Showing Posts For Scythe.3024:
Catering to the lowest common skill level denominator of a gamer is definitely not what I want to see Anet doing. It’s great that everyone wants to be 100% the best, but games are designed to be challenging and that means not always winning in PvE scenarios. This jumping puzzle finally was just what I was looking for.
Incorrect. Games are designed to be fun. The level of challenge involved defines what is and is not fun to each individual. Making the level of challenge static and therefore “fun” to only a small select portion of your entire player base is a recipe for disaster…especially in a F2P MMO which needs to maintain a high level of active players willing to spend real life money for in game items which normally come “free” in a P2P games as rewards for content completion, etc. Therefore, a good long term business model would be one that offers a RANGE of challenge available to suit the wider player base in order to keep that larger population of players logging in long term. To that end, the puzzle could have had Difficulty modes, be instanced, have a soloable and group mode, etc so all players could choose which mode best suited them. The rewards for each mode could be scaled to match the level of difficulty as well. BUT, that would mean AN would have had to invest their profits via time, resources, paid employees etc into the game which they appear unwilling to do except in the most basic of ways. It almost appears as though they are going to milk the cow for the first year or two, feeding it just enough but with little intention of keeping that cow viable long term. This is just my initial observation which is subject to change if AN gives me reason to change it.
People would then complain that they can’t get the hard mode achievement/hard mode loot/hard mode anything because the content is too hard. It’s happened before.
Barely anything in this game matches the difficulty that the puzzle imposes, which isn’t even THAT hard. People who have little skill have tons to do. Don’t take away challenges from the game when one finally comes up.
You get the Mad King Slippers and some junk the first time. About it.
Here’s the logic of the complainers asking for to be easier:
“Hey, I don’t have the endurance or skill to compete in the Olympics so you should make the events easier so everyone can do them.”
No, sorry, that’s not how the world works when it comes to challenges and accomplishments, people.
Leave as is, but make it a solo instance or something less detrimental to smaller players.
Sounds like a bug. Shouldn’t happen.
What does being casual have to do with not being able to complete a solo, available-to-all-people short puzzle?
Seriously. People want to remove all the challenge from games these days. Get better or move on.
I can’t see validation in the complaint. There’s so little in games these days that’s actually challenging anymore, and this happens to be maybe BORDERLINE one of them. It’s honestly not that hard. You don’t depend on other people to help you complete it, and it’s available to all people of all levels. There is no reason to make it any easier.
The puzzle is fine. Took me like 30 minutes to get down. Probably one of the best things about this event. A challenge that’s meant to be learned, with a reward at the end.
Stop complaining and work on your skill.