Showing Posts For Sentaul.2138:
I have no problem getting destroyed instantly by any other class in WvW that has just one CC ability playing as a thief. Honestly from my perspective the only benefit of being a thief in WvW is that I can sneak past people to get to all of the jumping puzzles.
We killed the Champion Wraith at Shelter’s on Desolation tonight. It is actually quite easy, and just requires players to listen and follow some basic tactics:
1) When he is in the air casting health leach, don’t go anywhere near him. Go completely out of range and stay there. He doesn’t move while casting, so if no-one goes near him, he can’t gain any health or kill anyone.
2) When he lands again, move in and attack him.
3) Rinse and repeat.
Took a while for people to pay attention to these tactics and to learn not to run in like an idiot while he was casting. Once people started to pay attention, he died quite easily. Having someone call when to move in/out seemed to help.
Right now there is a champion wraith inside of Shelter’s on Borlis Pass. It is IMPOSSIBLE to kill it because of the friendly NPCs spawning around it and just running up and feeding it HP. Even if all of the players run back as it’s lifestealing, you can’t control the NPCs and tell them to run away. And because it’s in the middle of shelters, all of the NPCs just keep respawning and aggroing it, which makes it impossible for it to leave and impossible to kill. The boss is a good idea and requires some fun mechanics to beat, but it needs to be moved away from the stupid braindead AI that don’t know how to do anything except run up and hit it.
Insist all you want. From what this thread says it looks like most people think it’s fine just the way it is. Majority rules.
Just because people don’t know how to counter it doesn’t make it OP.
And again I stress this point: IT IS SINGLE TARGET.
Killing ONE person by spamming HS is not overpowered.
A thief spamming all of his initiative on one person means he’s completely useless afterwards and an easy kill.
What are you basing your balancing off of? 1v1s? Almost every thief ability is single-target, I would assume they’re meant to be strong in 1v1’s. A pure glass cannon thief however is pretty much useless in any sort of group pvp fight.
And who cares if you use a 60s cooldown skill to counter HS spamming? If you’ve countered it, THEY’RE PROBABLY DEAD. Why do cooldowns matter if you’ve killed them?
Yes you can call it a melee ability.
It’s a gap-closer melee ability. It lets you close gaps, but it puts you in melee range.
If it’s in melee range, it’s a melee ability. This is why frost or cripple and just kiting easily destroys any thief trying to HS spam.
What are you basing this off of? Just straight-up 1v1s? Of course spamming HS in a 1v1 fight is going to wreck, but honestly a majority of pvp is GROUP FIGHTING.
Key word: GROUP.
Okay, so you get killed by a thief spamming HS. So what? What now? He’s killed one person. When you’re running around WvW in large-scale battles how much of a difference does ONE thief killing ONE other person make? And let us be honest here, by the time he kills you he’s probably dead himself. Whoop-dee-doo, a 1-to-1 trade.
If HS was multitarget then yeah, I would consider it OP. But it’s a single target high-damage MELEE ability.
If you don’t understand, this is one phrase that explains why I think it’s balanced: High Risk, High Reward.