Showing Posts For Shaade.2013:
I’d say it’d affect any item with a loot table.
Say a green item has a 10% chance of dropping, 100% MF would give it a 20% chance of dropping. Obviously, the rarer the item, the less of a chance the item has of dropping, and then it ends up something you only really see the effects of in the long run.
Well, i’d like to think so. But every description I find only says ‘rare items’.
Does magic find affect blue/green droprate?
Seems to be related to uneven terrain. Already in the bug report thread at the top of the page.
I first thought that as well. But since then, I also have had it happen on flat ground.
Same. Seems to be just as unreliable on flat ground as anything else.
No, backpacks cannot be dyed.
As this question has now been answered, this topic will likely be closed.
Thank you for understanding.
I did not ask if they can be dyed, I asked if they will ever be dyeable.
Seems to be related to uneven terrain. Already in the bug report thread at the top of the page.
That doesn’t seem to be helping any.
If not, can I have my 5 gold back? ._.
I would love to be able to use a rifle, but I can see how it goes against the ‘natural’ feel of rangers.
To be honest, I think it’s much stranger that we can’t wield a dagger in the main hand.
good luck to get them to fix anything much less something actually useful
Well, maybe if we make enough noise…
5 times out of 10 (literally) this skill doesn’t even work. The pet gets revived but doesn’t do any healing ._.
Pretty important skill so…fix please!
Bugged on Ehmry Bay too
Agree. Or at the very least give the mobs more HP.
No thanks. WvW achievements please.
Would love to see branded weapons/armor ._.
No.
New stuff yes, higher stats on said stuff, no.
Ppl going WoW again?
Don’t need to play, who cares about the world lol just let me run to my next objective, I only want to do chores, not actually play a game rite?And having to kill mobs you don’t want/need to isn’t a chore?
No, why?
Is there a list of them you need to cross out?
It’s not like you have to grind through 100 mobs to go from one base to another. You’re crying about having two or three fights in a five minutes walk and if you weren’t completely dull you could just walk around.
Clearly you’ve never been to Orr.
And who’s crying? I simply asked a question.
Ppl going WoW again?
Don’t need to play, who cares about the world lol just let me run to my next objective, I only want to do chores, not actually play a game rite?
And having to kill mobs you don’t want/need to isn’t a chore?
It would be nice if rangers were able to choose which of their pet’s 4 skills they want to assign to the F-key hotbar.
This is why we cant have good things. You do not have decreased movement speed during combat. You have increased movement speed out of combat. You had a good thing and of course, managed to find a way to complain. Thank Anet for their foresight of our need to move faster out of combat and move on.
How can you have increased movement speed outside of combat, but not decreased movement while in combat? That doesn’t make any sense.
It’s the same problem regardless of how you look at it.
If your pet is in combat you also get slowed. You haven’t been hit at all. Logic can’t be applied to it. Your pet getting hit doesn’t cause you to have a concussion.
So it isn’t to make the game more “realistic”. They have some reason for it I’m sure, but it isn’t to make the game realistic. So what is the reason for it? Why would the game dev want you to be slowed down while in combat so that you can’t run effectively?
It actually only counts if your pet attacks an enemy, not if the pet itself gets hit. (For ranger pets at least) Try changing your pet’s stance if you’re a ranger, it helps.
Would you be able to run full speed if you were conked on the head or shot with something? I doubt it. Kill stuff and move on dont be a baby .
Would you be able to instantly recover from being conked on the head or shot with something, just by killing your opponent or moving out of range?
You can’t use real-world logic as an argument for a game.
I’m just wondering what the purpose of this game mechanic is?
(Besides being annoying as hell)
Use the trade post then
You can’t buy dungeon items on the trading post.
Really.
It’s ridiculous that we have to replay the same content 23 times for a set of armor. Make that 30 runs if you want a weapon too. THIRTY.
At 30mins-3hrs+ per run, that’s 15-90+ hours of the same thing over and over.
Oh, and that’s before taking the decreasing rewards into account.
Anyone else have a problem with this, or am I alone?
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.If that is how you want boss fights in GW2 to be than we have nothing more to talk about. If you don’t want a learning progress involved it’s fine, but it doesn’t help your argument.
I’m struggling to see how you somehow read that as me somehow declaring how I want dungeons to be.
Well, if you don’t think casuals without any experience should be able to steamroll dungeons than the sentence I marked would make no sense. Especially cause you said, no one would complain if it were that way, which, in my book, would lead to a lot of complains cause than every dungeon would be way to easy.
@Symbiote
Yes, lately this seems to be a little bugged.
That’s not what I said. Read up. Someone claimed to kill lupicus in their first attempt with a group of first timers while only dying once, to which I replied;
‘No one ’learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.’
