Showing Posts For Scaeva.3498:

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Scaeva.3498

Scaeva.3498

I was online during all three big one time events, but with the first one (attack on Lions Arch) and the third one (Ancient Karka) I had so much trouble with server lag that I kept disconnecting all the time, and gained no rewards for my efforts whatsoever, while I made great losses because of the constant deaths that happened because I kept logging into overflows which were still full of monsters.

My suggestions:

  • Reduce overflow sizes for events like these so players with slower connections can actually participate.
  • Save event contribution even if a player is logged of and reward them the next time they log on.
  • Give everyone that was online in Southsun Cove during the final event another chance. There probably is a way to exclude the players that already got their rewards from trying again.

Bridging the gap between precursor and legendary

in Suggestions

Posted by: Scaeva.3498

Scaeva.3498

As it stands, the 3 Gifts you must add to the final recipe are:

Gift of Mastery
Gift of Fortune
Gift of (Legendary Name)

I would suggest being able to apply the specific Legendary Gift to the forge with the precursor to acquire an intermediate effect to show a sign of progress. Since the other 2 final Gifts are pretty general, I doubt it would work well with those.

I don’t think a single intermediate stage would bridge the gap quite well enough. Maybe since the Mystic Forge requires four items, a few items that differ per Legendary could be added along with the general two gifts.

Bridging the gap between precursor and legendary

in Suggestions

Posted by: Scaeva.3498

Scaeva.3498

According to the recent blog posts the gap between the Excotic precursor weapons and the Legendary weapons is too big. I think I’ve come up with a relatively simple solution to bridge this gap. The idea is inspired by the way you obtain the Master Sword in “The Legend of Zelda: Skyward Sword”, which is by gradually having the Goddess Sword you recieve early in the game grow as you play through the game.

How it would work:

  • You obtain the precursor item
  • Depending on the precursor, you have to add the gifts in a certain order using the Mystic Forge, one at a time
  • For every step completed, the precursor starts to look more like the Legendary (each stage could just be it’s own seperate item to avoid unnecessary scripting)
  • Upon completing the final step (which should be gift specific to that legendary) the precursor will become a Legendary. The difference in looks between the penultimate precursor and the legendary should still be quite large so the last step feels just that more important

This way the players working towards a Legendary weapon can show their progress to others more easily, and it should make them feel more rewarded along the way. Please discuss.

Flanking Strike and an alternative

in Suggestions

Posted by: Scaeva.3498

Scaeva.3498

I like it. Gives me a reason to use something other than CnD or auto-attack while using S/D. The current Flanking Strike just needs a little more, and this seems to be one of the better solutions.

One simple concern

in Guild Wars 2 Discussion

Posted by: Scaeva.3498

Scaeva.3498

If I can currently take on any challenge in the game, stop playing the game for an extended period of time right now, can I, when I come back to the game, get right to any newly released content* without having to participate in any other content first?

Of course, the only ones who know the answer probably won’t tell me, but this question something I want to get out there. Please discuss.

*Additional story steps, explorable versions of dungeons obviously require unlocking like they currently do.

Can't please everyone..and end up pleasing no one

in Guild Wars 2 Discussion

Posted by: Scaeva.3498

Scaeva.3498

Really, people, what is wrong with vertical progression? It’s an absolutely wonderful thing when implemented right, or have none of you ever played and got addicted to countless offline RPGs in the market?

If GW2 had none of it, you would have started the game maxed, at level 80, with all the best gear, and no means to statistically grow at all. The lack of vertical growth only makes sense in pvp, and even then, it has its kind of ranking system, and it NEEDS to develop its ranking system, for better matchmaking in the future.

Vertical progression is good, and GW2 and GW1 had plenty of it. But apparently, a lot of think that vertical = grinding.

Let me tell you one little piece of shocking information: GW2 has grinding in form of horizontal progression. It’s called the heart quests, and most of them are mindless, repetitive and same-y as much as vertical gear grinding usually is in other MMOs. Shocking, I know.

Conclusion: It all depends on the implementation. It can be fun, or it can be grindy, repetitive and monotonous. if they ever make this vertical progression fun, it’s already a step ahead to the horizontal progression repetitive grind that the current heart quests are.

The difference with single player games is that this there you can max everything out, put the game down for a while, pick it back up a few months later, and you’re still maxed out. If GW2 keeps adding vertical progression you can’t do this, because by the time you get back to the game all your previous work is probably rendered useless, and instead of jumping right into the stuff you want to do, you have to go and get your gear up to par again first. That’s where it becomes grinding.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Scaeva.3498

Scaeva.3498

It’s a very, very slippery slope. Also, talisman/rune upgrades have been grouped together with the base stats of the item. If Ascended items were just slightly stronger but lost their upgrade slots / stats and got Infusions instead, I’d be comepletely fine with it, because that would mean Ascended items aren’t always better.