Showing Posts For Selfrighteous.2931:
Headbutt you must not touch, HoT you must buy… master Yoda
These are not the nerfs you are looking for.
Head Butt will be nerfed (cooldown increased, minimum 40s cooldown, yes double) when the next expansion after HoT comes (if not sooner). Mark my words #remindme!
will see about that … prophet
But the thing is that one handed sword as it is now, is neither falt dmg weapon nor condition weapon, but more like useless combination of both.. I could imagine 2 different types of swords… somth like rapier for cond. and sword for flat dmg. But that won’t happen right…
I still don’t understand this condition warrior and I never will. I know that this game supports such thing as a condition warrior, but seriously show me any other fantasy concept of warrior that kills you slowly by bleeding you to death…
What other games do aren’t relevant to a discussion on what this game does. I don’t know how condition warrior fares, but the condition Zerker is quite good IMO.
It’s not about the other games but concept of warrior in fantasy at all … but whatever, I’ve never argued gw can’t have their condition warrior.
Yes it is a berserker skill and sort of fits the berserker, point is I hate berserkers. It’s a different class in fantasy genre, yet in GW2 they mixed them together, as If they couldn’t think of anything better, and torch let’s not even go there… The whole problem lies in that no other than HoT builds work and in the end you are forced to play HoT specialization wheter you like it or not, thats why I’ve stopped playing warrior when HoT hit the game(which is shame since it’s my favvorite character and I’ve played it from the launch), but if this essential skill such as headbutt look different it would be more managable. Or it would be much more interesting if they added new specialization, something more knightly… but whom I’m I kidding >< right.
(edited by Selfrighteous.2931)
Yes I’ve said this game. Gw 2 follows Gw1, it’s the same universe. But I was talking about a warrior concept as a whole… You won’t read/see in any other fantasy depicturing warrior as fighter who slowly kills their enemies by bleeding them to death.
That’s because none of them are awesome enough to have what we have…
…a WOODEN SWORD!!! O.O(death by splinters is a horrible way to go)
~EW
(image from the wiki)
lol
I still don’t understand this condition warrior and I never will. I know that this game supports such thing as a condition warrior, but seriously show me any other fantasy concept of warrior that kills you slowly by bleeding you to death…
Guild Wars 1: Cleave Bleeder
It was a popular build for a time where the warrior would cleave you you health with every bleed stack. keep in mind, in that game the cleave effect (deep wound) basically limited the amount of hp you could heal. So if you were at 100% and the warrior hit you down to 90% your max hp was now 90% for a few seconds… What the Cleave bleeder did was stack this effect with the conditions, which meant that it would continually cleave you for small amounts that kept resetting the cleave effect. so your opponent watched their max HP whither away to nothing.
Yes I’ve said this game. Gw 2 follows Gw1, it’s the same universe. But I was talking about a warrior concept as a whole… You won’t read/see in any other fantasy depicturing warrior as fighter who slowly kills their enemies by bleeding them to death. And I’m not saying gw universe can’t have their condition warrior, It’s just that sword ( as mentioned) an iconic weapon of a warrior, should rather be a flat dmg weapon than bleeding applying skin scratcher.
Overall from subjective perspective I don’t like condition warrior concept at all, but people opinions differ which is acceptable. That’s why I would rather have in a game like gw2 which has so much customization different working flat dmg and condition builds, srsly bow/mace condition please : /. And I know GS is getting more viable now, which is good, but that headbutt skill # sigh.
(edited by Selfrighteous.2931)
What, so base warriors wouldn’t be able to use Bull’s Charge without taking berserker? No thanks, Bull’s Charge is a useful skill on base warrior with all the recent buffs to it, whereas Headbutt isn’t nearly as good without access to Outrage. If you don’t like the flavor of the skill, just don’t use it.
I guess you don’t understand what I’m saying… I´m literally asking for changing their name and animation (not their effect) or completly different skill like better animated kick than headbutt (with same effect ofc.)… also In which scenario after HoT you still use basic war… and what build is actually using bull’s charge, just saying.
(edited by Selfrighteous.2931)
Well those are two different skills, and it would change the whole system how warrior builds up adrenaline, as it was discussed in other post… but seriously bull’s charge (hitting with shoulder) and head butt are pretty the same, it could work and it would be more acceptable than bashing head over something… it’s all about animation and name… war now looks so brainless…
I still don’t understand this condition warrior and I never will. I know that this game supports such thing as a condition warrior, but seriously show me any other fantasy concept of warrior that kills you slowly by bleeding you to death…
As iconic sword for warrior is, it shouldn’t be a condtion weapon…
Nah shesh… these ideas you already got tief for that… rather bring real knight warrior with polearms … not this crap it got with hots…
Good day,
already saw that there are people asking for swapping head butt from elite to utility etc… This simple post is about plead, if it couldn’t be reworked (animation + name) or swapped with bull’s charge. I cannot simply bring myself to play warrior anymore knowing that my character is bashing it’s head on mob or player, and ofcourse it’s a base skill to all current meta -_-
I cannot be the only one, also no hate spread love…