I didn’t say anything about how I want dungeons to be.
I’m confused as to how arenanet can’t find a permanent fix for these bugs.
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.If that is how you want boss fights in GW2 to be than we have nothing more to talk about. If you don’t want a learning progress involved it’s fine, but it doesn’t help your argument.
I’m struggling to see how you somehow read that as me somehow declaring how I want dungeons to be.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals
Except I did.
And so did the others in the group.
We didn’t know what we were doing, we even had multiple wipes on trash. On deadeyes, for example.That should show you exactly how much we knew what we were doing. Ie: Little.
Please excuse me if I find that hard to believe.
If it was that easy, no one would be complaining.
Untrue: People make similar complaints about, say, AC Explorable. People complain all the time the moment they fail at something, because complaining is easier than admitting that you are not very good, and working at improving yourself.
That seems to be the major difference between me and people like you.
People like me? Your assuming I tried this once, failed, then came on here looking for a thread about lupicus and started complaining.
I AM trying. I’ve tried this dungeon on 5-6 different occasions and succeeded once.
I intend to try again later when I have the time, and will probably fail again.
Just because i’m complaining about the difficulty of this boss doesn’t mean i’m not trying, and I think i’ve tried enough by now to warrant that complaint.
I’m a casual. I work 40 hours a week, and only play for more than 30 minutes at a time on weekend.
Guess what? I don’t die on Lupicus.
I am not a good player. I click some of my abilities, I sometimes forget what ability is bound on what key, and I’m notorious for getting lost.
Yet I don’t die on Lupicus.
I’m a female gamer, I like exploration, never played a FPS (because they are too fast paced for me).
Yet I don’t die on Lupicus.
This shows that Lupicus is NOT too hard. His difficulty is entirely fine. If a player like me (who does a lot of things that are generally considered n00b/bad) can beat him every time, then maybe the problem isn’t the boss.
The problem is YOU. Learn him. Stop complaining because you’re so utterly terrible that you can’t even get used to the few tricks this boss has. Even a terrible player like me learned how to do this fight the first time I faced him (during which I died exactly once).
PS: And it’s not luck based. He usually targets me more than other players. I STILL don’t die.
Sorry guys. Even casuals think that this boss is fine. Casual does not mean “UTTERLY HORRIBLE AT THE GAME”, you know?
Congrats on being lucky enough to find a group that clearly knew what it was doing.
No one ‘learns’ lupicus and dies once in their first attempt in a group full of inexperienced casuals, especially if they’re a ‘terrible player’ as you claim to be.
If it was that easy, no one would be complaining.
(edited by Shaade.2013)
Lupi is absolutely beatable by casuals if either
a) they get proper guidance
b) they have enough time to figure this boss out on their ownYou don’t need to pay for anything, unless your server community really sucks. There are a lot of people out there that offer their guidance for free, I know it, cause I’m one of them. And all I ask for is Team Speak, attention and a suitable build for dungeons (e.g. no glass cannons unless you can handle it).
a) I don’t know what fantasy land you live in, but it’s hard enough to find people who actually WANT to run this dungeon for themselves, let alone taking up to 3+ hours to help others out of the kindness of their hearts.
b)The general description of a casual player is that we don’t have the time to do that, otherwise we wouldn’t be casual players.
I’m a casual player, and I really want some of the orrian armour. Being a casual player, I joined a guild for social reasons rather than the sole purpose of progressing my character. Therefore, I don’t (or VERY rarely) have access to any little elite groups who
spend half their day running dungeons in a game.
So when I join a random group of other casual players like me who want to run the dungeon, I don’t have the time to spend hours trying to learn how to kill this boss after the considerable amount of time it takes just to reach him.
The only one time i’ve successfully run this dungeon was back when lupicus could be dragged to the waypoint, and even then it was a completely ridiculous affair.
Of course, bragging rights are a no brainer =P
Unique Armour/Weapons that have WvW level requirements would be cool too.
Probably been suggested before, but anyway…
I feel a WvW Level or Rank seperate to a characters experience level would be a nice addition to the game.
I think it would make WvW a more attractive prospect to players, and would give end-game characters something else to grind on.
Thoughts?
Bump.
No one knows the answer to this?
o.Q
Hey =3
I have a question about the bonuses gained from rune sets.
For example, Superior Rune of the Noble;
1] +10% Magic Find
2] +15 Power
3] +15% Magic Find
4] +35 Power
5] +25% Magic Find
6] 5% Chance to summon a drake hound when hit
My question is, if I have 5 runes, does that mean I just get +25% Magic Find and +35 power or does it add all 5 bonuses and give me +50% Magic Find and +50 Power?
Thanks.
I are disappoint =(
Or maybe they forgot to include it in the patch notes? * crosses fingers*