Showing Posts For Sarlan.7682:

Make minions great again

in Necromancer

Posted by: Sarlan.7682

Sarlan.7682

- Anet should add an effect to death nova that would rise one jagged horror for each summoned minion that dies. This would mean that if your minions die in an aoe bomb you could just benefit from your traits until you’re able to summon your original minions again.

- The Bone Minion’s explosion could scale with your precision and ferocity stats to make the active skill a valuable burst option.

- The blind on the shadow fiend should be reworked to an instant aoe blind at a targeted location with an instant teleport but a short windup animation.

- The bone fiend’s immob could use a cd decrease + a faster cast time for the immob.

Those suggestions would porbably increase the survivability of an MM in teamfights while improving its utilities to some degree.

Tanky revenant build?

in Revenant

Posted by: Sarlan.7682

Sarlan.7682

This is my tanky wvw build

http://gw2skills.net/editor/?vlAQRAsX8unXNuNSqJ7JRBlZlsfyrS4QZVJYrcsklZlhNma2RNgDewe6q/G-TFiEABCpM7hTCApKBXR9HqUaAgZODeCAks/AA-w

I don’t have time to do a write up but in short the goal is to keep your stability up when you are fighting as there is no point having high health/defence if you get cc. my runes and sigils are still being tested

basically you get stability every time you roll, you need endurance to roll you can get endurance from shrio’s riposting shadow and skill tree vigorous persistance and enduring recovery. with facet of nature active you can get 8 seconds of stabilty with one roll, (warning FON has an up keep of 2 the max up keep you can have is10, that means you cant use impossible odds so if you want to run away from combat make sure to deactivate FON)

I use shield for the extra 2 heals, because they nerfed phase travle i use an axe to close the gap with axe 4, but axe 5 is a good cc skill.

the rest is self explanatory

maybe you should try the runes of the defender…. they give you practically a 3rd healing skill with your shield 5 or improve shiro/dwarf heal by 4k

Dual stance on Self Inflicted Conditions?

in Necromancer

Posted by: Sarlan.7682

Sarlan.7682

they could add self boon rip and a more dynamic self condi system…
for example: blood is power rips up to 5 boons from yourself and inflicts 2 stacks bleeding/10 sec duration per boon on your enemy and 1 stack for 5 seconds per boon at yourself.
epidemic would mark your target and copy all conditions currently on him to yourself. the marked target would now spread up to 5 condis every second on nearby allies for 3-5 sec.
corrupt boon would still corrupt 5 boons but now poisons you and your foe for every boon that was corrupted.
consume conditions would still work as it does but give you 1 stack vuln for each condi that you cleanse.
and last but not least the poison cloud… this one would still grant poison and weakness but also gives you a buff that makes your (and your allies?) attacks unblockable.. therefor it corrupts one boon from yourself (and your allies?) every 2 sec if you stand in its circle
the corruption trait would be swapped out with the 10% condi healing trait and grants you 20% reduced cd and resistance for 3 sec

with changes like this a corruption mancer could become viable (at least in pvp)
and would offer a strong playstyle if played thoughtfull.