Showing Posts For Seditiar.4036:
That’s 01:00 AM UTC + 1 for the EU players.
- About 3% of the total players who logged in and queued never got in.
Well, it’s not exactly a lie. It is misleading as hell though.
I haven’t collected my awesome set for nothing, people should see it.
On a more serious note: I doubt they would implement this. I’d rather have them make the max character in screen an option. My internet can easily handle thousands of players at the same time and my computer can handle a simple WvWvW battle of a few hundred as well.
I agree with a small part of your post: there’s no reason for them to force stuff on us, make everything optional.
There’s a difference between RPing and just downright griefing. They’re doing the latter by not fighting or running for supplies while the enemy is ramming the walls. If, like the OP claims, they’re really just walking around and talking in character for a long period of time, they will likely get banned and rightfully so.
There’s a time and place to RP and this isn’t the time.
Everyone saying you can’t do anything about it: you’re clueless. It’s an UNofficial RP server. ArenaNet won’t protect their trollingkitten Just report them for griefing and they’ll be soon gone.
If they do post it here, it’ll be flooded and have hour-long horror queues as well.
Surprise surprise: http://i.imgur.com/IOPYK.jpg?1?6574
That is true actually, the problem with that is: people from other than the standard timezone (GMT +0/1 in EU) are a minority. Not just a minority but not even 5, maybe 10% of the players.
Are you talking 10% of the GW2 playerbase or 10% of the players that take part in WvW?
The latter.
To clarify: if 200k people were playing from Australia, they sure as hell would’ve given them their own servers.
I didn’t read the thread? What did I miss? Is this not another call for something to be programmatically fixed by the developers before it’s even had time to play out? What this thread is wanting is a fix to one server being stronger than another server at a given time because of the time zone the players that play in it are in.
Ah, so you did read it.
Options? You can only join a server that supports your Time Zone? You only open the doors to WvWvW when it’s “peak time” for a certain set of servers? Those aren’t viable options.
Hm, it seems you didn’t read it. And you certainly didn’t read my second paragraph, or you’re just too lazy to form a proper response.
The reality is, we have to wait and see how it plays out. I personally like the dynamic. If I wanted it to be balanced and fair and always based on the individual skill of a player, then I would play the more limited Group PVP.
That’s your opinion, other people can and will think otherwise.
This, to me, is just another attempt to take game balance and make it a game killer. What in the world makes you think that everything should always be equal? That in and of itself, as stated earlier in the thread, would lead to some really boring crap. You want me to go in and play WvWvW when everything is always the same? There is something to be said for the dynamics of it. There is a challenge to it that you can’t find with some sort of “ultimate balance formula” you are looking for.
You want to be the kid on the sports team who gets a trophy no matter what happens. The one who doesn’t want to feel the sting of losing or the satisfaction of winning. Why should the game protect you from defeat when someone has to be defeated for someone to win? Lets play Guild Wins, where everyone wins! F that, I want Guild “Wars”.
I want to suffer a defeat, so I feel satisfaction when I get a victory. I want to suffer defeat so I don’t think that I have the single answer. So that when I adapt a new strategy and I find it works, I again have that satisfaction of victory. You can’t understand that satisfaction if you don’t understand the bitterness of defeat.
You want it to feel fair and balanced all the time? No war, or even single battle, real or virtualized ever works that way. No one would of written the “Art of War” if there was no art to it, or it was always fair.
The latest round of servers in my WvWvW arena has put my server in the middle and even last at times, but we have been first, and will be first again. It’s a never ending eb and flow that I look forward to. Please don’t change it because a few people can’t handle defeat. Go Guerilla if you can’t take them by numbers. Take a supply camp, and a caravan, move away, and see if a small enough force comes to check it out that you can bring the fight to them. Pick off stragglers of the zerg and use your smaller force to sweep an area quickly and keep on the move. What’s the worst that will happen? Respawn and pay a couple of dimes for a repair? Waa. Should have played games like UO, Shadowbane, or even DAoC to realize how easy on the pain this game really is.
Since you obviously haven’t read this thread, I’m just going to mock you.
I would love to hear how you’re going guerrilla style while asleep, I’m taking supply camps, killing Dolyaks and lone wolves all the time. If I’m not doing that, I’m quickly helping out in defense.
On a more serious note:
There is NO problem at all in WvWvW, except for people living in other time zones and thinking it’s fun to all join a server where they’ll literally never see anyone except for the people from their own country. Australia is on the other end of the world (for EU) and there’s a lot of them playing on EU. When people come out of their bed to go to work in EU, they’re coming home from work and vice versa. There’s no reason for them to sit in EU, except to dominate WvWvW. US is a lot better for Australians, timezone wise.
Also: if I wanted to fight an unbalanced war, I’d go outside with a kitten hammer and try to defeat my country’s army with it. I play games to do what I can’t in real life: balanced internet battles.
The funniest part about “night capping” is that when it’s night time in your time zone, it’s probably day time to the other server. So during your day time, you are most likely “night capping” the other server!
“Oh no they capped everything while we were sleeping, let’s cap everything while they’re sleeping!!!”
This is not a problem in any way.
