Showing Posts For Savior.7245:

Your thoughts about Orr

in Guild Wars 2 Discussion

Posted by: Savior.7245

Savior.7245

Out of my guild of ten, I am the only one who logs in and plays anymore. A vast majority quit after a few days spent in Orr. We all have absolutely loved the game from 1-80, but these three zones, not so fun after a fair amount of time spent with them. Biggest issue is the lack of variety that is coupled with the weird equal dispersion. I would have loved to see packs of Risen, wandering around with some semblance of AI, maybe a few standing around near certain chokepoints, but their current set-up gets boring. I want to see them planning and executing surprise attacks on cities. Something, anything. The only zone I have actually thoroughly enjoyed was Straits, but I am a rarity in that I love the difficulty in underwater combat.

What would you want out of your "end-game" experience

in Guild Wars 2 Discussion

Posted by: Savior.7245

Savior.7245

I, for the most part, love the “endgame” found in Guild Wars or lack thereof. I use to play Everquest way, way back in the day and I do not miss the “endgame”. What I do miss is the “trinity”, but not necessarily the actual tank>healer>dps, but the reasoning behind the “trinity”. Namely, the role you have. In Guild Wars, I never feel like I have a “place”. On the one hand, it is awesome. I mean, I can revive teammates… as a thief. On the other hand, I do not feel like my presence ever matters much. My friend said it the best, that you struggle to log-in in times, because you do not feel “needed”. Obviously A-net cannot change what is an integral design feature, nor would I want them to, but I do hope they consider ways of making players feel compelled to log-in and play. In addition, not just play Orr, but all of this beautiful crazy world.