Showing Posts For Shadow.6032:
But do you guys think that the trinity truly promotes more “cooperative” playing?
Ya see at this point I feel like without the trinity GW2 is just kind of missing something. I really want to love this game but it feels like an essential part of MMOs has been taken out. And it really isn’t working at the current state.
But I do have hope that ArenaNet can change it into a successful game!
I typically love pve and dungeons but without that trinity I just can’t get into them as much…
Ya I am finding myself kinda missing the trinity to be honest…. That was a HUGE team aspect in every part of MMOs with it. GW2 promotes killing the same thing together, not working together to kill it.
Lets be honest we all want something different from our MMO
-Some like the grind
-Some like the reward of progression
-Some like pvp
-Some like pve and raids
-Some like the quest
-Some like the exploring
The list is truly endless
I’m wondering what YOUR perfect MMO is! I think GW2 is getting close to that balance needed to satisfy majority of the players out there. No game can be perfect to everyone but they can try to come close with the right balance of gameplay!
So tell me what do YOU want GW2 to be?
Do you think GW2 can master the balance?
(edited by Shadow.6032)
The skill point in the north east corner of Gendarran Fields in Black Gate server is glitched. They guy to kill is inside those stack of logs.
I typically wouldnt care but its the last thing i (and a few others) need for the map completion and its not making me happy….
Please help us out Arena Net
Ya I’m not sure if it has but it should be implemented to a much higher caliber creating a large scale battle if enough people are there.
The suggestion I have is to scale the dynamic events to the amount of people participating. Especially for enemy wave events, don’t make the enemies more challenging, add more enemies.
Just imagine if you and a group of 10 are battling off wave after wave of tons of enemies! Not like the 5 or 6 you get now! This would also give people more reason to group up for even more fun!
Thoughts?
Dont get me wrong i love this game!!! I was just wondering if anyone else was running into this and if so if the devs knew about it!
Alright so disclaimer-
I love this game, I havent spent too much time on it because I just dont have too much down time.
Ayways I have a question/comment Im wondering if others are having the same troubles. I have recently been running into trouble with keeping up with leveling. I finish all the level 20 quests at level 19, leaving me to go to 21 quests which keeps building, putting me at a point where i am way behind the recommended level of quests.
I love the exploration part of the game, and it is a nice new take on a mmorpg, but I am almost convinced that this lack of exact structure is difficult to deal with in terms of keeping up with the levels!
Anyone else having this problem? Any suggestions to deal with this?
Oh and Devs if you read this could you respond and tell me if it is supposed to be like this? A little difficult to keep up with the recommended levels?
I agree it would be very convenient if they possibly could
Waiting for my game to patch i am so excited i cant contain it haha!!! still trying to decide which class to go with… im thinking warrior but i feel like that might be too normal, i mean every game has a warrior :P