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Imposible to play thief on high level wvw/pvp

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Posted by: Sein.5160

Sein.5160

Mmmh ok… Bye all thiefs \^^/
I quit o: Thief is dead and the other classes are boring for me QQ
Ty All Thief for info and fun in this forum o:
Players QQ of other classes ****, bla bla bla, squiken, lollipop and Good fap fap x)

Imposible to play thief on high level wvw/pvp

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Posted by: Sein.5160

Sein.5160

i just wish devs would stop ruining thief class

I pray for this but Anet isn’t interested to balance the class thief O:

Imposible to play thief on high level wvw/pvp

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Posted by: Sein.5160

Sein.5160

Yah, The class Thief is dead on gw2 o:
I wait black desert online for try 2 classes assassin: Kunoichi and Plum. \^^/
-https://www.youtube.com/watch?v=ne_EDdIdCIY
-https://www.youtube.com/watch?v=L6o60b363ks

PvP – Kunoichi: https://www.youtube.com/watch?v=5aAyjY7XvM0
PvP – Plum[F]/Blader[M]: https://www.youtube.com/watch?v=k9Po_Kp6uuc

Mmmmmmh I love Kunoichi :o__

Imposible to play thief on high level wvw/pvp

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Posted by: Sein.5160

Sein.5160

The problem for this class are the Thread Of Players QQ of other classes…

…Is exhilarating see that The cry of bad players of other classes have destroyed the Class Thief… O:

To give one example,

Thiefs are well balanced

https://forum-en.gw2archive.eu/forum/professions/thief/Thiefs-are-well-balanced/first#post5692938
x’D

Imposible to play thief on high level wvw/pvp

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Posted by: Sein.5160

Sein.5160

Yah, The class Thief is dead on gw2 o:
I wait black desert online for try 2 classes assassin: Kunoichi and Plum. \^^/
-https://www.youtube.com/watch?v=ne_EDdIdCIY
-https://www.youtube.com/watch?v=L6o60b363ks

Imposible to play thief on high level wvw/pvp

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Posted by: Sein.5160

Sein.5160

The problem for this class are the Thread Of Players QQ of other classes…

…Is exhilarating see that The cry of bad players of other classes have destroyed the Class Thief… O:

Thief d/d

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Posted by: Sein.5160

Sein.5160

- [MY opinion]Skill Cloak and dagger: Increase stack of Vulnerability.

This might become problematic because CnD also deals a lot of damage and often followed up by Backstab. I rather see CnD to receive a reduced casting time by half.

This might become problematic because CnD also deals a lot of damage and often followed up by Backstab. I rather see CnD to receive a reduced casting time by half.

The only bad thing about reducing the casting time of CnD is that it’s a very powerful skill and needs some counter play, opponents need some time to react to it

The only bad thing about reducing the casting time of CnD is that it’s a very powerful skill and needs some counter play, opponents need some time to react to it

What more counter play you need in addition to Revealed?

Revealed is to keep CnD from being cast conscutively to extend the stealth duration — your target doesn’t even need to counter CnD, the game is already doing it for them.

It IS hard to land CnD on moving targets sometimes due to that delay. Maybe (and that’s a huge maybe) keep it as stealth granting skill, make it faster, stack more vulnerability, cost less initiative but reduce damage output? Or too much? (I guess P/D Thieves won’t mind)

It IS hard to land CnD on moving targets sometimes due to that delay. Maybe (and that’s a huge maybe) keep it as stealth granting skill, make it faster, stack more vulnerability, cost less initiative but reduce damage output? Or too much? (I guess P/D Thieves won’t mind)

P/D will be strong after the expac since vuln will also boost condi dmg but I doubt D/D and S/D will be happy if CnD is nerfed/rebalanced.

- A LITTLE “revamp” with a Increase stack of Vulnerability of the skill Cloak and dagger don’t change this skill in OP… [(x% x “Def” -> x/100 x “Def”) dmg in “tot” sec] o:

+1 to everybody saying the problem is essentially that 3 and 4 are poorly designed whether or not you’re some weirdo who personally feels otherwise.

