Showing Posts For Shaank.2065:

Game Improvement - Suggestions

in Suggestions

Posted by: Shaank.2065

Shaank.2065

Skins- more skins for items and armor that can be obtained from various ways, I am sure this is the plan but I thought id put it in anyways.
Trading – between characters, I don’t understand why the feature is not in game but it is annoying and somewhat unacceptable that a simple feature is not in any game these days.
Dueling- People love to duel and show there kitten.
Inspect players- it is always cool to see a player with cool looking equipment and being able to go inspect him to research how you can acquire it.
PVE: Challenging epic raid content with at least 25 man capacities. The way the current PVE endgame system is lack luster and in a few months’ time the player base will be left wanting more.
Also a more challenging PVE dungeon. I feel it is 10x harder to make a dungeon without the holy trinity aspect, due to the mechanics of a boss fight. I don’t think everyone likes kiting the whole dungeon around. but it’s the direction you chose, so figure it out.
Let’s get some dungeons that have to be unlocked either through guild progression, or WvW progression like Darkness falls system in DAoC.
Guild Housing: Guild halls where member can congregate and hang out.
Player Housing. The whole point of a MMO Is to feel immersed in the game world. Player housing done like UO,and SWG allows this. Being able to show off equipment on walls, and such to show accomplishment is always a great feature. I would like to see where players could buy a plot of land in a non-instanced portion of the world. Make a certain amount of plots, not everybody can have a house at the same time they have to achieve it through either buying a plot or buy from a player who has a plot, like in UO where land was scarce to plant houses.
LEGENDARIES: Being able to craft legendries’ is pretty cool but lets see how some other ways of obtaining them like we saw in EQ with the class specific weapons and yes even WoW, long quest lines. And let’s keep em rare.

WvW:
Realm Ranks: Like in DAoC lets get realm ranks with an armory type system where people can look up peoples Realm rank and stats on the website. Along with unlocking more utility skills that are for WvW only, such as maybe being able to spawn a siege weapon with 30% less supply, or a Stun break ability, something like that. Take a look at DAoC’s ranks and skills @ http://darkageofcamelot.com/content/realm-abilities, http://darkageofcamelot.com/content/realm-ranks . We don’t want anything over powered to where it would be impossible for a casual to kill a hardcore player but just some a couple stats here and there maybe.
I think it would also be cool that rank would deteriorate if you were not active in WvW for a while, or as people move up in rank those move have not participated move down and losing access to such abilities.
Add some epic PVE content in there so that servers fight for it.
When you have a system where keeps and other landmarks can change every day it makes sense that a pve type dungeon or content onlocked by controlling the map or portions would be great to implement as it would make the player base want to work for it. As mentioned before a dungeon system like DAoC’s Darkness falls would be awesome.

A hardcore gamers review of GW2 and suggestions

in Suggestions

Posted by: Shaank.2065

Shaank.2065

I love the concept of raiding, but TBH, I hated the fact that we were locked into a set number of players. 10, 15, 25, 40, it didn’t matter, but those round numbers always left some level of disappointment when trying to organize. Either people were left out or people were randomly included.

I would like to see instanced content that scaled in difficulty based on the number of players attending.

Yea a scaled event would be pretty sweet for large guild type PVE sessions.

A hardcore gamers review of GW2 and suggestions

in Suggestions

Posted by: Shaank.2065

Shaank.2065

I would not like to instance raids. Coming from a hardcore EQ player.

If we were to develop hardcore (and no Orr isn’t hardcore at all) I would tell the devs to look at the first two raid zones EQ introduced. Plane of Fear and Plane of Hate.

Most people who remember Fear don’t immediately go to kill the main god or the demi’s, because the was shockingly not the most intense part of the zone. It was one truly unique designed zone as each mob had abilities that fit certain areas (Shadow Step and fear + Monkey AoE etc). The trash mobs posed a real threat unlike most modern raids were trash IS trash and wasted time. The trash themselves dropped set gear (Which wouldn’t work the same in GW2), but it gave purpose to wanting to clear trash rather than skip.

A modernized Plane of Fear style zone using the Dynamic Event system would do wonders. Have zoning in be a real danger fighting mobs equal to dungeon difficulty with nasty abilities. Have events set off chains to set up camps (similar to Orr) that have to be defended or else you back to breaking into the zone. Have multiple bosses per zone but tricks so that you need at least two groups to complete such as “X” gimmick stuns him so you can do dmg him safely, but needs supplies so you have to have a team escort the supplies. One team has to guard the “X” gimmick from mobs so your allied AI don’t decide to retreat.

Yea that would be pretty awesome, I liked EQ’s non instanced raiding where guilds had to fight over who got to the boss first.

