Showing Posts For ShadowOrigin.9763:
Guardian was not nerfed. The only thing close to a nerf was teh activation time on Sig of Judgement.
EDIT: Upon closer read, the Guardian changes were more significant. Some nerfs, some buffs.
Guardian was pretty much 100% nerfed PvE wise. The only “buff” was 5s off our leap, which is fairly minor compared to 10s added on the symbol.
If you only PvP, this patch probably didn’t mean anything for Guardians beyond skills moving. If you’re primarily PvE, this screwed up one of our best weapons. Guardians didn’t exactly have great damage output in dungeons anyway, and this just further reduced it. I’m with other people on this — they could have just changed the boon type given by symbol of wrath instead of doubling the cooldown.
Paints the balance crew in an extremely bad light.
I’m disappointed that they all have such tremendous cooldowns. Most every other class seems to have shorter cooldowns on their elite skills – our lowest is renewed focus at 90s. If they shaved some time off of them I’d be more satisfied with them overall.
God, profession boards are the worst. Everyone knows how OP and mindless greatswords were in pve, except in the guardian’s board, of course, just as it happens with any nerf to any other profession in their respective board.
All I had to do was to 234, and repeat 232323 to destroy everything in a few seconds. It was mindless. Set the symbol, whirl for combo field, leap for combo field, win. This change will actually lead to a more interesting playstyle, because now I’m not “forced” to use the whirl and the leap right after I place my symbol every time.
From what I’ve seen most other classes are able to kill much more quickly in PvE. Rather than nerfing the utility and damage of Greatsword (doubling the cooldown of its symbol), they could have simply buffed Hammer or something so that there would be more appeal for using that.
They should have simply targeted the retaliation aspects of our class, rather than screwing over one of our weapon sets in general with this terrible “fix”.
I agree that the change to the keys on Greatsword is quite annoying. Why not give us the abililty to assign whatever keys we want to whatever attacks/abilities we have available to us?
lol you
HAVE that already.. You can map it anyway you want.. come on man, you gotta know that..
That would change the keybindings for all of our weapons. He means to re-bind for each individual weapon, which is not available.
I do not like their solution for retaliation reductions, particularly for greatsword. If they wanted to target retaliaton on the symbol of wrath, why not simply target the retaliation aspect of it rather than just doubling the cooldown? The symbol has other uses beside just giving us retaliation – it’s a source of damage, can cause vulnerability if traited, etc.
This is a nerf not only to the retaliation boon, but a nerf to the amount of damage Guardians can do in general in PvE. From what I’ve gathered by observing other classes, we weren’t particularly competent at dealing PvE damage already — why further hinder us in this regard?
I’m extremely disappointed in this patch for a variety of reasons. I don’t understand how this was possibly pushed through testing and made it to live servers.
As posted in the other thread, the skill order was changed based on the cooldown of the skills. It makes sense from this point of view, but is still extremely terrible to inflict this on us on top of the overall nerfs.
So in order to nerf retaliation on Guardians, they decide to nerf Greatsword entirely by doubling the cooldown on the symbol.
Since … Guardians were such powerhouses before, reducing their damage is clearly fine. It’s not like they could have simply targeted the RETALIATION aspect of the symbol, no, they need to double the cooldown in order for us to not get retaliation as often.
This alongside the skill order change pretty much makes this the worst patch yet. I’m just glad XCom comes out in two days.
Ever since this patch deployed I’ve come to really dislike playing this game for one specific reason – footsteps. Hearing my character walk around now, as well hearing all the jumping noises, is very disconcerting. I never noticed this before the patch, so it honestly feels like something got accidentally messed up – none of my settings have changed, nor my system settings. I was very confused upon log in to begin hearing this.
I hate footstep noises in pretty much every game. Jumping noises as well. The heavy armor noises in this game … like a bunch of pots clanging together, while it may be what heavy armor could sound like, is not something I want to hear. The only way to disable it is to disable effect volume – which then turns off all other sound effects as well.
Is this just me? Is there anything else I can do to try to get rid of these infernal noises? Suggestions or advice would be appreciated.
To be clear: The game has always had some sound for the foot hitting the ground. It seems to be much more active now, with an additional effect playing along side the sound of simply walking on the ground. Such as the above reference of pots clanging together in heavy armor. I do not ever recall hearing this before, and would honestly like it to go away.
(edited by ShadowOrigin.9763)
Greatsword is a pretty terrific source of retaliation in and of itself. Symbol of Wrath grants retaliation every tick, and when you use the #4 leap combo finisher in its light field the skill grants an even longer duration of retaliation.
Mace + Focus would also accomplish this by dropping Symbol of Faith for a light field + shield of wrath blast finisher you get area retaliation. I believe the single-target version of retaliation from the greatsword lasts longer, but the area retaliation would obviously be more swanky in groups.
I tend to end PvE fights before the retaliation ever runs out from just using a greatsword alone with cooldown reductions.
Smite being a symbol would be amazing. It feels a little silly that only one of our main-hand weapons has a symbol – mace. All of our 2H weapons have a symbol, which makes sense, but it would also be nice if each of our main weapons had a symbol.
I guess this is supposed to lend a little extra weight to using a mace over using a sword, as well as weighted toward using at least one 2H weapon, but it already feels like it’s enough that they’re just designed for different purposes – mace is defensive, sword is offensive, scepter is ranged. I don’t see why we can’t also have symbols on each of those to reflect their roles.
(edited by ShadowOrigin.9763)
Ok today i came up with one more suggestion that is absolutely mandatory.
Fix summoned creature ai
For example 6th tier bonus of superior rune of the pirate is a chance to summon a parrot that fights for you. Parrot itself is really helpful – tanks, deals damage, looks good. It would be all fine but there is one thing – parrot tries to kill literally EVERYTHING around that is not neutral. See group of 4 grawl shamans standing still and chilling out while you try to move past without aggroing them ? Sure, but half second later you also see your parrot aggroing them all, dying and making you die aswell. Really annoying. Summoned creatures should be guarding player – attack only monsters that are already attacking player, attack what player is attacking or simply respond to “call target”, not try to suicide on first thing they can see.
Okay, I’m coming in to put my stamp of approval on this suggestion as well. I love the parrot for all of the reasons this post mentioned – super tanky, good damage, can even help you rally by popping out when you’re downed and tanking enemies. He just aggros way too much. If he were set to defensive stance everything would be significantly better about using this parrot.
On top of this problem, he also allows players in WvW to rally. This should NOT occur. As far as I’m aware we don’t rally when Ranger pets are killed, so there’s no reason a summoned pet from armor should allow a player to rally. I literally left WvW right after I saw this in order to change out the rune piece.
Keep in mind the Pirate set is primarily for its magic find – we take the parrot because it’s a fun option, instead of going with the sensible magic find from Traveler rune. Given the problems above, however, the parrot just isn’t fun. He should be, but he ends up just causing nothing but sighs and fits of severe annoyance. I sincerely hope his aggressive stance is looked into, as well as allowing players to rally in WvW – it’s just not a fun option to use the parrot with these two facts in place.