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Suggestion: A pet for everyone

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Sazune.8195

ArenaNet can’t seem to make pets work for Rangers.

So you want to add them to all professions?


As for your moas that help you in combat, healing, reviving, buffing, or boosting, will NPCs be able to target them in PvE? Will players in WvW?

No, I think it would be better if the All Class Pet(s) were disabled in PvP/WvW areas, but yes, in PvE, NPC’s/mobs, etc., will be able to target them just like they do for the Hunter Pets. They will be able to die and resummoned/revived by the owner.

As far as pets not working for Hunters, yes I have noticed that it’s definitely not a perfect system and I can name several games off the top of my head that have far superior pet systems, so we can agree on that. They definitely have much to work on, and not just the pet system itself either. But that can be said for most games, to be fair.

But, yes, I’d like for them to be functional/usable for all classes.

Suggestion: A pet for everyone

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Sazune.8195

Haha, I think it’s a cool idea.but with all the AI clutter there already is in WvW and sPvP I would not like them around. If you take them out of competitive Pop game modes I would be fine with it.

But honestly I would much rather have the devs working on the reward system overhaul, new PvP game modes and maps, new WvW features, new commander features, more legendaries, more dungeons, more endgame permanent content, better balance, more weapons, more skills and traits, and a lot of other major content this game needs before we add in moa pets :p

YES! So much this. I find it odd that the majority of the reward items I get aren’t even for my profession, and therefore are completely useless to me besides being sold via Lion Trade, which most of the time doesn’t amount to much.

A reward should be exactly that, a reward, and should be useful to the person receiving it. Especially when it comes to Map Completion rewards.

Also, yes, I think it would be favorable to all players to disable the All Class Pet(s) in PvP and/or WvW events as they would/may provide slightly unfair advantages.

I think it is an awesome idea and very well thought out- I never knew how much I needed a pygmy moa untill I read this

I love the idea if catching them out in the world- it would be so much fun

Make it so- please

Neither did I until I did the event in Queen’s Forest (Queensland) where you herded them into a pen. I thought it was so cute that I had to find a way to make them mine.

Gotta catch’em all.

Suggestion: A pet for everyone

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Sazune.8195

Great idea! Doesn’t need to be a special “Not-Mini-Not-Pet”, I’d be totally happy seeing some of this stuff implemented for the existing Minis. They don’t even need to have an impact on anything than atmosphere, a tune while attacking or a Mini-pen for us Zaishen Menagerie fetishists (sob please, a nice little island … just tiny? Pleeaase? ._.) would be enough, even without a condition, just for the cuteness!
There is so much unused potential when it comes to Minis, they use up inventory slots, are … well … mini, and … yeah, that’s pretty much it. I agree, some are nice for RP purposes, some are complementary to some characters’ style but other than that I assume that a vast majority of players just fills up the Minis-Tab with them.

Thank you for your comment and feedback.

Yes, I totally agree that creating Minis, or creating pets that can be collected and used by all professions, and have actual functionality, would be a great addition to this game. The way they have the World set up and the dynamic events really opens up a lot of possibilities, and this would be a lot of fun to explore.

I’d especially appreciate a looting pet, but I think pets, or Minis, that fall into the categories above would allow for some fun and creative customizations.

Suggestion: A pet for everyone

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Is “moa” plural still “moa” (like deer and sheep), “moas”, or would it be “moai” (mow-eye like “The Moai”)?

Regardless, I like your ideas. Very well done.

That’s a very good question, never thought about that. It might be that the plural is still “Moa”, like sheep is still sheep even when referring to more than one sheep.

I think either/or is acceptable.

Moas. Moa. Moai.

Moa for President!

Suggestion: A pet for everyone

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Sazune.8195

I did read the entire post, I just wanted to point out that my Ranger running around with three Moa’s would be a bit over the top. IMO it would make more sense to implement your suggestion with the existing no-function mini pets than to add another type of pet.

I assume by three Moas you’re referring to your Juvenile Moa, the Mini Moa and the Pygmy Moa I suggested above?

Sure, it might be a bit over the top, but would be pretty nifty nonetheless.

Also, it could be made that you can only use one Collectible at a time, being that you can either have a Mini or a Pygmy Moa out.

