread, as well as those from the other language forums. We will chose a group of them to hand over to the various Development Teams. Their replies will be posted in all language forums on Friday, April 11.
Thanks for waiting everybody. We have gathered questions from this thread, other threads on the forum and from our other language forums and passed them along to the teams for answers. Below you can read the great responses we have received from the developers. Namely, Associate Game Director John Corpening, Gameplay Programmer Bill Freist, Server Programmer Samuel Loretan and Game Designers Curtis Johnson and Matt Wuerffel.
Trait Changes
Q: What about PvP-only players who have low-level characters for PvP? Does the new trait system mean we won’t be able to experiment with builds any more unless we start playing PvE?
John Corpening: In PvP players have access to all skills, runes, sigils and traits from the “core” set. The core set is everything the game launched with. New traits and other items that are added to the game will require players to unlock it. So there should be plenty for players to play with. And with all the gold, loot, tomes of knowledge and skill points that players are earning from playing Reward Tracks unlocking the new stuff will be fairly easy.
Q: With the way getting trait points is changing and having to be level 30, does this mean that we can only get 50 trait points?
John Corpening: Trait points will be condensed from a total of 70 points into 14 points. Each one of these new points is essentially worth 5 of the ‘old’ points. This way each time you spend a point you will unlock a minor or major trait slot and 50 points of each stat in the line which will feel much more rewarding as well as prevent build errors when setting up your character. These points will begin to be awarded at level 30 and continue to be obtained every 6 levels. Once you reach level 66 it will continue at a pace of 2 points every 6 levels until 80.
Social Play and LFG Changes
Q: Last login for guilds, does that mean last represented login?
Bill Freist: Last logout time for the account – regardless of what guild they were representing.
Q: So is it only guild leaders who have access to seeing when members last logged on, or can the entire guild roster see it?
Bill Freist: The entire guild can view this information.
Q: Is last login retroactive? Will we see actual last login dates on April 15th or do we start our clocks from April 15th?
Bill Freist: This feature was deployed at midnight PST on Mar 12th. Players that log out after that time will start recording their last online time. So the maximum last online time will be just over a month when this feature ships. Player that haven’t logged in between then and the build will display as “Unknown” for when they were last online.
Megaserver
Q: Will language grouping only work for officially supported languages (EN, FR, DE, ES)? If not, how will players who speak unsupported languages (Polish, Russian, etc.) be grouped?
Samuel Loretan: To determine a player language, MegaServer uses the language of that player’s home world (or the world currently guested to, if any). That means that only official languages are being supported. All servers marked with a specific language are using this language, while servers without an explicit language are using English by default. Players who speak unsupported languages will be grouped using those criteria.
Q: How will this affect the people I’ve blocked? Will they be shuffled to another map unless someone in my guild has them unblocked?
Samuel Loretan: The MegaServer system currently doesn’t use the friends list nor the blocked list information. This might be something that will change in the future: as we’ve stated, the MegaServer system is just the beginning, and we are exploring all sorts of approaches in creating meaningful and solid social units for the system to use.
Q: What is happening with guesting?
Samuel Loretan: On April 15th, the guesting feature will still exist. If you guest to a specific world, this world will be used to sort you, instead of your home world. That doesn’t mean that you will necessarily end up in a different map copy, but you will be counted as a member of your guested world by the MegaServer system.
Universal Timers and Guild Events
Q: Will existing Influence, Merits, Consumables, and Unlocks across all Worlds be merged into the new unified chapter?
Samuel Loretan: We are still working on the details of the guild merging, but the general goal is to avoid losing anything in the process, when feasible, and without going over the currently defined maximal capacities for each of those elements (the 250 Merits limit, for example). Keep in mind that this will evolve, and that we will let you know the specifics of the guild merging as soon as practically feasible.
Q: How will Guild Banks from different Worlds be resolved and merged together? In order to avoid items/gold being destroyed, will guilds have to empty their guild banks in preparation for a merge?
Samuel Loretan: As previously said, the specifics of the merging are still being worked on. Guild banks are a difficult problem to solve, but we’re currently targeting a solution that wouldn’t require any preparation from the players. That being said, nothing is set for sure here, and you will be informed of the details as soon as they’re defined for certain.
Q: Since the megaserver changes will initially affect a few areas, will the World Boss schedule table be true just for the light yellow bosses or are the rest of the World Bosses also going into the new schedule even if their areas are still not part of the megaserver?
