Showing Posts For Sebasthos.7581:
I loved:
+ getting an event like this
+ the basic idea and plot
+ the monsters and monster designs
+ all of the new content
+ an invasion of Lion’s Arch
+ the fact that I could show this game to three of my friends, all of whom will most likely return. (Didn’t show them the event-content, however, only ran around with them in Queensdale)
I was unhappy about:
- lag making the events unplayable (I was there in LA when it started. I left at 9.15 because I could not do anything)
- Noll. I did not get to talk to him, even once
- it being a one-time event and me being a father and teacher, so not being able to participate as much as I would have wanted to (for work reasons), and now it’s gone. Still, kudos to ArenaNet for setting up an event like this.
Stuff I’d like to see changed:
a) more Server-power. I mean, seriously, you did after all manage to make the game run smoothly at its opening weekend, so I think you have the know-how to get this to work.
b) If you set up a quest-line like that, set up more NPCs for players to run to than just one, maybe in different places. This way, you won’t have 100 players standing in a circle around Noll, waiting for him to restart, trying to keep to talk to him and thus keeping him broken.
c) Nope, that’s pretty much it.