Thief d/d

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Posted by: Sein.5160

Sein.5160

- Skill Death blossom: Resolve the problem of the long-lasting and reduce consumption of initiative;

This has more problem than just the initiative cost. It also has a pre-cast and an after-cast delays that are cumbersome when used to evade attacks. The animation of Death Blossoms needs to be instant or have a reduced time delays.

At its current state, it is clunky and unreliable.

- Skill Dancing dagger: Reduce consumption of initiative;

…or make it bounce 5 times.

- Skill Dancing dagger: Reduce consumption of initiative;

…or make it bounce 5 times.

Or make it cast faster. However, with the way they will nerf all movement skills this might need more drastic changes.

- Skill Dancing dagger: Reduce consumption of initiative;

…or make it bounce 5 times.

Or make it cast faster. However, with the way they will nerf all movement skills this might need more drastic changes.

I’m fine with the current casting time, but I’ll agree with the projectile travel time being slow.

- Skill Dancing dagger: Reduce consumption of initiative;

…or make it bounce 5 times.

Or make it cast faster. However, with the way they will nerf all movement skills this might need more drastic changes.

I’m fine with the current casting time, but I’ll agree with the projectile travel time being slow.

Oh right the projectile speed is more important than cast time indeed. Faster dagger will be the best.

Thief d/d

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Posted by: Sein.5160

Sein.5160

In Summary(For now),

In short, I very broadly share the conclusions reached in the resolution to problems of Thief, for now:

- [MY opinion]For Problem of the high fragility (with low defense and Healt): 1 Perma skill passive [n°% Block and reflect fisical and conditional Dmg] OR [Auto-regenerates healing “n°” point for “n°” time];

- For Problem with Dots: Decent condition cleansing;

  1. For all thief

- Skill Death blossom: Resolve the problem of the long-lasting and reduce consumption of initiative;

- Skill Dancing dagger: Reduce consumption of initiative;

- [MY opinion]Skill Cloak and dagger: Increase stack of Vulnerability.

  1. For Thief D/D

- [MY opinion]For Problem of the high fragility (with low defense and Healt): 1 Perma skill passive [n°% Block and reflect fisical and conditional Dmg] OR [Auto-regenerates healing “n°” point for “n°” time];

This will not solve the “fragility” issue because poison reduces the effectiveness of health regen. The only real solution to this is to increase our base HP inline with other adventurer class (Ranger and Engi).

- For Problem with Dots: Decent condition cleansing;

ArenaNet is adding more condition removal in the next expansion and the one I like the most is condition cleanse on Trick Skill use.

ArenaNet is adding more condition removal in the next expansion and the one I like the most is condition cleanse on Trick Skill use.

Good info because I was worried for notice for all classes condition:
https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/
For me is hell for all class dps x)
(However, if Anet will not exaggerate the gap between Dps/condition, it stabilizes in Pve.)

(edited by Sein.5160)

Thief d/d

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Posted by: Sein.5160

Sein.5160

@maddoctor.2738: […]
I write that y opinions are off topic because I don’t ask for help in gameplay but I open This post in “Profession Thief” for discuss with the players thief of problems and looking good ideas for solving this problems, especially for problems of Thief d/d .

@Sein.5160:
In short, I very broadly share the conclusions reached in the resolution to problems of Thief, for now:

- [MY opinion]For Problem of the high fragility (with low defense and Healt): 1 Perma skill passive [n°% Block and reflect fisical and conditional Dmg] OR [Auto-regenerates healing “n°” point for “n°” time];

- For Problem with Dots: Decent condition cleansing;

  1. For all thief

@Sein.5160:

- Skill Death blossom: Resolve the problem of the long-lasting and reduce consumption of initiative;

- Skill Dancing dagger: Reduce consumption of initiative;

- [MY opinion]Skill Cloak and dagger: Increase stack of Vulnerability.

  1. For Thief D/D

@maddoctor.2738: “you started insulting”

WTF ? ok.. ok.. peace and love @maddoctor.2738

  1. If y hv problems with me, PLS, pm me or this thread it converts into Flood >.<

(edited by Sein.5160)

Thief d/d

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Posted by: Sein.5160

Sein.5160

@maddoctor.2738: Have you ever considered that are more weapons than D/D in the game? How is this suggestion going to work with others? Or you want this to work only when you equip dual daggers?