This idea gets my full support, particularly having to find them out in the open world. I would even support it if it was just normal minis that you could defeat a champion or veteran to get without any special abilities, just buying them of the TP or gem store seems a waste.

We need more moas.

Yes, more Moas.

Moas. Moas. Moas.

Suggestion: A pet for everyone

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Sazune.8195

Suggestion: A pet for everyone

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Sazune.8195

I’ve been more keen on having a pack dolyak tbh to help carry my stuff but if we can put some bags on a moa i’m all for this :p

I have added Pack Moas to the list of Moa types. Thanks for the suggestion.

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I wasn’t aware we had brooms we could ride now. That wounds interesting, actually.

But yes, even Moa Mounts would be a nice addition as well as the collectible Pygmy Moas you can capture and have as functional pets.

Suggestion: A pet for everyone

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I want all the moas. Every single moa. I agree with this post, please let me have moas.

Ah! You cut in the middle of it all! Lol Oh well.

Yes, I like the Moas as well and I would love to see them have some sort of function that is enjoyed by everyone.

Suggestion: A pet for everyone

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Upon arriving at the location, you’ll have to set some bait and lure the Moa out. It won’t be easy, and it might take more than one attempt, but once it’s out, it’s not guaranteed that it’ll come alone, or that it’ll let you capture it easily. You might have to defeat a boss, a Veteran, several waves of monsters, bring it a certain item before it agrees to go with you, or maybe you just have to chase that bugger down and catch it before it gets away.

