Showing Posts For Shaduy.5629:

Latency Tuning Experiments

in Account & Technical Support

Posted by: Shaduy.5629

Shaduy.5629

As a WvW-Player (EU-Servers/Living near Frankfurt in Germany) I can say that there’s so significant improvement.

I do get randomly high ping spikes but their occurrence has definitely reduced when comparing it to the past 2-3 months. Probably related to some Level3-Network things you can find all over the forums. There are still a lot of people regularly complaining about lag in our TeamSpeak and the need of a VPN Service to avoid them so maybe I’m just lucky.

What I’m now experiencing is a growing number of random disconnects or losing connection to the server for a short amount of time. Ingame it looks like everyone just keeps running straight into the direction he was before. Most of the times this happens at the start or in the middle of a bigger fight, I can’t tell if it doesn’t happen while simply running around.

Most of the time the game can recover from this, resulting in what I’m calling a replay in superspeed. Everything that happened in the past few seconds you spend disconnected from the server is now registered by the game and shown to you as if you pressed the fast-forward button on your tv remote.

If the connection interruption is to long you’re simply thrown back into the character screen with a disconnect message.

I also noticed that the game stops loading a map when something like that happened. So this might be correlated. You might get back to Lions Arch after you were kicked into the character screen but while entering a borderland map the game while just stop loading when in world load state. (-maploadinfo isn’t showing any progress anymore)

I’ll attach a picture that shows the PingPlotter results of a few of this evenings. The first 3 pictures show those connection losses when they are happening you can see a few percent packet-loss when reaching the ncsoft servers. The last one shows a whole evening. I simply used the “/ip” command to get the ip of the borderland I was playing on.

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Better damage visual indication

in Guild Wars 2 Discussion

Posted by: Shaduy.5629

Shaduy.5629

This would look really nice in solo PvE Content, Dungeons/Fractals and really useful in sPvP.

Looking at huge PvE Group Contents and WvW Fights this would be an absolut horror show. Even with options to enable/disable those bars only for allys or enemies maybe with an additional threshold so only bars of players/enemies with 10% HP left will show up is not that easy to implement.

You basically need to regularly check the surroundings of a player for entities that can lose HP, like you already scan those to draw their names on your screen but it would also need additional calls to the server to get their max. HP and current HP and you also need to draw those bars on your screen.

In a game that already cripples a lot of players pc’s (read as very low fps in huge player groups) that would be a total overkill. Sure there are possible performance options to ease the CPU-Usage down but those things take a lot of time and testing.

http://imgur.com/a/VNFwY

(edited by Shaduy.5629)

Dev livestream: Ready Up: Jan 31 @ 2PM - EotM

in WvW

Posted by: Shaduy.5629

Shaduy.5629

Is there finally a way to effectively report people who are just trolling around to kitten other people off (eg wasting supplies by building huge amounts of siege or disturbing GvGs )

and

Is there still only a “Report Player” option when I am not in line of sight and trying to invite a player / join a group / whisper etc. .when right klicking on his name in chat/friendlist/guild member list

Crab Toss griefers

in Guild Wars 2 Discussion

Posted by: Shaduy.5629

Shaduy.5629

So if someone with 6 points keeps spamming rod or other cc stuff on me while I have 100 points or something and says “i am doing this to annoy achievement farmers” its fine? I think its harassment

Oooooh someone is knowingly destroying your game experience?

Sounds familiar. http://www.youtube.com/watch?v=ULOzruEtYOo