A hardcore gamers review of GW2 and suggestions

in Suggestions

Posted by: Shaank.2065

Shaank.2065

One point on Legendaries, what makes you think they won’t be “rare?” considering the time and material commitments making them somewhat prohibitive for a lot of “casual” players?

Also , when did “endgame” become synonymous with instanced raid crawls?

The rest just strikes me as “wait and see”, the game hasn’t even been out for a month yet and a few of those items (housing etc.) have already been touched on.

Thanks for the quick reply,

I did not mean to say or give the impression that legendary wont be “rare” or hard to come by, I would like to see them be able to be obtained in other ways through the examples i mentioned.

For the raiding, and PVE content, some people like that, I also enjoyed massive raids although I would consider myself a hardcore PVPer, It cannot be denied that raids in EQ and WoW were pretty fun and challenging to do for the most part so i would like to see the option of them in game.

and for the game being out a month i feel that my WvW portion of my suggestions should of been in before release, I feel the current rewards are pretty lackluster and uninspiring to want and achieve them.

-Shank

A hardcore gamers review of GW2 and suggestions

in Suggestions

Posted by: Shaank.2065

Shaank.2065

Suggestions:
Skins – more skins for items and armor that can be obtained from various ways, I am sure this is the plan but I thought id put it in anyways.
Trading – between characters, I don’t understand why the feature is not in game but it is annoying and somewhat unacceptable that a simple feature is not in any game these days.

Dueling – People love to duel and show there kitten.
Inspect players- it is always cool to see a player with cool looking equipment and being able to go inspect him to research how you can acquire it.

PVE: Challenging epic raid content with at least 25 man capacities. The way the current PVE endgame system is lack luster and in a few months’ time the player base will be left wanting more.

Also a more challenging PVE dungeon. I feel it is 10x harder to make a dungeon without the holy trinity aspect, due to the mechanics of a boss fight. I don’t think everyone likes kiting the whole dungeon around. but it’s the direction you chose, so figure it out.

Let’s get some dungeons that have to be unlocked either through guild progression, or WvW progression like Darkness falls system in DAoC.

MAJOR EPIC EVENTS: I always liked in UO and sometimes in EQ, where a Dev team would create an event and actually control the npc’s that were attacking the community. it added so much to the game because you were playing against a dev, usually playing a boss type npc, it took a group effort, it was truly unique, and usually granted great rewards if the community was successful in conquering the event.

LEGENDARIES: Being able to craft legendries’ is pretty cool but lets see how some other ways of obtaining them like we saw in EQ with the class specific weapons and yes even WoW, long quest lines. And let’s keep em rare.

WvW:

Realm Ranks: Like in DAoC lets get realm ranks with an armory type system where people can look up peoples Realm rank and stats on the website. Along with unlocking more utility skills that are for WvW only, such as maybe being able to spawn a siege weapon with 30% less supply, or a Stun break ability, something like that. Take a look at DAoC’s ranks and skills @ http://darkageofcamelot.com/content/realm-abilities, http://darkageofcamelot.com/content/realm-ranks . We don’t want anything over powered to where it would be impossible for a casual to kill a hardcore player but just some a couple stats here and there maybe.
I think it would also be cool that rank would deteriorate if you were not active in WvW for a while, or as people move up in rank those move have not participated move down and losing access to such abilities.

Add some epic PVE content in there so that servers fight for it.
When you have a system where keeps and other landmarks can change every day it makes sense that a pve type dungeon or content onlocked by controlling the map or portions would be great to implement as it would make the player base want to work for it. As mentioned before a dungeon system like DAoC’s Darkness falls would be awesome.

Guild Housing: Guild halls where member can congregate and hang out.

Player Housing. The whole point of a MMO Is to feel immersed in the game world.

Player housing done like UO,and SWG allows this. Being able to show off equipment on walls, and such to show accomplishment is always a great feature. I would like to see where players could buy a plot of land in a non-instanced portion of the world. Make a certain amount of plots, not everybody can have a house at the same time they have to achieve it through either buying a plot or buy from a player who has a plot, like in UO where land was scarce to plant houses.

The game is the most casual friendly game there is, you did this by letting anyone at any level experience the entire game with the exception of dungeons at level 1, but lets not get to a point to where its so friendly that there isn’t a distinguishing factor between those who put time in and those who don’t. Those who are hardcore inspire the rest to play more which benefits the game both financially and keeps the popularity of the game high.