Some of the rumors she gives you might even hint that some Moas can only be found in the company of certain Champions, which will have to be defeated in order to capture the Moa. These Moas will be rare and only appear randomly. It’s never guaranteed it’ll be at that particular Champion on that particular day, but if you keep trying, it just might come out for a lucky player.

~~~~~

Events.

There will also be events around the world where you and your party will have to save Moas from certain disasters, or from the Flame Legion, the Undead, or from enslavement by the Krait. You might even have to save them from extinction by helping a Sylvan researcher who figured out a way to breed them in captivity by bringing him Pygmy Moas you’ve captured, which will be rewarded with random prizes like money, consumables, karma, upgrade items, etc, things he found on the field whilst researching Moas. Some might even stacks of Junk Trophies you can equip to your Singing Moa.

Accessibility

The Moa Corral is account wide and can be accessed by any character on a single account. However, if at any time you delete all four of your characters, any Moas you had in your Moa Corral will be deleted and you will have to start all over again.

~They’re also accessible by all professions and races.

Will this be a Gem Shop item?

No, I really hope not. I want to keep this exclusively a World Item, which is something that isn’t purchased in the Gem shop, but can be acquired in the game world, but that isn’t my decision, nor do I expect this suggestion to get any further than this forum. But I can hope, because I think it’d be a lot of fun and something others may enjoy doing.

Again, keep in mind this is only a suggestion and whether or not you think this is a good idea, or a completely ridiculous one, I just wanted to share another idea. I welcome any feedback/suggestions on this idea as well.

(edited by Sazune.8195)

Suggestion: A pet for everyone

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Sazune.8195

  • Healers/Revivers:* They heal you and/or allies. Heck, they might even save your life when you’re laying in the mud on your backside. But that’s entirely up to the little guy. But for all the times you’re not half way dead, these little guys will offer a “Regenerate Over Time”, a quick burst of HP or completely revive you/or a fallen ally. Or they might completely ignore you.
  • Gatherers:* When you’re near a resource node, your Moa will jump around and flap it’s wings. The closer you get the more excited it will become. Once you’re near the node it will begin gathering the resource for you. These will still use up a gathering tool according to the resource node. Profect them while they gather, these guys are very vulnerable to attacks, even from the local wildlife.
  • Singers:* These guys are rare, and special. These Pygmy Moas will sing a tune whenver you’re attacking a monster or being attacked, which will inflict a condition upon your target. These are PvE only. The sort of condition they inflict and the tune they sing will depend on the item you’ve equipped. You know those Junk Trophies you pick up and can only sell to NPC’s or just drop them? Don’t you wish you could just use them in some other way? Now, you can. Each Junk Trophy will have it’s own condition that will be activated upon being equipped to one of these Moas, and the strength of the condition will depend on the tier. Each Junk Trophy will have up to X number of uses before it breaks and is used up, so you’ll be able to add entire stacks to your Moa rather than just one at a time. Once the entire stack has been used up, you will need to re-equip a new stack of a Junk Trophy of your choice. You can also just re-equip them whenever you like.
  • Dancers:* When you dance, they dance too. Daaaaaw.
  • Pack Moas: These guys aren’t Pygmy Moas, but rather baby Moas that hang out in Pygmy Moa hiding spots. They will grow up to be large, adult Moas that are stronger than the Pygmy Moas. They will have slots where you can add bags and carry things for you. These Moas will have actual bags that appear saddled to their backs like a Pack Dolyaks/Bulls. They can and will die, if attacked, but will be revivable, either on spot or by choosing a Waypoint upon dying.

How will I capture these?

Purchase Pygmy Moa Bait from Kappa. She’s gotta make money somehow, right? And Pygmy Moas are her business.

Once you’ve purchased the bait, you can ask her if she’s heard any rumors about where you can find one of these elusive creatures. She’ll tell you she heard so-and-so say he/she saw some bird stealing his grain, or pecking at his Dolyaks, or heard a strange around coming from a bush, or some other cryptic, but relevant, rumor that hints at where you can find a Moa. What rumor she tells you is completely random, but once you’ve actually captured that Moa at that particular place, she won’t tell you the same rumor again unless you release the Moa back into the wild.

Continued below BirdPuncher’s comment

(edited by Sazune.8195)

Suggestion: A pet for everyone

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Sazune.8195

Why are you suggesting this?

Because. Moas.

Actually, as I mentioned above, I wondered if maybe we could have them serve actual purposes beyond just looking cute, and something everyone could do and enjoy that didn’t require cashing, that could be done by all professions, and could be expanded upon via there own events, missions and side-story lines. Because this is just that kind of game, and I’ve never really played a game before where I felt I could suggest events for that would actually fit right in.

What would the Moas do for me?

There are Pygmy Moas that boost stats, that heal, that buff, that loot, that gather materials, that revive fallen allies/NPC’s. There are even Moas that sing and dance for you.

Each Pygmy Moa would fall under a Type, like most things do.

  • Looters:* They pick up everything within range of the “Auto Loot” function. These will have options when you click on the Moa icon where you can select what items you want your Moa to loot (weapons, armor, collectibles, dyes, etc). Items not checked off will be ignored by your Moa. It will even have options to ignore or pick up common to rare items.
