SKILLS WTF….
It sticks, its crap, its aggrivating….
Individual skills – I have yet to find more of an imbalanced MMO when it comes to individual skills. "Mesmer’s null void – clears booms from enemies, conditions from allies lasts 7 seconds) 45 seconds CD. Can somebody in a right mind tell me why this skill is not a 3 minutes cooldown and is not on elite spot?!
Why do phantasms that unload 4-5k damage are on 16 seconds CD?
Lets take heart seeker – its a damage, gap closer and execute 3 mechanics rolled into 1 with extremely low initiative cost and no cooldown.
Literally some classes have abilities that makes you wonder how is this still in a game after 5 months of the release?!
Not in any MMO ever I seen so many discrepancies when it comes to strength of skills. Some classes literally have 2-4 different mechanics pooled into 1 skill. Arena Net this is a bad joke…
CLASS BALANCE
Lets start with thiefs – easy to play, tons of damage, tons of escapes. Class is squishy? yes it is absolutely! Class has a lot of survivabilities – YES. How is this possible – lots of escape mechanics that makes the game not fun for other party.
Thiefs do too much damage, easy to play with 1-2 button spamming – your justification they are “squishy” fine increase their armor/ hp and nerf their damage + escapes.
Mesmers – anybody else seeing that this is absolutely wrong for a mage class to have one of the best heals in a game on top of illusions?! Anybody else things that the class with multiple abilities to spam illusions should not have 3-5 options for stealth?! Just me?!
PETS
The problem here is 1 very simple my friends – NO healers. any damage counts and for mesmer’s illusions on 16/24 sec CD this is a freaking heaven. First time I played mesmer I was able to kill 2 people in a 1v3 set up by just running around. I seriously scored in top 3 places for points by just sititng in a middle and let my pets do all the work for me. Pets do too much damage in this game. Add some utilities to them and nerf their damage to where it is decent but not overpowered. NO WAY IN HELL should be a 1v1 fight where top damage done to you was from pet’s abilities.
DOWN STATE
it is seriously “down” state. Boring, annoying, and absolutely unbalanced part of the game to an absolute monstrous levels of nerd raging. Example: Mesmer dies – his pets remain, he can port, he can put dieing illusions while his pets are doing damage (15-25% of your HP every 5 seconds!). Necromancer has umm 1 second fear… poison… life drain for 200?! Please tell me that you do not thing that the down state mechanics is an absolute joke.
REWORK your classes/ skills. Make it not possible to stack stealth skills, make it not possible to stack a lot of passive damage via pets (mesmers, rangers to some extend MM necros) Give pets more utilities!
Rework individual skills. Skills like Null Void do not belong in this game as it is a hardcounter to any condition class in a game fighting vs mesmer’s team. Make classes more balance around the combat not around who can get caps better.
PvP in Guild Wars 2 is disappointing due to unbalanced skills, class stacking, stealth stacking 1 boring kitten mechanic and thats it!
It is by far the worst experience I had behind lineage 2. I would seriously play 100$ if they rework guild wars 1 put a bit more effort into it and improve graphics than play guild wars 2.
*
This is one of those sad things where the expansion / build up that not only did not deliver what it promised but also disappointed hardcore fans.*
My personal review rating is 4/10 with 4 scored mostly around amazing PvP area and PvP gear designs, and the way PvP is made with no grinding