Samuel Loretan: No, the World Bosses schedule will be released globally on April 15th. Note that the order of rollout of the MegaServer system may still change, as we’re still conducting tests, and as we will be adjusting the parameters depending on our monitoring. While I know that it isn’t what was in the blog post, we’re adjusting this to ensure the best experience for everyone, and the smoother possible rollout of this feature, which has a very large scope and requires careful operation.
Wardrobe and Dye Changes
Q: Will all the gems armors we have bought or earned be unlocked even if we salvaged some of them?
Curtis Johnson: Only skins you currently have equipped or in inventory will be unlocked automatically. Any piece from a complete gem store armor set will unlock the whole set for your account. So if you salvaged everything but still have the primeval glove skin you will unlock the whole armor set.
Q: Speaking of the gas mask — what about it, or Mask of the Queen, or other items that currently can be applied to any weight of armor but then get locked to that weight? Will they remain free-for-all in terms of armor weight once in the Wardrobe?
Matt Wuerffel: Items that could be applied to any weight of armor (the gas mask, Mask of the Queen, Radiant and Hellfire armor) will unlock their skin for all armor types.
Q: Do racial and weight restrictions still apply to the wardrobe system?
Matt Wuerffel: When you are transmuting looks to a character, racial and armor type restrictions still apply. Any character can unlock those skins to the account (e.g. your Mesmer can acquire heavy armor and unlock the skins to your account, which you could then apply to your Guardian’s appearance).
Q: Does the number of transmutation charges required depend on anything?
Matt Wuerffel: All transmutations cost one charge per item, with the exception of skins from the Hall of Monuments and the achievements system, which are free to apply.
Q: Once I unlock a skin in the wardrobe, am I free to delete the actual item while still using the appearance from the wardrobe in the future?
Matt Wuerffel: Yes. In fact, deleting the item will actually unlock the skin in the wardrobe as a safeguard.
Q: Are we going to be able to use town clothes as armor from now on?
Matt Wuerffel: All outfits will be usable in combat.
Q: Why not simply convert town clothes into armor skins and keep the costume pieces separate?
Curtis Johnson: Some town-clothes are not compatible in tech and art style to mix with all the existing armors and thus were not eligible for conversion.
Q: ‘Outfits’ are all or nothing. What about items that were sold as individual items?
Curtis Johnson: Town clothes sold individually were either converted to individual armor skins available to any weight class or endless tonics.
Q: What happens to the extra items that came with the costumes, like the broom you fly on or the black cat?
Curtis Johnson: All toys will still function from inventory and can be used with armor or outfits. Toys will still un-equip automatically in combat.
Q: Will this be enabled in WvW? What about the various toys that got costumes and such banned from WvW?
Curtis Johnson: WvW equipment and wardrobe will all be usable the same as PvE. Toys that are not allowed in WvW will be individually disabled.
Q: Will a transmutation charge “unlock” the skin already in our locker for unlimited use?
Matt Wuerffel: Skin unlocks are permanent, free, and account wide by account binding the item or salvaging it. Each time you transmute a skin from the wardrobe onto an item, it will cost one transmutation charge with the exception of skins from the Hall of Monuments and the achievements system will remain free to apply to as many items as you like. Once transmuted the item can be equipped and unequipped as often as you like and will keep the skin.
Q: Unidentified dyes are required for the Gift of Color. How are we going to get them now?
Matt Wuerffel: Unidentified dyes will be obtainable from the Mystic Forge, from select in-game rewards, and from the trading post. Also, the number of unidentified dyes required for the Gift of Color will be reduced.
Q: When unlocking a Legendary appearance, will I also unlock the visual effect that comes with it (footsteps and aura). If so, would it take 1 transmutation charge to apply those to the account or will I need to pay gold?
Matt Wuerffel: All visual effects that are associated with a Legendary weapon will apply to any weapon transmuted to an unlocked Legendary skin. The cost of transmutation is always one charge per item, with the exception of skins from the Hall of Monuments and the achievements system, which are free to apply.
Q: If I’ve already reskinned my legendary with something else would I still be getting the legendary skin when we get the wardrobes? Also, what will happen to transmutation splitters?
Matt Wuerffel: Items that have been transmuted will unlock the skin of the base item used for stats and the most recent item applied for appearance. Transmutation splitters will still be available to use on transmuted items to separate the base item used for stats and the most recent item applied for appearance.
