Showing Posts For Sendi.3426:

Please Remove Daily/Monthly AP Cap

in Guild Wars 2 Discussion

Posted by: Sendi.3426

Sendi.3426

Ehh again this topic…

Cap SHOULD stay

In the first place:

- Achievement points measure your total progress in the game in all aspects (just to be clear, not skill or whatsoever) – dailies don’t feel like progress to me in any sence in general dailies should “complete themselves” during normal gameplay

- Achievement points measure progress so they ARE COMPETITIVE, cap removed alot of stress from it

- APs are not some reward track LOL, beside those chests aren’t interesting. AP Skins, especially weapons are one of the worst.

- Even with daily cap it’s impossible to overtake determinated player cause of retired achievements, however it’s possible to reduce that gap significantly. Without cap gap will stay same of even could increase.

- Anet fails at balancing points given per achievement, points per effort in case of dailies aren’t even funny – perma achievements should give more AP and dailies shouldn’t give any

- From competitive point of view dalies are nothing more than achievements with 24h retirement time – means if not done lost forever (in case without CAP)

If you look at competitive aspect from state before cap it was something like this:
You’re tryharding everyday, do dalies, progress wvw achi etc and one day something happens and you can’t log in. Cause you failed to do daily, you didn’t get points other ppl managed to get. Gap between you and them will get bigger, unless something similar will happen them.
Yesterday’s daily is kind of “retired achievement” that many ppl cry about. This was main reason that ppl with alot of AP were really happy about cap, me included. Now annoying problem are goldsink collections, especially BLTC weapons.

If you login only do to dailies while complaining about AP cap i think there is something wrong with your logic or maybe you’re playing wrong game.

I’m sick of “I exist so I want reward” ppl

Statistics on your last 10 games

in PvP

Posted by: Sendi.3426

Sendi.3426

hahaha last 10 games? ill tell u that since i hit 2nd tier sappire over 2 weeks ago my win ratio is ~20% and those 2 weeks i played about 150 games. I had 2 wins in row like 4-6 times during that time. Lets say max 20% of those lost matches were “close” like 400+, alot of them were <200. No matter how bad player I am its impossible that with a proper matchmaking something like this would happen…

PS: previous season my winrate was about 55% (finished about 3rd tier ruby). I didnt give up yet cause if i wont reach ruby getting backpiece will get troublesome…

Ladder Test Season Changes - 3/27

in PvP

Posted by: Sendi.3426

Sendi.3426

Still loosing (-14)

If same story will continue tomorrow I quit. Pvp and season were already underwarding in comparison to efforts, but now when playing even drags u down, its loosing point at all.

I will just try to get Liama from twitch, better than hundreds of games for few crafting mats and tons of rage ^^.

btw changing stability was BAD idea. Demotivates even more

In general ranked matches were better before test season started, cause even if i lost it didnt feel like a problem

Aaaa already noticed today that in prime time queue is longer, so i guess its taking effects.

(edited by Sendi.3426)

Ladder Test Season Changes - 3/27

in PvP

Posted by: Sendi.3426

Sendi.3426

Didnt u make some secret changes last night??

In last 4 hours i lost 12 points (winrate like 10%) and dont tell me its cause i sux, cuz its impossible to have such performance drop. GJ Anet with ur matchmaking. Not only leaderboard is a farm, but also people are getting trolled, actualy why cant i even check how many points did i get for a single match and how they were decided?

Keep trolling ppl more and you will see how many ppl u will have in spvp.

(edited by Sendi.3426)

Feedback: Max Daily/Monthly AP

in Guild Wars 2 Discussion

Posted by: Sendi.3426

Sendi.3426

First of all it seems every1 have forgotten what are daily achievements.

Definition of dailies:
Daily achievements were something to promote logging daily. However they were not something u do but something that does itself while normal gameplay. So saying something like “i like doing dailies” is like “i have no idea what to do so ill just do dailies”. And that makes me ask what are u doing here, because i always have something to do in GW2

Source of complectionists problem:
At first whole daily had 5 possibilities that took like 20min all MAX. And that was fine (well time gated content isnt fine in general but lets say it tolerable).
But Anet added more possibilities and daily spvp. By itself it wasnt that bad however Anet didnt limit the points u could get – each possibility meant 1 more point. And this is where problem started.

Even if it doesnt look so, GW2 is full of complectionists who liked to gather all possible AP, however then time required risen to 1-1.5h. When living story and wvw related ones appeared it reached amount 1.5-2h (depends on day) that was already pretty much but doable.
And then in december came update with changed pvp dailies. This is where hell for complectionists started – 8 ranked wins means at least 2h (100% wins) but in reality it is 3-6h. That means that complete dailies can take 4-8h, while getting chest for daily is still matter of few minutes. And that happens every day, unhealthy isnt it?

Now the point is that in other from of grinds u can grind more tomorrow less today and reach same amount, but in case of AP it wont come back – lost it lost.

That pressure to win in spvp was soooo annoying especialy when u heard clock ticking

My place in this situation:
Now we can reach the true subject:
I have now 21k+ AP including:
almost 9.4k from dailies
almost 1.7k from monthlies

that means in about 2 weeks after update i will reach daily limit (about 20ap/day), so i will be one of the first directly affected by this update.

What i feel about it is relief. Why? Because i regain atleast 4 hours to do what i want or play how i want, without being worried that i will loose something.

There are better solutions that this, best would be to limit possible dailies per month:
now we have 20ap per day so 600ap/month is possible so lets say limit is 300 or 400 and that would be best possible solution for me.

However as i said earlies solution proposed by Anet is improvement to current system, which is so flawed that i needed half page just to start.

Aaa, almost forgot, 10k/5k – that ratio is funny if something it should be 15k/3k that would be realistic and solve all problems for a while.

Complaining people:
Most of complaining people are under 7k daily AP so its far away from them for a long time, so they dont even need to care.
Or people claiming they dont care about AP who also shouldnt care about it then.
Other group are people who claim that like doing dailies themselves, but i already made comment on it at the beginning, but i will also add: If u like it then why do u care about reward for it? Dont u have fun just by doing them?? Actually i dont know such people.
And final group are people like me who are really happy that they will be able to *rest, atleast until better solution (like one mentioned before) is applied*.

Catching up in boards:

With current system:
You can do it only when some1 gives up on dailies, otherwise its impossible, if u try to take over determinated player gap is even likely to increase.
Neverending progress.

New system:
You can do it if person stops doing LS etc, however difference in points between people will become smaller and MUCH MUCH less time will be required to reduce that difference because of capped dailies. However u still cant overtake
In late stage slow progress.

In my proposition:
Same as in 1st case, but gap shouldnt grow, and required time will be also MUCH smaller because u can skip long dailies like wvw and ranked pvp ones for example.
Infine progress, moderate time and speed.

In other words in both cases its impossible to take over determinated player who played longer than u, and i think it logical, for example i cant get people who got points from HoM.

(edited by Sendi.3426)