Skins- more skins for items and armor that can be obtained from various ways, I am sure this is the plan but I thought id put it in anyways.
Trading – between characters, I don’t understand why the feature is not in game but it is annoying and somewhat unacceptable that a simple feature is not in any game these days.
Dueling- People love to duel and show there kitten.
Inspect players- it is always cool to see a player with cool looking equipment and being able to go inspect him to research how you can acquire it.
PVE: Challenging epic raid content with at least 25 man capacities. The way the current PVE endgame system is lack luster and in a few months’ time the player base will be left wanting more.
Also a more challenging PVE dungeon. I feel it is 10x harder to make a dungeon without the holy trinity aspect, due to the mechanics of a boss fight. I don’t think everyone likes kiting the whole dungeon around. but it’s the direction you chose, so figure it out.
Let’s get some dungeons that have to be unlocked either through guild progression, or WvW progression like Darkness falls system in DAoC.
Guild Housing: Guild halls where member can congregate and hang out.
Player Housing. The whole point of a MMO Is to feel immersed in the game world. Player housing done like UO,and SWG allows this. Being able to show off equipment on walls, and such to show accomplishment is always a great feature. I would like to see where players could buy a plot of land in a non-instanced portion of the world. Make a certain amount of plots, not everybody can have a house at the same time they have to achieve it through either buying a plot or buy from a player who has a plot, like in UO where land was scarce to plant houses.
LEGENDARIES: Being able to craft legendries’ is pretty cool but lets see how some other ways of obtaining them like we saw in EQ with the class specific weapons and yes even WoW, long quest lines. And let’s keep em rare.
WvW:
Realm Ranks: Like in DAoC lets get realm ranks with an armory type system where people can look up peoples Realm rank and stats on the website. Along with unlocking more utility skills that are for WvW only, such as maybe being able to spawn a siege weapon with 30% less supply, or a Stun break ability, something like that. Take a look at DAoC’s ranks and skills @ http://darkageofcamelot.com/content/realm-abilities, http://darkageofcamelot.com/content/realm-ranks . We don’t want anything over powered to where it would be impossible for a casual to kill a hardcore player but just some a couple stats here and there maybe.
I think it would also be cool that rank would deteriorate if you were not active in WvW for a while, or as people move up in rank those move have not participated move down and losing access to such abilities.
Add some epic PVE content in there so that servers fight for it.
When you have a system where keeps and other landmarks can change every day it makes sense that a pve type dungeon or content onlocked by controlling the map or portions would be great to implement as it would make the player base want to work for it. As mentioned before a dungeon system like DAoC’s Darkness falls would be awesome.