That’s all I have for now.
- Shank

A hardcore gamers review of GW2 and suggestions

in Suggestions

Posted by: Shaank.2065

Shaank.2065

First and foremost, I have been gaming online since 1997 with Diablo and Ultima Online (UO). UO still stands as the game I had the most fun in. it was a true sandbox, and it provided a in challenge in many areas of the game, I would probably still be playing it if it was still populated and a Pre-T2A ruleset. I have played nearly every game to have come out, substantially time invested in UO, EQ, SB, DAoC, WoW, and now GW2, which are games I feel were a success.
I will dive into the game mechanics first, The condition and boon system is great, its simple to understand, and I feel that I don’t need to memorize class’s abilities to know what to do next. The class system is also great, I feel that everything is pretty well balanced besides maybe Mesmer abilities, and thief’s burst damage. But for the most part everything is scaled very well. After playing the beta’s I really could not choose what I wanted to play, I was literally going to put the classes into a hat and draw out of it. I went onto level a Mesmer to 80 at release and acquired my exotic set of armor; I am now working on a Ranger which will be 80 pretty soon. Leveling in this game is great, It is the most enjoyable leveling experience I have had, in any MMO, besides UO, but that was a skill system. You get XP from everything which is great and the story itself isn’t bad at all. The only thing I would have liked to see Is more quests that broke off from the story, nothing major but maybe a few more quests down the road that delved into something different than the dragons.
I enjoy the multiple ways of acquiring gear, whether it be from farming mats to have the items crafted, through dungeon running, or through PVP. The only gripe that I can say is that the gear other than the crafted set seems to be focused around toughness and vitality which I don’t feel is good because they fit a low amount of builds. I’d like to see this revised in the future. But overall the acquiring of gear is enjoyable and challenging in its own ways.
PVE endgame is somewhat lack luster as there is no epic feeling, to them. I want to do more than 5man’s. I want to play with a large number of my guildies at once in a epic PVE setting. Yes there are a few world events in Orr and Jormag(sp?) the dragon which is awesome, yet yields nothing of importance for the most part. I hate to say it but I want some raiding to the quality of at least EQ. even DAoC had some epic raids that yielded great rewards.
WvW at its current time, 2-3 weeks after release is fun, and enjoyable. I love taking over keeps and such as we did in DAoC. Yet I feel looking to the future that at its current state it will become lackluster due to no real rewards. Yes you get tokens for gear and server buffs. But in all seriousness a few months down the road what’s the point. I enjoy PVP, I feel I classify myself as a PVP’er at heart. But server wide boons just aren’t appetizing to me, and I feel the majority of players would agree. I would love to see realm ranks to unlock more utility abilities related to PVP. I also would like to see something like Darkness fall’s, like in DAoC, where in GW2 you would have to control your servers map as well as 50+% of the eternal. Or something like that, which had a slightly better chance to drop materials and such.

I am not hear to rag on the game, as it is now I feel the want and need to level every class, and participate in a lot of sPVP and WvW. I just feel that the game as it is down the road will leave many wanting more. The game needs to be appetizing to those who enjoy mainly PVP, or PVE. PVE’ers need to be drawn to participate in WvW, the best way to do this is systems like Darkness falls as in DAoC, or even go a step more and add a live non instance dungeon where the 3 servers are constantly fighting to keep control of it. The opposite is also true, you have to draw PvP’ers to PVE. There are little features that are absent from the game which I consider to be mandatory in any game. Below I will list my suggestion in which I feel would make this game an even greater success.

onto the next post

Someone has to do it.. Will Guild Wars 2 beat (be better, have more players etc) Wow?

in Guild Wars 2 Discussion

Posted by: Shaank.2065

Shaank.2065

They wont beat it, they are already lacking content for the powerplayers, there are no minigames worth playing no nothing, jumping puzzles are a joke, no real reward once you’ve completed one etc…
Subscription based MMOs are the way to go, just my opinion

I don’t think the subscription portion of your post is relevant in any way. WoW is at the point for many “powergamers” where its boring and repetitive. much like working a long time at the same place of employment, most of the time you want to find something new.

Is GW2 the answer ? at its current state… no, but it has a lot of potential and you can see through the beta weekends the changes that were made due to player input, its exciting for sure.
A few major things that need to happen,

Large scale GUILD pve activities, such as raids needs to be implemented. The world events do not cut it. This will be difficult without the holy trinity system but you embraced it, so figure something out.

A DAoC Realm ranking system, where players can rank up and achieve new things.
and please give us a Darkness Falls type dungeon that is gained buy controlling the majority of the maps or unlocks level of the dungeons based on what maps are owned by who.

More Guild meaning in WvW,

This will make the core game a lot more enjoyable for powergamers and casuals.

The Longer I Farm the Worse My Drops Get

in Players Helping Players

Posted by: Shaank.2065

Shaank.2065

I cant believe this, I am a guy who gets spurts of game play, so when i am on i go big on farming what i need. I really cant believe that this code exists, I feel it is not the way to go.

So after reading this post I am infuriated about how much time and effort i have put in just to know that It was wasted. Talk about limiting someone’s ability.. I thought we were free to do what we wanted. I waited 5 years for this game and have been having a blast but something like this makes me not want to bother with the game. Which i very well might stop playing because of it.