  • Buffers:* These Moas will offer up boons which will activate after certain conditions are met, and each Moa in this category has a different condition that needs to be satisfied. For example, some Moas will buff you with Fury whean a teammate near you dies or is near death. Others will buff you with Protection when your own HP falls under a certain threashold, or if you’re inflicted with a certain condition. These little guys are fickle, so it’s best to keep an eye on them. You never know what they’ll do next.
  • Boosters:* These Moas will give you stat boosts. What sort of boosts they have will depend on the Moa itself. Like there are different kinds of runes and sigils with various combinations of boosts, there will be just as many Moas with variations and combinations. There’s a Moa out there for everyone.

Continued below

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Suggestion: A pet for everyone

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Sazune.8195

This suggestion is long and I require using multiple boxes in order to completely detail it out. I am not spamming or bumping. I’m only allowed 5,000 words and it’s simply not enough, so please pardon me.

Moas. Moas. Moas.

They’re kinda what Chocobos are to Final Fantasy and other than a few events and being an optional pet for Hunters, they don’t really have much purpose beyond populating the world as the local fauna.

But then I discovered Pygmy Moas. They’re actually kind of cute, in a way only a mother could love. I did the event where you have to heard the Moas into a pen and then escort Kappa to sell the Moas after you watch them do a dance the NPC says she trained them to do, and I thought about training little Moas and having whole bunches of them…

Then I had an idea. What if we could get the little Moas and train them through a series of events to do various things? I asked my own guild what they thought about having a looting pet and if others would go for it.

So here’s my idea (now bear with me, it’s just an idea so I’m open to suggestions/feedback):

What is this?

Moas. Moas everywhere.

There are Pygmy Moas hidden around the world of every color and style ranging from solid colors to a mix of colors, from bright to dark, to patterns and event/holiday Moas, for you to find and collect. Hidden in caves, remote places, in towns, in bushes, hanging around certain bosses or event locations, even aquatic diving Pygmy Moas that are hidden underwater. There are even rare Pygmy Moas you have to craft, like the Wooden Moa and the Golem Moa. And Sea Moas. And Ice Moas. And Marsh Moas. And Fire Moas. Moas of every kind. Even Exotic Moas that have upgrade slots where you can add a rune/sigil/gem.

These would be collectibles that aren’t a Gem Shop item and wouldn’t go into your Collectibles in your bank, but rather into your Moa Corral where you can access and enter from any of the major cities. Upon entering your Moa Corral you can view your Moas walking around, you can select which you wish to take with you, add to the corral or release back into the wild (which will go into a short cut scene of your character picking up the particular Moa and setting it free outside of your corral, watching it run off and yes, like most scenes there will be a Skip button).

When you take out a Moa it will follow you around everywhere you go. Into the mountains. Into caves. Deep underwater. Into hell and back, minus a few charred feathers here and there. A little Moa icon featuring your current Moa will appear above your skill bar, or in it’s general vicinity.

Continued below

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Woah. Totally not what I was expecting but awesome nonetheless. I wonder if we have access to skins only within our professions or across all professions with the wardrobes.

Ah well, all the same, it’s a start. Now they could easily expand the wardrobe if and when they add more skins/armors/fashion items.

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Right you did infer not imply. My apologies. Regardless, while I agree there would be some exotic armor combinations, I personally think it should stay separate. Now they can add heavier or lighter looking armor to the types, that’s a different story, but as for the whole shebang, I don’t think so.

I used the incorrect verb, it should have been implied as you say. I stand corrected.

Yes, adding more variety to the already existing armors would be even better. I browse the Lion Trade often and I find that many of the armors are the exact same, even if they have a completely different name, and a lot of which aren’t (in my opinion) very appealing. It’s the same with weapons as well. Perhaps adding more options in style/types (light, medium, heavy) to each profession could be another way to go about it.

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I say No! Let us at least keep this bit of difference in the looks of armor types

What difference would it make? And this would allow even more variety in the looks of armor types. Unless you’re in the habit of checking everyone’s profession as you pass them on the street or while dungeon crawling, I don’t see how it makes any difference to anyone.

We already have Guardians who use staffs and wield magic, so why can’t a Guardian have the look of light armor?

And the light armor class can use swords and axes, so why can’t they have the look of heavy armor?

The professions are already mixed, in a sense, so I fail to see why we can’t take it a step further. Each profession’s armor sets would still retain the stats according to their profession, as I’ve stated several times above, the only thing that would transmute are the skins.

I fail to see how being able to use magic means you should wear light armor. Lore-wise, a Guardians magic is their to aid allies in battle since they are a war themed magical class. Of course they need heavy armor.

Not once did I mention the word should, but rather, could, or inferred it, at least. It’s entirely optional, so I fail to see why it couldn’t be up to the user to choose. Maybe some Guardians like the look of light armor, or medium. I can imagine some pretty nice combinations.

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I say No! Let us at least keep this bit of difference in the looks of armor types

