(edited by ShadeUK.7632)
Showing Posts For ShadeUK.7632:
Didnt take in much of your post i was abit suprised when you said ‘removing grind’. Yea that was on release but all Anet do after release is add grind, like nerfing drop rates recently for example oh and considering nerfing AOE skills so i heard recently? After that further skill nerfs will be implemented and further farm nerfs they are good a ruining games and taking fun out of the game that way..
Your idea is interesting but i dont think anything will come of it.
Source: Guild Wars 1 7 and a half years.
(edited by ShadeUK.7632)
Same issue here, 2nd research team stand and do nothing …
Just got to this quest and the same crap going on, Trahaerne followed me all through the quest up to the 2nd digger site in the cave where after talking with the asurat researcher, him and his squad, the 1st dig squad and the vigil plant AND Order of whispers rat, just stand there… dont move dont even blink…. so much for ‘escort them to the south exit’ they dont even kitten move, ive found too many bugs and this is just getting increasingly annoying …… im disappointed completely.
Ive just got to this part in my story and none of the NPC’s move after the 2nd rescue team is rescued im not being funny this game is starting to annoy me and disappoint me… apparently these bugs were fixed. yea right load of bs right there… and thats not the only bug ive had in it. the sewer one foes go through the walls as if they are not there and they go ‘obstructed’ ofc and other instances ive had in all the stories some foes go ‘invulnerable’ in combat…. rediculous.
Not being funny but they are ridiculous, our server is frequently matched up against FR and DE servers with twice the population as we do, also on top of that WvWvW is suppose to be a 3 for all for 3 servers against each other, yet. everytime we get 2v1 its getting too frequent to be coincidence, and i could list alot of other problems with your WvW but ill leave that to the rest of the community.