That is true actually, the problem with that is: people from other than the standard timezone (GMT +0/1 in EU) are a minority. Not just a minority but not even 5, maybe 10% of the players.
(edited by Seditiar.4036)
There are so many ways that the winning server could use a system like that to their advantage, I’m tempted to support it just to see those of you calling for it run back here to complain about it once it’s implemented.
Your lack of organization is not the problem of almost 2 million other players, so don’t foist your solution on all those people. In every matchup, there will be two losing servers. Which means at any given time, the majority of servers are losing. The odds of you being on a losing server a quite high.
In short, stop trying to lobby for a game mechanic fix to something that’s going to happen anyway. This is a people problem, not a game problem.
How would it be exploited? Just implement it so that people won’t get kicked if the opponent is leaving. Eventually most people will log off and the match will reach a stalemate, as it will take hours for a few people to take over a single upgraded keep, let alone the whole map.
Also, over 2 million other players? I don’t think there’s even more than 100.000 players actively playing WvWvW at least a few hours a week. Let alone a few hours a day.
It is a people problem, I’ve never denied that. I just think the current system is lacking and thus it can get very frustrating.
Take my server for example: Gandara. We’re against Gunnar’s Hold and Blacktide. Gunnar’s Hold is by far the best, they don’t have a very strong nighttime crew, just enough to hold about 100-200 potential points through the night. Blacktide on the other hand (unofficial Russian server, so GMT +4 to +10), has an insane nighttime crew. We had about 2-3 players in Eternal Battlegrounds last night and they were just zerging around with 30-40 players in one group, it’s ridiculous.
As you can see on this screenshot: http://i.imgur.com/v5Wo1.jpg?1 Gunnar’s Hold is just a lot better, period. I don’t have any problems with that, they’re better coordinated, defend a lot better and all that, kudos to them. Blacktide on the other hand: they’re at the bottom of potential points between 08:00 and about 01:00. In those other 7 hours however, they’re on at least +400 and sometimes +600.
We’re certainly not the only server who find themselves in the same situation, there’s a lot of them out there. I’m not saying that nighttime capping should be banned, I’m saying that there should be certain fixed implemented, so people will stop this nonsense and spread out. People in different time zones shouldn’t clump up, they should spread out, there’s enough of you to have enough people on each of the 53 servers without it being a ghost town in your timezone.
<— sPvP is that way, I think it is more your speed.
It’s not my speed, I’ve had enough of structured PvP in other games.
Why do I just know that MCL and Phaedryn play on servers that dominate everyone else during the night time hours. No one in their right mind would so ardently defend what is taking place unless they were benefiting from the current imbalance.
Or perhaps we have played similar games and understand that the problem is with the players and not the mechanic. DAoC never had resets, didn’t have queues, had no forced balancing of any kind, and still had the best PvP ever devised for an MMO. But of course, we didn’t have whiny kids crying on the forums (there weren’t any forums) constantly either.
My favorite quote from those days…there are no kittened classes, only kittened players. Seems that can now be expanded with GW2 to include servers.
EDIT: wow, why is that word filtered? (g*mp)
Do you realise how stupid you people sound? Having to recruit people from other timezones is akitten solution. Why people would even play as slaves for others is something I cannot understand. They should just have a max difference of 10 players. So if server A has 23 players in Eternal Battlegrounds, server B can only bring 33.
If people have queues while it’s nighttime for 99% of the server population, it’s time to use that free transfer and do something useful and help out a lower populated server.
This simple solution would fix all the whining, it would create a health competition and people would be forced to spread out, instead of creating one massive server who’ll dominate everyone without a sweat.
Then let me rephrase it to: “Nothing worse than having mad players guesting on your realm to bad mouth you”.
Happens all the time in another popular MMO. I’d rather not test the limits of the /ignore list on this game too.
I sure hope there isn’t a limit, if there is: I’m probably close to it already. I’ve literally blocked everyone who said something like “Don’t defend, it’s bad!” in the 24-hour matches. Everyone.
1st of all if you want to preach to the choir stick to talking to your guild mates etc. If you bring up something on public forum then be aware that you may encounter people who don’t share your view on one or another matter.
First of all there is a difference between disagreeing and trolling. You broke that difference before even giving thoughts on the topic.
Your first idea isn’t an idea at all, it’s just a random statement. A true one at that, as time zones are game breaking indeed. But you don’t provide a fix.
Your second idea is just completely horrible, it doesn’t work at all. When they find a fix for the nighttime heroes, the rating would fix the problem by itself: there shouldn’t be a server that completely steamrolls the other two anymore.
Third: I completely agree, although I do think it’s better to have a pool for everything. It should be separate for every Supply Camp/Tower/Keep/Castle of course, but I do think it’s better if people have to choose the upgrades them self, instead of automatically upgrade the first thing that reaches enough money.
I don’t really get what you’re trying to say with your fourth point. WvWvW is entirely based and coded for large-scale war. If you don’t like it: start doing Structured PvP. Structured PvP is 5v5, which is by far the best format. Granted, I do not like the “Hold point A, B and C until you win” system either, so they should make an arena-like style to keep customers like you happy. There seems to be a lot of them.