What difference would it make? And this would allow even more variety in the looks of armor types. Unless you’re in the habit of checking everyone’s profession as you pass them on the street or while dungeon crawling, I don’t see how it makes any difference to anyone.

We already have Guardians who use staffs and wield magic, so why can’t a Guardian have the look of light armor?

And the light armor class can use swords and axes, so why can’t they have the look of heavy armor?

The professions are already mixed, in a sense, so I fail to see why we can’t take it a step further. Each profession’s armor sets would still retain the stats according to their profession, as I’ve stated several times above, the only thing that would transmute are the skins.

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I REALLY don’t want to see an Asura in Norn steel…thank you very much. The minimum height Asian themed humans with colorful backpacks are already enough silliness.

Professions aren’t races. Norns will still wear Norn armor, Asura wear Asuran armor, Humans wear Human armors, etc.

What Skin Transmutation would allow is, for example, a Guardian (who wears heavy armor) to be able to wear light armor, but only skin wise. That means that the heavy armor’s stats remain static, they won’t change, and only the look of the light armor would be transmuted onto the heavy armor.

Maybe some Guardians like the look of Masquerade armor. Or maybe some Necros like the look of Gladiator armor. The armors and weapons would still be race bound, but not profession bound.

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I’d go one step further and remove armor classes entirely. I’m not seeing much of a justification for it.

I do kind of feel the same way honestly. I know there’s the armor amount, but most of our defense is active/passive skills/hp rather then the armor itself.

Perhaps you’re both right, and it would give people even more freedom in customizing not only their looks, but their builds as well.

Personally I just want to use medium tier 3 sylvari female on a sylvari guardian.

They way that armor dyes is so sexy it should be a crime.

Would you have screenshots of that?

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I’d go one step further and remove armor classes entirely. I’m not seeing much of a justification for it.

I do kind of feel the same way honestly. I know there’s the armor amount, but most of our defense is active/passive skills/hp rather then the armor itself.

Perhaps you’re both right, and it would give people even more freedom in customizing not only their looks, but their builds as well.

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I would say yes to this, however I feel like this is a ‘fix’ to an issue that shouldn’t exist.

Looking on the Gem store and with say the Flamekissed gear, it’s clear as day to see that the Light/Medium gear is in another world to that of the Heavy Gear. I can pick and choose, but the Droconic gear pales to that of the Duelist set.

Some sets just look so uninspired, while others looked shoe-horned into fitting a set template.

You’re definitely right, it’s an issue that shouldn’t exist but does nonetheless. This suggestion is just a compremise until they do decide to do something about it, which could be very soon or years from now.

From what I can see in the current Gem Store, they’re not too concerned about making profits, which is a bit odd considering they don’t have a monthly subscription. I suppose they make enough money from game/Gem purchases alone.

At any rate, a small/temp fix is still better than nothing at all, for the time being.

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I am, and will always be, opposed to this.

I like that classes have some sort of logical and visual “identity” that makes a reasonable amount of sense. I like that light armor looks light, heavy armor looks heavy, ect. I like that thieves aren’t doing insane acrobatics in plate mail while heavily armored warriors run around in cloth bikinis. I know people will always say “Its fantasy, screw realism and logic!” but I enjoy my fantasy to have at least some amount of reason and logic to it.

Yes.

http://wiki.guildwars2.com/images/thumb/5/50/Arah_armor_heavy_human_female_front.jpg/285px-Arah_armor_heavy_human_female_front.jpg

http://wiki.guildwars2.com/images/5/55/Eagle_armor_heavy_norn_female_front.jpg

Totally realistic. I guess borderline-bikinis are ok if they’re made of metal.

You left out Gladiator armor which is the all-race version of the norn eagle
Throw out racially bound armor and say that “cultural” means “in the style of” and I’m on board.

Correct me if I’m wrong: I think setting up racially bound items to fit other races might take more doing then simply wearing armor across professions. For example, armor on a Charr is much larger than that of what a Human would wear, And Asura armor is much smaller, so it would mean that the Devs would need to make it so that the armor transmutes to “fit” other races, which would require a lot more work. I think they’d have to create whole new skins to fit.

Though I’m not against this idea either, but I wonder how feasible it would be.

I support your suggestion. And I hope they let us transmute town clothes and toys. I want a sword transmuted into a frying pan.

The town clothes priate outfit beats all existing non-cultural medium armors like and angry nun with a spare yardstick… I think it’s a sign.

I can’t stand the town clothes, to be honest. I think they look hideous. Which makes me wonder, why add fashion slots if they’re not even providing actual fashion beyond what they already have in the Gem Shop?

I can’t imagine how much money they’d make from fashion alone, especially if we can mix and match.

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Still classes would lose some of their visual identity and theme. I also foresee massive clipping issues when mixing different types. More than we have now.

If by clipping you mean parts of the armor sticking out when you try to mix/match different armor sets together, then yes, agreed, there would probably be even more then than there is now. I’d love to see this fixed, especially if its particularly bad. But so far I haven’t seen any that is atrocious enough to not make me want to wear something. Plus, sometimes it can be hidden if you use a matching color as the item that it’s clipping into.

