Showing Posts For Savior.7245:
I, for the most part, love the “endgame” found in Guild Wars or lack thereof. I use to play Everquest way, way back in the day and I do not miss the “endgame”. What I do miss is the “trinity”, but not necessarily the actual tank>healer>dps, but the reasoning behind the “trinity”. Namely, the role you have. In Guild Wars, I never feel like I have a “place”. On the one hand, it is awesome. I mean, I can revive teammates… as a thief. On the other hand, I do not feel like my presence ever matters much. My friend said it the best, that you struggle to log-in in times, because you do not feel “needed”. Obviously A-net cannot change what is an integral design feature, nor would I want them to, but I do hope they consider ways of making players feel compelled to log-in and play. In addition, not just play Orr, but all of this beautiful crazy world.