You ask are off topic, man .-.

But i answered to this asks:
@Sein.5160:
@Axyl.9408: “If you’re having trouble with D/D, switch to S/P”
1) For ME is funny Thief d/d but class thief d/d have problems and I open post in “Profession Thief” for discuss with the players thief of problems and looking good ideas for solving this problems;
2) Ty for advice but No ty, Thief S/P is boring for ME.

@thunderfall.8095: “Then try P/P. You can’t complain Unload isn’t cool. Admit it: Unload is really gangstery and swigity swigity swags.”

@Sein.5160: Thief P/P remember me cit. of the movie “A Fistful of Dollars”:
“When a man with .45 pistol meets a man with a rifle, the man with a pistol’s a dead man. Let’s see if that’s true. Go ahead, load up and shoot” x)
Mmh Second gameplay funny for ME is Thief s/d but this gameplay is little hard o:

— Man y don’t read all thread and for this y write ironic opinion..

#Mhh..
1) Y don’t play in pve with thief d/d but y play with S/p:
2) The thief isn’t y main;
3) Y don’t play thief in WvsW;
4) And I think that y little play with thief d/d in PvP.

But y answers with manner presumptuous to the thread for Thief D/D … ^^"

- Ty y for advice @maddoctor.2738 but No ty, Thief S/P is boring for ME

@maddoctor.2738: “to show how mature you are”
and after y write:
(I remember y edit (x @maddoctor.2738: “Good you know your place.” )
- Peace and love @maddoctor.2738

@Sir Vincent III.1286: ArenaNet is adding more condition removal in the next expansion and the one I like the most is condition cleanse on Trick Skill use.

Good info because I was worried for notice for all classes condition:
https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/
For me is hell for all class dps x)
(However, if Anet will not exaggerate the gap between Dps/condition, it stabilizes in Pve.)

@maddoctor.2738: It IS hard to land CnD on moving targets sometimes due to that delay. Maybe (and that’s a huge maybe) keep it as stealth granting skill, make it faster, stack more vulnerability, cost less initiative but reduce damage output? Or too much?

- A LITTLE “revamp” with a Increase stack of Vulnerability of the skill Cloak and dagger don’t change this skill in OP… [(x% x “Def” -> x/100 x “Def”) dmg in “tot” sec] o:

(edited by Sein.5160)

Thief d/d

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Posted by: Sein.5160

Sein.5160

@maddoctor.2738: “I gave you a way to play fine as a D/D above”

If you understand, I don’t open this post for help ask for gameplay thief d/d but for discuss with the players thief of problems and looking good ideas for solving this problems!

@maddoctor.2738: “Death blossom: personally I never use this skill”

And of certainly I don’t help ask to players that don’t used to 100% the thief ^^
But you are ironic… you write that you don’t use this skill but you claim you opinion x)

@maddoctor.2738: “When fighting groups of mobs I go S/P”

I open post for thief d/d in battle “body to body” (WvsW/PvP) and in Pve
You go off topic, man .-.

@maddoctor.2738: “Cloak and Dagger: why? The skill is already very powerful why does it need a boost?”

I think that:

OR 1) y don’t play in wvsw/pvp with thief d/d
OR 2) you don’t know math…

@maddoctor.2738: “Dancing Dagger: it’s a fine skill for when you really need it (in PVP) 3 sec cripple on 3 targets (if they are close enough) with only 3 initiative?”
@maddoctor.2738: […] conditions cleansing […]

PLS read The discussion of players for Dancing Dagger and condition cleansing:

other answers […]

@NinjaEd.3946: […]

@thunderfall.8095: Sir Vincent III: You are right. Thieves need a decent condition removal skill. HEAR THAT A-NET! US THIEVES NEED CONDITION REMOVAL!
@Sir Vincent III.1286: Not just condi removal but also increase in base HP, more inline with other medium armor wearer.

@thunderfall.8095: Well, we don’t need more health if we have condition removal.
@Sir Vincent III.1286: If that is true, then Ranger and Engi should also have 10k HP since they also have access to condition removal.
IMHO, it is more feasible to just rebalance the Thief’s HP to match the other two than rebalance the other two to match the Thief, won’t you agree?

