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Feedback/Questions: MegaServer

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Posted by: Santos Arezes.5310

Santos Arezes.5310

The megaserver has made things worse/impossible for:
- native server communities and server pride
- world-boss communities (feedback from TxS, feedback from the Deso GW2 community)
- Guild missions for large guilds
- the roleplayers
- calls for WvW support in mapchat or advertizing WvW events in mapchat
- guild recruitment
- players with weaker computers (lagfests, FPS slideshows, disconnects, client crashes have made the game unplayable for some)

Most of the problems have to do with not being able to get everyone from your guild or alliance into the same instance (and on time for whatever you’re gathering for).

It’s cool if you’re a solo player with little interest in the community, a player unwilling to pay for a transfer to a higher-pop server, or if you’re just levelling up, roaming, and not really planning to take part in anything organized on a larger scale. I’m sure the game feels fresh then. Old-timers who have spent time and effort on building a community of some sorts, however, got stiffed.

What she said and a little more

my pc is not high gamma, its a mid less / mid gamma, i play with a mix of best performance with a higher resolution’s and when i find zerg(almost every time now) i put best performance and i struggle to keep connected, i’m full of lag(with 100mb internet connection) and sometimes my game client frozzes… So i wonder what is the game right now to the players that have minimum requirements to run this game..

THANK YOU ANET!! for take all of my fun in playing this game if till now what keep me playing this game was doing world boss with TxS alliance now doing an attempt with them or with randoms ITS IMPOSSIBLE TO ME!! For some of your players in EU we have REAL LIFE!! some of us need to study, sleep, work, or even have and want to spent time with their family’s…

You want my feedback? read this topic, read the topics that Lannah post here and fix this thing…

Till then i will be playing GW1 or not…

Best Regards.

Guild Alliances on Upcoming Patch

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Posted by: Santos Arezes.5310

Santos Arezes.5310

For the record, my guild has nearly completed researching the new guild perk and should have the first 3 built and ready to trigger early next week.

The price is steep, but not unreasonable.

I repeat what I said above – stop focusing on what could possibly go wrong/the negatives and start thinking about how the new system can make things better for everyone. On demand bosses with those guilds who have put the work into building themselves up during the past year + is a great thing. We just have to stop pushing against it so hard and adapt a little.

ohh so let’s put positive aspects on this:
- if your guild is small or medium small you can disband right now because if you or your guild wants to do this boss you will never get influence or you will be broke buying influence and the reward it’s not enough to cover that type of expenses…
-medium size guild maybe you can activate it with a mix of normal influence(log in, activities etc) and buying influence but maybe you will have win/attempt ratio around 1:1000 maybe depends on the skill of your players, your organization as a guild and the random players on the map know what to do
-large size guild you are fine you have enough influence to activate and do this;
-huge/alliance guilds good luck to put all your members on the same map because * you;

If until now the only way that players on small and medium guilds had to kill this bosses were Server or an Alliance attempts like TXS without leaving their full rep guild with all of they friends and such and multiple attempts (more than 3) right now if they want to do this regular or weekly they have a choice to do, maybe not right now because everyone is on the maps but in the future, stay in your guild but you will not be able to do this the times that you want to do daily or weekly or leave to guilds that can do this.

Guild Alliances on Upcoming Patch

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Posted by: Santos Arezes.5310

Santos Arezes.5310

Am I the only that fears that this patch was all fine and dandy and everyone was super positive and excited. For once we all hoped ANet knew what they were doing and then bammm…. Megaservers. I just dont feel like I am playing an MMO anymore. Not in the traditional sense. The game is now just a giant moshpit. It is soo simplified to the point of where we have no control I feel. I know this might sound like a stretch but it reminds me of the reason I never wanted to buy a Mac computer. Because the computer is so simplified and auto-adjusts, auto-stores, auto-regulates all your stuff that you as a user feel powerless. That is kind of how I feel with this update. Guilds are now just for WvW and sPvP and in the rest of the game they are just a giant serverwide chatbox. I was hoping that Megaservers wouldn’t be so badly implemented. SO many communities are upset at the moment.

yeah when the first open beta that ANet did with all players that purchase DD and CE versions of the game the PvE was harder but fun in my opinion i consider my self casual player and as such you needed to learn the basis of the game…you need to learn an minium % how to play this game and you needed to use your brain to engage enemies if you didn’t you would die. Most of the community back then rage and whining about that because was to hard to do anything so ANet downscale the difficulty and is doing this ever since.
I showed my disappointment at the time in the forums what happened next it was that same community that wanted the game easier was “go f* yourself” and stuff like that, i ignored i didn’t come back here till now because i have no patience to listen trolls, children and etc saying i want this game easier.

The game right now is so straight forward you don’t need to learn anything in PvE just equip put traits and go kill all the mobs.

If Tequail and Wurm it’s going to be like this in the future that i don’t have to put my effort to kill or at least i can’t to this with all the people i’m doing right now because it’s fun doing with them…
I’m more focus to do PvE but personally if i want to continue to play this game to challenge me maybe i should do only WvW and PvP from now on, because it’s the only way that i need to use brain and skill together.
And what if WvW and PvP goes like PvE in the Future? Well I will enter a time portal and go back 250 years back to the past…or just leave

Guild Alliances on Upcoming Patch

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Posted by: Santos Arezes.5310

Santos Arezes.5310

The main problem on Wurm is communication the commander need to guide the others and if you ignore him well gl to kill it, because one mistake and event failed. I’m not saying only from 1 person but if 5/10 people don’t obey commander pretty sure Wurm will fail.

