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Why did the WvWvW culture develop into 50+man zone blobs. Instead of 2020202020 split. This is a subject of what ifs for the beta days.
What Anet failed to do (didn’t want to) was to incentivise a static raid sizes and focus on guilds. There are multiple small things there could have been to start of the evolution of WvW to the right direction, like (at launch), the WvW became runaway arms race with numbers (10 man cannot kill the guild, guild cannot kill the blob, megaguild becomes 30+ and kills the blob, guild cannot kill the megaguild) (first blob guilds and blobs (50+) were national guilds and server). This has since toned down, the time of megaguilds is dead (actual good guilds running regular 30+), and amount of static king of ruins fights have increased because killing a full zone blob is very difficult with 20-25 compared to 35.Private commander tags, colored tags, commander guild tag on map, maximum squad size and a reason to join it (master calls, alert or something, commander skills), guild size has to be upgraded for larger, guild banner you can carry, guild tabard, guild halls, guild banner shown in LA if you the king, these are just things with “commander” and “guild” in them there is plenty more from mechanics, map layout blablabla and so on.
OS with 20v20 showmatches “supported” (aknowledged, encouraged) by Anet at and after launch, w/e (so people know 20 is your goal, not 35).
Big part of the 20 man ideology (24) was born from WAR because that was our idea of WvW, without this influence WvW would be a mess.So… The moment I see someone mention e-sports and money with GvG I cry of anger and frustration because simply that is not possible even in the wildest dreams so don’t even mention that (cmon).
Then people mention que systems with supported tournaments, I cry out of sadness – the WvW culture could be different and we wouldn’t have to be thinking about these things. I think of practicalities and it is not really possible because takeing away GvG guilds from WvW means death of WvW and the people in these guilds want both spontanious openfield fighting and controlled GvGs, not just latter! Aka not possible or good for the guilds nor WvW.
If people ever pick up on the core issues of " WvW should be different so we wouldn’t need GvG" or how Anet should have and should design new maps (EotM), guild&commander changes and all changes to guide and push the culture to be guild centered not random community blob centered. I jump of joy and I don’t have to do these posts.
TLDR:
GvG was born because WvW should be more like “GvG” (equal numbers, 20man guild centered). GvG was not born and does not work for esports, money, queing systems because of … practicalities. Please do not talk about such.More work should have been done by Anet to guide the WvW culture toward 20/20/20/20/20 man guild split in a maxed zone instead of 50/30/—, and fighter guilds are forced to have static king of hill fights with each other every day instead of spontanious fair fights.
GvG community should have more faith and courage to create new guilds, train new players ( if you need help trying to train up your lowly guild sure gimme a tell ) and encourage more players to play like we do and think like we do.
Anet should design new changes and maps to encourage the general meta to be more like multiple gvgs all around the map rather than a single blob.More “gvg” -> Less skill lag, more FPS
This makes way more sense than having queues similar to PvP.