Q: What about backpieces (be it the Jetpack, Dwayna, Ascended, etc.): will these be converted into skins too?
Matt Wuerffel: Backpiece skins can be added to your account wardrobe, and backpiece items can be transmuted through the wardrobe in the hero panel, just like other pieces of equipment.
Q: Will there be an opportunity to earn transmutation charges as in game rewards for events, or will access be strictly gem purchases?
Curtis Johnson: Transmutation charges can be earned as part of map completes and will occasionally be included in other rewards. Gold can also be exchanged for gems to purchase anything in the store.
Best Practices
Phishing – If an email links you to a site that asks you to type in your password, don’t type in your password. It could be a fake site. Go to the real account management site by typing “account.guildwars2.com”, or use a bookmark.
Social engineering – If someone claims to work for ArenaNet or NCsoft and asks you for your password, don’t tell them your password. Our customer support team doesn’t need your password.
Trojan horses and Spyware – Don’t download and run software, or open files attached to emails, from a source you aren’t 100% sure about. Malicious software can install a keylogger on your system to record your passwords and transmit them.
Email security – Keep the email address associated with your Guild Wars 2 account secure, just like you keep your Guild Wars 2 account itself secure. Use a strong, unique password there too, which you’ve never used anywhere else.
The Root Cause
Why do hackers work so hard to steal accounts? Because they make money from it.
Real-money trading companies want to sell you gold for cash. To do that, they have to collect the gold, and they have to advertise it. They collect gold by looting it off stolen accounts, and by using stolen accounts for botting. They advertise it by using stolen accounts for spamming.
If people wouldn’t buy gold from these real-money trading companies, the cash incentive to steal accounts would disappear. We’d see almost no account hacking, account looting, organized botting, or spamming ads.
We used to think wistfully about that with the original Guild Wars, and posted challenges to our players to stop supporting the real-money trading companies. But we knew that it was ultimately a lost cause. You can’t stop people from buying something they want to buy.
So with Guild Wars 2, we legitimatized buying gold, but did it in a way that puts the power in the hands of the players, not in the hands of the real-money trading companies. Players who want to buy gold can now do it in the game, in an open market with other players, trading gold for gems, which the receiving players can use to buy any microtransactions they want but can’t convert back to cash. As long as players purchase their gold this way, there isn’t a flow of cash back to the real-money trading companies, and thus there isn’t a profit incentive to hack accounts.
So the roots of our protection go deep into the design of Guild Wars 2, and we’ll leverage that design to keep Guild Wars 2 a safer environment than traditional MMOs.
But nothing is black-or-white. No matter how much we remove profit incentive, the fact remains that Guild Wars 2 is a popular game, and any popular game will attract hackers. So we keep security at the forefront of everything we do. We introduce new features, such as email authentication, two-factor authentication, and password blacklisting, to help keep accounts secure. We maintain an open dialog with our players about what the real threats are, so that players know how to protect themselves. And we have a team of GMs standing by to help those who do get hacked.
(edited by Chris Cleary.8017)
Database Breaches
We’ve seen some players theorize that hacked accounts were due to a Guild Wars database breach. We have very strict blocks in place to keep network attacks from reaching our customer databases, and a team constantly monitoring for any signs of intrusion, and we’re confident that there has been no such breach.
We take security very seriously. Perhaps you can tell from this blog post. And of all the things we protect at ArenaNet, we protect our customers’ data most of all.
Companies like Blizzard and Valve presumably also had a commitment to security, yet they ultimately suffered breaches of their account databases. One day will we become such a target that a hack attempt will finally overwhelm our defenses?
If that ever were to happen, we’d be up-front with you about it, and we’d take immediate steps to ensure that it didn’t lead to widespread account hacking. And here’s something else to think about. Because we’re requiring all Guild Wars 2 players to use unique passwords for Guild Wars 2, there’s actually nothing a hacker can steal from Guild Wars 2 to help attack other games or web sites. Using unique passwords benefits you both ways. In general, making a commitment to use a unique password for each account you care about is the best way to protect yourself, not only from being hacked today, but also from being hacked as the result of any future security breach of any company you deal with.
Commerce Security
We’ve seen a very few cases where hackers purchased gems on accounts after hacking them. This is an uncommon type of attack because we do have in-game restrictions in place to prevent wealth from being transferred off an account in a case like this.
