Showing Posts For SeverelyEpic.1459:
Just returned a few months ago to the game and now main a mesmerrrrrrr, would love to learn more about the class and chrono too and how to not be bad haha
IGN: Ignis Garde
Play: PvE and PvP
Server: SoS
Role: Scholar
Time: Mostly all day AEST (Australian Eastern Standard Time) +10hrs to GST
Hopefully this isnt tooooooo dead haha
Specialization won't Duplicate weapons ?
in Guild Wars 2: Heart of Thorns
Posted by: SeverelyEpic.1459
People seem to want Pistol or Torch for warrior.
I don’t think what people want really factor in to the weapon choices they made, the most of the voice on the mesmer forums have been asking for mh pistol for years but instead we get… shield xD
That is so unfair though, with necros getting five new skills and engi’s if what I saw in the trailer was hammer engi, I don’t think they would favour other classes. It would be nice if the classes that don’t get a new two handed weapon get a main hand and offhand.
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GIMME DAT DUAL PISTOL MESMER I NEED IT AHH ; A ;
I do hope that each class gets two specialisations because if engineers get hammer, access to five new weapon skills and then mesmers with a shield only getting two, I think that’d be really unfair.
Yes I agree, being able to buy legendary’s doesn’t make them as special.
So, no one likes waypoint fees. But I dont see them just disappearing ever, so, I think it would be good to reduce the fees by like 25% and make travelling to cities and travelling to waypoints within the same zone free. Just like how travelling to waypoints within the same city is free.
Just an idea.
Since having only 1 dungeon of the day could indeed cause a “zerg” of that dungeon, the easiest way around this idea:
1) Each day there is a random “pool of dungeons” selected (could be done as a percentage so as new dungeons are added all the time, the pool increases as well).
2) Once the pool is established, every individual account is assigned a random dungeon for that day from the pool.
So as an example, we’ll say currently there are 10 dungeons, and the pool size each day is 30%. That means that 3 dungeons are chosen for the pool. Person A gets Dungeon 1, Person B gets Dungeon 2, and Person 3 gets Dungeon 3, and continue the rotation on from there. This would still provide more people doing a smaller number of dungeons, but not impact 1 single dungeon all day long.
Either way it could be implemented, would definitely be a benefit as a whole. +1 for the idea.
Yeah that sounds about right
So, I was thinking about how to get more players into the older dungeons. I came up with this, there would be a new interface in the Heroes panel called, well, not sure what it would be called yet. And it would tell you a Dungeon, and for that day in that dungeon rare and exotic equipment and core/lodestone drop rates would be up by 30% and you would get a reward like you get for completing a zone or doing your dailies (so a chest pops up above your minimap) for completing all paths and you’d get say 100 tokens from it or, something else nice.
Well, I think this would be a pretty idea, I just haven’t thought of all of the details yet.