Most people don’t zoom in on your character just to see what you’re wearing so most might not be that noticeable. But maybe that’s just because I haven’t seen any particularly bad clippings yet.

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I am, and will always be, opposed to this.

I like that classes have some sort of logical and visual “identity” that makes a reasonable amount of sense. I like that light armor looks light, heavy armor looks heavy, ect. I like that thieves aren’t doing insane acrobatics in plate mail while heavily armored warriors run around in cloth bikinis. I know people will always say “Its fantasy, screw realism and logic!” but I enjoy my fantasy to have at least some amount of reason and logic to it.

That’s totally fine, you’re fully in your rights to not like it. But just because you don’t like it doesn’t mean that others should be denied the option.

There are games that have an option in the Settings that toggles viewing player customizations. Default customizations from character creation or regular Transmutations, or from items such as Self-Style Hair Kit will still be viewable regardless of this setting.

In this way, you’ll still be able to enjoy the game as you want it and others will be able to enjoy their game the way they want to. But I don’t think they’d go so far as to do that, let alone the above. But it’s just a suggestion nonetheless.

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+1

YARR!! This would be totally awesome, just make all armor skins, it only “becomes” light/medium/heavy armor depending on who is wearing it.

Yes, agreed. The skin would transmute, but it would still retain the type (light, medium, heavy) and the stats of the original item.

I will add this to the above.

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Yes, which would be a nice compremise until they decide to expand on the armor/fashion sets. It might not be something many would care about, but for those that do and are avid/active players, it’s a nice change to the monotony we have now.

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This is a suggestion. Since I am unable to create a new topic in the Suggestion sub-forum, I don’t really know where else to put this so I will add it here and hope for the best. I apologize if this is in the wrong section but since I don’t see any actual suggestion forum section…

Why am I suggesting this?

I would like to see more variety in armor sets (armors, boots, head pieces, gloves, pants, shoulders) by allowing players to be able to transmute item skins across classes. The item would not transmute the item’s stats, but just the look. Currently, I am bored with the armors, which I have noticed that most of them look the same, regardless of level, even though they have different names.

It would be nice to see more variety in styles and I think a lot of people might actually enjoy being able to do this, especially with the fact that we can mix and match items. For example, wearing the medium Guild Armor set’s shoulders, pants and boots with a Swindler coat, mask and gloves.

In addition, this would also give people more freedom of choice when creating a new character and selecting a new profession. Some people may not necessarily like a particular profession’s look, that being the armor set(s), and may not want to play that profession based on how it looks. It may seem silly to some and even though most may not admit it, or want to, it does actually happen, a lot. If how things looked weren’t important to players, we wouldn’t spend money on fashion items, new hairstyles, etc, nor would it matter if every armor set looked exactly the same.

But it does matter, and more variety and freedom in styles is a positive addition to any game. Player customization is a big deal in MMO’s today; people will spend a lot of money customizing their character’s look.

Skin Transmutation.

These could be bought in the Black Lion Trade, created in a forge by combining X number of Transmutation items and X number of other materials, such as tier 6 materials, or given as quest/mission/event rewards, like the normal Transmutation items and be accessible by all characters on a single account.

What is Skin Transmutation?

This item would allow the transfer of the skin only from one item to another of the same kind (weapon with weapon, boots with boots, gloves with gloves, etc) across professions. For example, if I wanted to transfer the skin of a Mesmer mask to a Hunter mask so that my Hunter could wear a Mesmer mask, whilst still retaining the stats of the main Hunter mask item. This could also be applied to weapons so long as they follow the same rules as armors: Guns with guns, bows with bows, swords with swords.

The Main item would also retain it’s type, that being light/medium/heavy, regardless of the type of the Secondary item. This would insure that the Skin Transmutation can truly be done across all professions.

How would it work?

~ Have Skin Transmutation item in your inventory.

~ Click on the Skin Transmutation item in your inventory and a box will appear on your screen. The box will have two sides; Main Item (the item you wish to transfer the skin into) and the Secondary item (the item you wish to transfer the skin from).

~ You would add the main item into the Main box and the secondary item into the Secondary, which will show you the skin icon at top and the two stat boxes below for each item. There is an arrow between the two skin icons which points away from the Secondary toward the Main so as to make it clear that you’re transfering the skin from the Secondary to the Main.

~ Upon clicking on OK, a second box will pop up asking you if you are certain and explaining in short detail that clicking on Accept, any stats of the Secondary item will be lost and not retrievable in any manner. If you understood that the secondary item’s stats will be completely lost and you only wish to trasnfer the look of the item, click Accept.

~ You now have successfully transmuted an item’s Skin and are now able to dye it in any color(s).

I appreciate any feedback on this subject.

(edited by Sazune.8195)