We’ve deployed new restrictions to prevent hackers from using stored credit cards on stolen accounts in this way, and we also now provide users the option to delete stored credit cards.
Of course, if any customer finds that a hacker has created unauthorized charges against his credit card, that player can contact our support team to get the charges refunded.
(edited by Chris Cleary.8017)
Two-Factor Authentication
With email authentication in place, you can further protect your account by setting up two-factor authentication on your email account. Which, honestly, is a good idea anyway. Using email authentication this way protects your account in a very similar way to typical game implementations of two-factor authentication: the game will challenge any login attempt from a new location in a way that you’ll have to use two-factor authentication to approve.
We know customers also want a native implementation of two-factor authentication, and we want it too. This is an area where we should act faster as a company, and we’re going to. We had our own homegrown implementation of smartphone two-factor authenticator in testing, but we’re going to pull it back and instead integrate Guild Wars 2 with Google Authenticator, which already has robust authenticator implementations on most major smartphone platforms. This feature is already rolled out and ready to be used.
You can find all these options under My Account > Security or by visiting https://account.guildwars2.com/account/security
Two-factor authentication is a great tool for security-conscious customers to protect their accounts. But we know it will take time to get a significant portion of our customer base to adopt two-factor authentication, and in the meantime people are getting hacked every day by creating accounts with account names and passwords that hackers already know. So we need a solution that can protect everyone, not just the most security-conscious, and do it quickly. Thus we’ve rolling out our next initiative, password blacklisting.
(edited by Chris Cleary.8017)
Email Authentication
We have a feature in place, email authentication, that’s designed to help keep your account secure even if a hacker does know your account name and password.
Here’s how it works. When you first login, we ask you to validate your email address. After that, whenever you attempt to login from a new location, we send email asking you to approve or deny the login attempt.
So keep in mind, if you ever see an unexpected email asking you to validate a login attempt from a location where you’re not playing from, that means a hacker already knows your account name and password! The only thing that’s keeping him from logging in as you is the email authentication system! Change your password immediately.
Unfortunately, even with this system in place, people still get their accounts hacked. Here’s how:
First, about a third of players haven’t verified their email address yet. We can’t require email authentication for players with unverified email addresses.
Second, in many cases hackers have stolen credentials for the player’s email account too, and thus can access the authentication email message and approve their own login attempt. In particular this happens because people use the same password for their email account as they do for their Guild Wars 2 account and other accounts.
So, to be protected, be sure to verify your email address, and be sure to use a different password for your email account than you use for your game account.
(edited by Chris Cleary.8017)
Password Blacklisting
Since we’ve been observing hackers constantly scanning accounts that don’t even exist yet, waiting for someone to create those accounts, we obviously want to make sure that if those new customers do join the game, they don’t use the password that the hackers are waiting for. Thus we’re building a blacklist of all the passwords that hackers are scanning for — it’s already at 20 million passwords and growing — and we’re preventing new customers from choosing any of those passwords. (The blacklist contains passwords only, not account names.)
This system has substantially eliminated hackers’ ability to steal new accounts, as all new accounts now cannot possibly match what the hackers have been scanning for. The rate of account hacking was about 1.5% for accounts created before this blacklist was in place, and is about 0.1% for accounts created after.
Because this has been so successful at protecting new accounts, we want to extend it to protect existing accounts too. But it’s harder for us to know whether passwords of existing accounts are known to hackers: it’s difficult to distinguish between a login attempt by the real customer and a login attempt by a hacker.
When you change your password, the system won’t allow you to pick your previous password, or any password that we’ve seen tested against any existing or non-existent account. Thus, after changing your password, you’ll be confident that your new password is unique within Guild Wars 2. (However, your password only stays unique if you then don’t use it for other games and web sites, so please don’t!)
By the way, if you have trouble thinking of a new unique password, now that millions of possible passwords are blacklisted, we advise you to build a password out of four random words, as shown in this comic strip . Use a password like “correct horse battery staple”. As the comic strip calculates, even if everyone selects their words from the same 2,000 most common words, that’s still 16 trillion possible passwords.
(edited by Chris Cleary.8017)
How Hackers Steal Accounts
Most of the security advice we’ve all seen through the years has focused on how to choose a strong password. You might therefore think that the primary way hackers break into accounts is by preying on accounts with weak passwords, perhaps scanning every word in the dictionary looking for matches. That’s rarely the case.