@Sein.5160: […]
@DeceiverX.8361: “Dancing Dagger offers what is now extremely poor utility, damage, range and reliability as well as an overly-high initiative cost”
@Sein.5160: […]
@DeceiverX.8361: “The thief as a whole lacks good condition cleansing options due to its low base health compared to all other low health classes.”

other answers […]

  1. And if you read all thread y look that i write 2 my opinion and 3 opinion of players thief

@Sein.5160:
In short, I very broadly share the conclusions reached in the resolution to problems of Thief, for now:

- [MY opinion]For Problem of the high fragility (with low defense and Healt): 1 Perma skill passive [n°% Block and reflect fisical and conditional Dmg] OR [Auto-regenerates healing “n°” point for “n°” time];

- For Problem with Dots: Decent condition cleansing;

- Skill Death blossom: Resolve the problem of the long-lasting and reduce consumption of initiative;

- Skill Dancing dagger: Reduce consumption of initiative;

- [MY opinion]Skill Cloak and dagger: Increase stack of Vulnerability.

— @maddoctor.2738: “Someone didn’t learn manners nor how to make a good conversation. Grow up and then we can continue”

I don’t answer y or this thread it converts into Flame ^^"
- TY for read and answer this post with y opinion ^^

Thief d/d

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Posted by: Sein.5160

Sein.5160

Uff … Child You want a candy :?

@maddoctor.2738: “Fragility: I use Full Berserker armor, full damage build trait set-up. I use 2 ways to heal myself, Invigorating Precision trait in Critical Strikes and Withdraw healing skill. I take Withdraw instead of Signet of Malice because”

Good for y ^^"

@maddoctor.2738: “I might need burst heals in PVE AND it cures movement conditions, plus it has a very low cooldown, heals for a good amount and gives an extra dodge all in one skill. Using these two in combination I have the sustain I need in most PvE encounters AND I can escape easily if I’m chilled/crippled etc.”

I write in general for battle “Body to body” (WvsW/Pvp) and in Pve o:

@maddoctor.2738: “When fighting groups of mobs I go S/P and faceroll (usually also switch Withdraw to Signet of Malice for extra healing) Pistol offhand provides extra blinds, helps with mob groups.”

Title of this Post is “Thief d/d”
And I write to Axyl.9408 that Thief S/P is boring for ME.

@maddoctor.2738: "Problems with dots: when I really need conditions cleansing (rare in PVE) I use D/D and cleanse with Cloak and Dagger and Shadow’s Embrace. It’s a no cooldown on-demand condition cleaning that is also very spammable that also provides stealth, vulnerability and a great deal of damage (for IP). Withdraw takes care of the other conditions

I write in general for battle “Body to body” (WvsW/Pvp) and in Pve o:

@maddoctor.2738: “Death blossom: personally I never use this skill”

LoL

@maddoctor.2738: “Dancing Dagger: it’s a fine skill for when you really need it (in PVP) 3 sec cripple on 3 targets (if they are close enough) with only 3 initiative?”

“only 3 initiative?” ONLY o:

@maddoctor.2738: “Cloak and Dagger: why? The skill is already very powerful why does it need a boost?”

Are you serious? o:

And Bla Bla Bla
PLS first read all thread and after write with good opinion …
But If y need attention i continue for y ^^ but after stay beef little child ^^"

(edited by Sein.5160)

Thief d/d

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Posted by: Sein.5160

Sein.5160

In short, I very broadly share the conclusions reached in the resolution to problems of Thief, for now:

- [MY opinion]For Problem of the high fragility (with low defense and Healt): 1 Perma skill passive [n°% Block and reflect fisical and conditional Dmg] OR [Auto-regenerates healing “n°” point for “n°” time];

- For Problem with Dots: Decent condition cleansing;

- Skill Death blossom: Resolve the problem of the long-lasting and reduce consumption of initiative;

- Skill Dancing dagger: Reduce consumption of initiative;

- [MY opinion]Skill Cloak and dagger: Increase stack of Vulnerability.

