Showing Posts For Serenity.9726:
While I understand where OP’s coming from (also in a small guild, with everyone wanting stuff from different dungeons, having to pug … etc etc), I’m against the idea of an universal token system.
My logic is simple. Having an universal token system will have the effect of making all but the easiest dungeon ghost towns. After all, who’d want to spend 2 hours pugging through Arah when you can clear AC in 30min?
And I don’t believe that the game should reward us, players, with Set “X” when we did dungeon “Y”. That’s like saying “hmmm, I really want oranges, but I only want to plant apple trees. Can I please have apple trees that grow oranges please?”.
The guild system in GW2 is very versatile, it allows you to be in multiple guilds at the same time. So why not try joining a few dungeon-centric guilds and see if it makes the situation better?
The one that gets me is actually not from the bosses.
The “1 hit” that seriously bugs me is from the gravelings in AC. One of the variants has the ability to KD for a long duration after the initial pounce, and the graveling would just sit on top of you and chew you to death (all through downed state, and all the way to actual death, most of the time, mind you).
Unlike the bosses’ one hit attacks, the charge up for this attack is even harder to see, as there’ll be about a million other gravelings running around at the same time.
And to make things just a tad more annoying, it’s got a deceivingly big area of effect. There were many times when I would try and res a downed party member (from behind them, as far as I can be from the graveling) when they’re hit by this skill, and end up joining them as graveling food.
So far, the only counter I’ve found when being chewed is to pop Blinding Powder or Signet of Shadows as soon as the KD hit. But it seems they love to hit me with the pounce when I have both skills on CD lol.
(edited by Serenity.9726)