The basic truth is this: hackers steal game accounts because they already know the account name and password. They know them because they stole them (via security breaches or spyware) from another game or site where the person used the same account name and password.
So unfortunately, if the lesson you’ve learned from security advice through the years is to pick a single complicated password, memorize it, and then use it everywhere, that’s exactly the wrong lesson for today’s security environment. To keep accounts on different sites secure in today’s environment, you need to use a unique password for each account.
We have some ability at ArenaNet to watch hacking attempts live, and it tells a fascinating story. We watch as hackers use tens of thousands of different IP addresses to scan through millions of attempted account names and passwords, almost all of which are for accounts that don’t even exist in our database, looking for matches. They’re not guessing or brute-forcing passwords; they’re trying a very specific account name and password for each attempt. For example, account name “joe.user@example.com”, password “alligator101?. If they don’t get a match immediately, they may try a variant like “alligator100? or “alligator102?, then they quickly move on to the next entry on their list. And it’s interesting to see that the passwords on these lists are mostly quite good passwords. For every one account on the hackers’ lists with a password like “twilight” (real example, ?_?), there are dozens of accounts with good strong passwords. So the world at large clearly knows how to pick good passwords; the reason people are still getting hacked is because they use the same passwords on multiple sites.
The security environment has certainly changed. We didn’t see hackers testing these vast lists of stolen account names and passwords when we launched the first Guild Wars. But in recent years, a truly staggering number of game companies and web sites have had their account databases breached. These reports of security breaches — 77 million accounts, 25 million accounts, 24 million accounts, untold millions more — may seem abstract, too big to be real, but they’re obviously not. The information stolen from database breaches is worth a lot of money to hackers, who can take the stolen account credentials and use them to attack each new game that’s released.
So if it ever seemed safe to memorize one strong password and then use it for multiple accounts, it certainly isn’t safe anymore. Today it’s critically important to use a unique password for each account you care about and want to keep.
(edited by Chris Cleary.8017)
I want to take a moment to give you an update on how we will enforce part of our forum Code of Conduct in the future. This pertains the part regarding personal attacks against staff members.
As we have mentioned in the past, these forums are here to facilitate discussions among yourselves and between you and our developers. We value all constructive feedback, be it positive or not. But we will draw a line when posts include personal attacks on members of the studio (yes, “cleverly” disguised ones as well).
Our goal is to have a healthy forum community and provide a place where people can have constructive and respectful conversations and dialogue with our staff members.
So from this point forward, everybody who personally attacks a member of the studio will get an immediate 2 week forum suspension on the first violation. Any further attack on studio members will result in a permanent termination of your posting rights.
You have been warned.
Hey everyone,
As of tomorrow, I will no longer be a part of the ArenaNet team. I have accepted a job offer elsewhere, and it will be a big step in my career path.
I’ve been an avid Guild Wars fan since the first one shipped. My life has been intertwined with ArenaNet in many ways. I have learned so much from the team and so much from the community as I’ve progressed through the positions I’ve held here (QA, Alpha Coordinator, PvP Community Coordinator to now covering all of Competitive, Skills and Balance); it’s hard to imagine leaving.
Once I made it onto the Competitive Team, I knew it was the place for me. I have an extremely competitive background, so everything really clicked into place. Needless to say, it’s been a huge pleasure to work here and be on the Competitive Team for the past year.
I’m sad to leave you all behind, but I will still be involved with the team in my own ways. I still hang out with a lot of these guys after work, and will keep an eye on the forums every once in a while to see how things are going. I’m confident that the team can handle things once I’m gone.
I will always love Guild Wars and will continue to work on ranking up in PvP/WvW, and would love to ready up with those of you that are interested!
If you’d like to know what kinds of things I’ll be doing in the future or would like to just stay in touch, here’s some of my info:
Twitch (new): http://www.twitch.tv/allie_hugs
Twitter: @AllieMurdock
IGN: Allie.9268
Much love,
Allie
You will absolutely see a way to create a precursor available in the future. As detailed in our plans for the second half of the year here:
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
As mentioned at the end of the blog, as always things are subject to change as test and prepare various systems. Most of the stuff covered in the blog you’ve already seen implemented, or steps towards being implemented, however the precursor building (and corresponding additional legendary items) is the one highest at risk to not make it this year.
It is still something we absolutely plan to do!
Thank you for the update Colin. Personally, I say take as long as you need to get it right.