(edited by Sein.5160)

Thief is overpowered

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Posted by: Sein.5160

Sein.5160

Boy @Peow peow.2189 I post again my opinion for y QQ …
@Sein.5160: Khahahah… Khahahaha… Khahahah…
Good Post-troll x)
I have read in this post no problems but QQ of BAD PLAYERS in PVP ^^
1) Take the problem and you explain pro and con and because fix this problem and how resolve the problem!.
If y hv QQ for y Bad Gameplay or for y Class WRITE IN Y PROFESSION CLASS for no QQ free ^^" … TY! ^^

Ah For y happiness read here and stay beef https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/

Nerf Wish list

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Sein.5160

Khahahah… Khahahaha… Khahahah…
Good Post-troll x)
I have read in this post no problem but QQ of BAD PLAYER in PVP ^^
1) Take the problem and you explain pro and con and because fix this problem and how resolve the problem!.
If y hv QQ for y Bad Gameplay or for y Class WRITE IN Y PROFESSION CLASS for no QQ free ^^" … TY! ^^

(edited by Sein.5160)

Thief d/d

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Posted by: Sein.5160

Sein.5160

@thunderfall.8095: “Then try P/P. You can’t complain Unload isn’t cool. Admit it: Unload is really gangstery and swigity swigity swags.”

Thief P/P remember me cit. of the movie “A Fistful of Dollars”:
“When a man with .45 pistol meets a man with a rifle, the man with a pistol’s a dead man. Let’s see if that’s true. Go ahead, load up and shoot” x)

Mmh Second gameplay funny for ME is Thief s/d but this gameplay is little hard o:

Thief d/d

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Posted by: Sein.5160

Sein.5160

@Axyl.9408: “Actually armor classes don’t matter in the slightest in this game”
LoL

@Axyl.9408: “If you’re having trouble with D/D, switch to S/P”
1) For ME is funny Thief d/d but class thief d/d have problems and I open post in “Profession Thief” for discuss with the players thief of problems and looking good ideas for solving this problems;
2) Ty for advice but No ty, Thief S/P is boring for ME.

(edited by Sein.5160)

Thief d/d

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Posted by: Sein.5160

Sein.5160

@Sthenith.5196: 2. dodging, evading….. sound familiar ?
Khahahaha..! Man…

@Sthenith.5196: Rangers can do melee
Yeah.. go to play with a Ranger melee and Good Game ^^

@DeceiverX.8361: […]
condition cleansing? Mmh Signet of Agility or traits Shadow embrance, etc… remember :?
But Good answer.. becouse the Assassin or Thief hasn’t the Perma-steath and the Signet of Agility remove 1 condition.

@DeceiverX.8361: your defenses?
Defenses of the Thief d/d :? lol

Thief d/d

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Posted by: Sein.5160

Sein.5160

From years one of the biggest problems as regards the classes of this game box that are very bad balanced.
Inparticular the class Thief.
The thief is a class “body to body” but has armor leatherwork and 0 skills for help in battle “body to body” and in Pve and hasn’t Perma-Stealth!
[MY OPINION] for fix this problem is or 1 perma skill passive “+30% block and reflect” fisical and conditional Dmg or the increase of “Backstab” and all skills.

NB: Ths game is beautifull for me, but this summer many players try for fun game box crowfall online and mmo Bless online, Icarus online, Black desert online, Eos, Nothing to dark, Vindictus, League of Legends and wow (vindictus and League of Legends and wow aren’t new game 2015 ), etc… Becouse the problems classes bad balanced + bugs + Lag in W-Event and WvsW after a while is very boring!

Thanks for read my post.

Guild Wars 2

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Posted by: Sein.5160

Sein.5160

Hellooo Staff Gw2,
1) First of the new pack, pls, fix all bugs of this game <.< (gw2 = Bugs + Lag); 2) With this new pack, pls, Revamp Thief D/D; 3) New gameplay for all classes (MMO for fun of this year: Crowfall online, Bless online, Icarus online, Black desert online, Eos, Nothing to dark and Vindictus (vindictus isn’t new game 2015 but is funny), ecc… 4) you spend some gold and time for publicize the game and the new packs, for new players; 5) Add in shop new custom for all tipology fantasy, gotik, holidays, etc.. 6) Add GvsG as GvsG example of MMO Aurora World.
NB: This game is beautifull for me but after a while is boring :/