Showing Posts For Saolite.4782:
On top of the fact you’re getting “double the prestige” to show off, dual weapons can be exceedingly more powerful depending on how you trait and, the big one – the sigils.
Two sigils, as opposed to one, can make a massive difference.
Add in that Magic Find sets ( despite many people not using it ) benefit more from dual wielding, it’s another ‘nudge’ in the direction that two weapons should inherently cost more than a single two handed one.
I think the greatsword should be a healthy mix of damage, defence and mobility, and that is exactly what it is right now. I find the greatsword skills to be the most fun skillset of the entire game, easily beating other professions in sheer fun-factor.
However, the damage it does right now, is just too low.. even if you can get your pet to do sustained damage despite its broken mechanics, your total dps will still be barely 20% of that of a warrior. Consider the warrior has far more health, defence and armor as well.
I suggest:
1. Increase the auto attack damage by 30%
2. Add a 2 second knockdown to Maul, increase the bleed damage by 40%, but increase its cooldown to 25 seconds.
3. Increase the damage of Swoop by 30% as well, and add a 2 second cripple.We will still be far, far weaker than a warrior with these changes, but I think they would be a great first step. If necessary afterwards we can still increase pet damage if necessary. I don’t agree with people that say the pets should not play a significant role in ranger combat.
These are all upgrades, but I think they are justified considering the weapon right now is completely useless for SPvP, and is so much weaker compared to most other weapon sets in the game.
The weapon is amazing fun, the skill concepts are the most fun of all sets in the game, but simply too weak in terms of damage to be useful as a main build for SPvP. The Ranger is a Ranger, a forest warrior, and not a hunter, so longbow and shortbow should not be its only options for main weapon. The greatsword should offer a good main build, and not just a secondary weapon option.
I agree that the Greatsword is the most fun and most aesthetically pleasing weapon to look at – they have the biggest “skin” to see, after all.
I like the proposed changes you listed, too. Although I don’t want the entire weapon bar to be bogged down by too many long-cooldown skills, as that ultimately defeats the purpose and actually decreases overall damage.
As an example, look at most of the Guardians cooldown and damage:
- Strike (Auto Attack): Good damage, decent animation speed, enhanced further by Virtue Passives ( Burns ), +Might on last attack for each enemy hit. 0 CD.
- Symbol of Wrath: Adds Retaliaton to allies, burns enemies, Good Damage, 10s CD.
- Whirling Wrath: Powerful AoE Damage. Whirl Combo Finisher. 10s CD.
- Leap of Faith: Leap Combo Finisher, blinds enemies, moderate damage. 20s CD.
- Binding Blade: DoT, with bound enemies being able to be pulled to you and causing a KD. Average damage. 30s CD.
Warrior Greatsword:
Greatsword Swing (Auto Attack): Strong, quick animation. 3rd auto attack hits even harder.
Hundred Blades: Hard hitting chain of attacks, with the last one hitting a lot harder. 8s CD.
Whirlwind Attack: Good movement range, average damage, Whirl Combo Finisher, 10s CD.
Bladetrail: Decent damage, 4s cripple, 100% Projectile Finisher, 15s CD.
Rush: Good damage, good movement range, 20s CD.
By comparison, we should have a few moderate cooldowns ( 6 – 10s) with one or two longer ones. I wouldn’t be adverse to more damage overall and slightly more utility on the Ranger Greatsword, so long as it remained “on par” with the other professions, so to speak.
I know you can’t just mimic skills, because of the way each profession traits differently, and I wouldn’t want them to, but it would be nice if there was some comparability between them all.
I would like it if they kept MOST of the Greatsword the same, but increased the damage on the skills.
If you’re pushing 40-45% Crit Rate, any more precision is a waste – by context, you’re going to want to add more Power or Crit Damage, to further increase your damage, rather than merely increasing Precision.
Fury is one of the boons that the Ranger has readily available that can be kept up rather effeciently, which increases Critical Hit rate by 20%, making 40% = 60%, 50% = 70%, etc.
Valkyrie has both Power and Crit Damage – and on top of that, Vitality! Vitality is a very important stat, as all that DPS means nothing if you’re getting downed in a few shots from enemies. I, personally, like to mix Valkyrie and Berserker on my Ranger – getting 40% Crit Rate is ideal for my Ranger. Any more than that would be detrimental to both overall damage and survivability.
Yep. Supposedly you have to make a Valkyrie one to make a Berserker one – which I’m going to attempt to do. Just need a few final mats to complete it.
Going to wait for the patch notes first – last thing I want to do is make a second Valkyrie when I’m aiming for a Berserker for myself.
I don’t entirely agree that the Ranger Greatsword should be a defensive option, as opposed to an offensive one. If anything, the roles of the Sword and Greatsword should be reversed – Greatsword should be, in theory, the high-damage option of the two. It’s a massive weapon, after all.
While the Greatsword isn’t out-right bad in PvE, per say, why pick it when you have the option of going Sword/Horn or Sword/Torch and killing nearly twice as fast with a DoT/Buff/Condition?
As opposed to the other Greatsword wielding professions, ours is -significantly- lower in the damage category, while the other ( namely Guardian ) offers tons of utility on top of the damage it does.
The damage nerf to the greatsword was a little too big, in my opinion.
Greatsword:
- It’s animations are significantly slower than Sword / X.
- It doesn’t hit that much harder than a Sword when directly using Exotic vs Exotic and using -similar- trait specs.
I think if they buffed “1” damage a little on the Greatsword, it would be moderately okay again, as it still does offer some utility.
I don’t know if it would be on par with the extreme mobility / evasion of the Sword, though.
Cursed Shore seems broken at the moment. I can log into any character in any location, except the characters that are in Cursed Shore.
So, I attempted to craft a Berserker’s Destroyer Greatsword. Used a Berserker’s Orichalcum Imbued Inscription, as you can see in the attachment below, but it turned into a Valkyrie Destroyer Greatsword – which you can also see in the attachment.
I filed a bug report in game, but I figured it would be prudent to do the same here. It can also serve as a warning to anyone who might attempt to craft a Destroyer weapon – not sure if this is unique to the “Berserker” insignia or if all of them are doing something similar.