Showing Posts For Shiningfingah.4061:
normal MMOs: Risk = Reward
GW2 : Risk(Over 9000) > RewardI’m cursious, tell me: how risky is zerging around with one hundred players while smashing #1 ? Do you expect to get lots of rewards by playing this way.
However, splitting your zerg in 6 and coordinate to get the simultaneous kills is difficult and thus more rewarding (it appears TTS managed to reach gold reward).
I’m not taking about the crown pavillion here, I’m taking about the queens gauntlet not even one green…
61% so you mean to tell me I have to grind, getting loot then salvaging it, just to obtain loot. what has this game come to?
I recently started playing this game again, and the first thing I noticed was mobs very rarely drop any loot now. Back then I could get an unidentified dye or a green weapon by killing moas now I’m not getting anything even from legitimate enemies, even when I kill ppl on WvW all I get are a couple of thorns
They finally fixed the bug where mobs drop loot, no reason to play this game anymore they nerfed every possible way of gaining big gold just so they can make ppl buy gems
On next update:
Fixing bug where dungeons give gold
Fixing bug where event completion grants gold
Already a ghost town for me lol, don’t even have enough ppl to beat a single boss
good job anet!
normal MMOs: Risk = Reward
GW2 : Risk(Over 9000) > Reward
seriously I think they’re just limiting the drops so we have to buy gems in order to get g to buy stuff off the TP
Why is this still not fixed