Actually, one very ignorant person could indeed mess up the Wurm if s/he doesn’t know what s/he’s doing. But 5-10 would indeed be a very, very bad situation. Wurm takes discipline and quick action. We never would’ve been able to kill the Wurm so many times without the constant anticipation and (almost always ) flawless guidance of our commanders.

yeah sure 1 guy it’s enough to mess with the rest but if everyone knows what is doing you can do it, we are the proof of that because we kill wurm with some random people that are in the map and for doing this we need to focus even harder to do it. Some of us will say that we don’t rez and that is true because we already failed rezing people or that same people were doing what they want and didn’t follow zerg or something else. And when we die we use wp and mostly(not all) random people sits there dead waiting for rez instead using wp, even if you are dead you are upscalling the event and make things harder for us.

I think TTS – and the European counterpart – could look at this as an opportunity to help the GW2 community grow stronger and more cohesive.

How? By simply offering your expertise to other guilds willing to trigger the content. Start a guild partnership program through which guilds agree to open the content in exchange for TTS leadership and support.

You could even start sign up sheets on your web site to fill as many slots as needed. A little coordination and effort and this could make TTS a real force for bringing the community together even more (which is what TTS was really known for when it first started the Tequatl runs).

Work with the new changes and look for ways they can make you stronger rather than just resigning and declaring they mark the end of the game. That is only true if you make it true.

I know my guild would be willing to participate in such a program.

I like this idea Blaeys but there is a major flaw… unless the partner-guild has less than 30 people both guilds will never fit in the same map. They could make maps be able to hold more people but until then :/

I don’t have commander tag(yet) and if i see my server doing this in the future if they want help to strategy or leading i will help of curse and i will put twice my effort to make this successful to people learn and enjoy killing it.

I will speak for my self on this matter Blaeys and probability most of us will agree with what you are saying but DarKPuRiTy also have truth behind his words. The only way right now for your guild or the guilds that want to learn how to kill this bosses, mainly Wurm, is to teach to the max 30 players each time and that will take to long and people will lose interest. And with that the only solution for this is my suggestion on previous posts to make Alliances like GW1 and stuff (if you want to know more please read my previous posts i will not repeat myself).

Guild Alliances on Upcoming Patch

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Posted by: Santos Arezes.5310

Santos Arezes.5310

To me this sounds more like a “I DON’T LIKE CHANGE” thing at the moment.

Dude, with respect, you don’t know how much training it took to start killing the Wurm and how it still requires lots of coordination and communication, even now… and that’s with a full group 120+ connected on TS. Now imagine half these people are not on TS and start doing things they shouldn’t or don’t do the things they should. You’ll never get an event like this done with half randoms, specially if they have no idea what to do.

Please go read what we wrote so far. The reasoning is clear and abundantly explained.

We want a change because the current system is not ideal. And the problem is, the new one doesn’t seem to be any better, from what we can anticipate. This post serves the purpose of raising that concern beforehand and hopefully contribute to a better upgrade of the game systems relevant to the World Bosses.

The only way that i can think about to do the Wurm with random people without an organize Alliance of guilds with TS/Raicall like TXS/TTS an such is if the devs developed some kind of VoiP in game for commanders and you need to join squad to listen what she/he is saying in game.

The main problem on Wurm is communication the commander need to guide the others and if you ignore him well gl to kill it, because one mistake and event failed. I’m not saying only from 1 person but if 5/10 people don’t obey commander pretty sure Wurm will fail.

We don’t say not to change it, but we want guarantees that if we want to do this events we ends up in the same server and not in other ones because we love doing this with each other. Of course, we will change our ways to this after the patch but we also want more info and give our opinion on the matter and give ideas to complete this patch that can benefit us and the rest of GW2 community.

Personally I think that put Alliances(that put 9 or 10 guilds officially together like GW1) will increase bounds and rise cooperation that some guilds have, create new bounds and forging new friendships between guilds to do Mega Events like Tequail or Wurm or other that will come out straight from the heads of the devs. But for that it need to have guarantees that all members of the Alliance ends up in the same server and maybe the most difficulty reason that is hard to employ this is ANet need more or reorganize the servers and that costs money and other stuff.

(edited by Santos Arezes.5310)

Guild Alliances on Upcoming Patch

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Posted by: Santos Arezes.5310

Santos Arezes.5310

I agree with everything.

Recently what bring me to the game is Tequail and Wurm because of TxS alliance community. The rest of game content i’m tired it’s kittening boring (i love the game) but new content and stuff it’s not satisfying me especially same dungeons, same maps etc. I want to running around to explore the world and see new stuff, till then what i have right now is Tequail and Wurm kills with TxS if you take me that probably I will stop playing eventually.

I understand your point of view devs, you want to put more people on the maps and make this bosses easier to a casual player to do. But i think the best way to do that is to implement the Alliance system like in GW1, make Alliance Missions, make Influence not server bound(i know that you guys plan to take this out), gave ways to an Alliance activate this bosses or other one you want to launch in the future every time they want and to “create” some private instance to that Alliance to all players to join and enjoy it.

I think this way could benefit casual/hard core guilds because with will improve and put higher the level of cooperation and improve the experience of us all in this game.