Showing Posts For Shinra.9348:

GW2 Tickets for Review (7 days & older)

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Posted by: Shinra.9348

Shinra.9348

ticket #550688 4/17/2014 no response given.

Collaborative Development: Ranger Profession

in CDI

Posted by: Shinra.9348

Shinra.9348

Specific Game Mode
PvX

Proposal Overview
Rangers need more party support options that are unique to them. This includes party buffs, enemy debuffs, combo fields, and blast finishers.

Goal of Proposal
Rangers need some way of bringing something to a party. A class can not survive on its own by being good at “whittling” down targets. Rangers need to have a function to bring to a group environment such as a raid, or organized team. (other than tPvP spirit ranger!) When you form parties these days certain classes fill roles (i.e. Guardian for shouts, Ele for fields and boons, Warrior for condi clear with shouts etc…) Ranger currently doesn’t have a role or, something that it uniquely brings to a group. Pet Buffs are unreliable in WvW, Shouts only hit your pet, Traps are underwhelming in RvR, Signets only hit your pet, Spirits will die in WvW, and Survival skills are self survival. Ranger needs to have the ability to function as a team player. Yes, our warhorn 5 is amazing. Why is it alone?

Proposal Functionality
The idea behind the change is to help Rangers find groups and be easier to manage as a class. If I can bring things to a team that no one else can, I won’t be looked down upon for playing a profession I love. By giving Rangers access to party support they will be able to fit into the niches that have been made in all game modes. If X content needs Y function, it would be nice if Rangers could fulfill that role. It’s not a game breaker, it’s not about making Ranger OP by itself. It’s about giving Ranger a place in content.

Associated Risks
I can see the problems of: “Oh we gave Rangers (x boon) and now a group of them are able to perma (x boon).” Honestly, this is already the case with many boons, but I could see it being a complaint. I see the potential feeling of Ranger becoming all support. I think the key here is moderation. Give Rangers a couple of ways to support a party and a blast finisher. I am not suggestion the Ranger needs to become a Monk, but rather the Ranger be able to function with an active party role.

Dec 13 TC - FA - SoS

in Match-ups

Posted by: Shinra.9348

Shinra.9348

I thought FA didn’t roleplay, but I was wrong. You guys are the best Santa roleplayers I have ever seen! I am enjoying all the Giant Wintersday Gifts. I must have been very good this year.

Dec 6: TC - FA - SoS

in Match-ups

Posted by: Shinra.9348

Shinra.9348

Wondering if FA will train me, I am not very good at running you see, but I am looking to try out for my colleges track team. You guys have such good form and any tips on how to run more seamlessly would be much appreciated.

December 10th Ranger changes

in Ranger

Posted by: Shinra.9348

Shinra.9348

I’ve posted about Greatsword before and I do not think the autoattack chain is an issue. Swoop is only an issue because the animation for it is hawkward. What would make Greatsword more useful in pretty much every situation would be to give Maul a blast finisher. This would promote smart usage of combos in Zergs, and TPvP and breathe life into this weapon.

Other changes I would love to see are just access to on demand condition removal, tweaking shouts to be more useful, and maybe tweaking Storm Spirits active effect as the swiftness is really just not that helpful.

State of the Ranger

in Ranger

Posted by: Shinra.9348

Shinra.9348

Shameless bump to promote discussion, while devs are looking at the forums. Also I got a new graphics card so now I can actually see my screen and reply.

JQ/TC/Maguuma 11/1/13 - Week 3

in Match-ups

Posted by: Shinra.9348

Shinra.9348

@Handin I think….

Mag doesn’t watch streams to ‘spy’ per se. We like to do ‘stream sniping’ my favorite was Bitcloud. It’s always enjoyable (maybe immature but this is a video game) to watch people rage over a video game when you kill them.

Bitcloud is my favorite to streamsnipe as well. When he moves to a different game because it’s too much. I know my job is done.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Shinra.9348

Shinra.9348

So I’m to assume this next month or two goes toward “fixing” Ele? Will Rangers get their turn sometime in 2016? As it stands we are still seeing major bugs that have existed since launch, and the class has only seen nerfs to it because you “balanced” the class in all aspects of the game off of TPvP.
So because of balancing around X(TPvP) the WHOLE PROFESSION felt it in Y(PvX) and became generally unuseable in WvW, and became unwanted in most other game forms.
I’ve posted before on Ranger Forums, and I’ve sent multiple bug reports and still no action on those has been seen. The class needs fixing, as it’s the laughing stock of players in WvW and it only has a gimmicky build for TPvP. You are in fact not “fixing” or “Opening up new build options” when we still have to trait 30 just to have condition removal(I am not even sure it should be called this as conditions would have killed you before it proced). You want to open build options?

  • Give us more options for a condition removal so I don’t have to trait for it, wasting half of my trait points.
  • Fix our LB. If a Dev says its not viable or how the class should be played when the main site says we are “Master Archers” then there is an issue with class design at some point.
  • Fix Pets If our weapons have lowered DPS because we have pets to do DPS then maybe our pets should be able to reliably hit a target. During the Ranger PvE stream IC circled our f1-f4 for pet survivability and talked about pet management which I find funny as all of these are buggy. F1, and F3 rely on pet buggy pathing. F2 just seems to activate after 5 seconds of you actually hitting F2.
  • Our Utilities, much like a Thief we are really selfish and dont being anything to a team other than Spirits, similar to a Thief having venoms. As it stands currently, we bring nothing to a team effort like zerging that benefits the game as a whole.

If some of these changes ever reached the light of day, maybe, just maybe we would actually be able to play WvW. If you want to advertise a game where you can play the class your way, make sure the statement is true. As right now I have to play the game according to how I can best survive X situation, and even then I am only surviving and not helping anyone other than myself.

Regards, Shinra

December 10th Ranger changes

in Ranger

Posted by: Shinra.9348

Shinra.9348

Also I feel like the change to Storm Spirit will make it less used in the long run in any serious game mode.

Ya I know jcbroe was arguing for this nerf just a few days ago. But I’m still confused as to why. I guess I never realized how strong a 3k attack to 3 enemies is on a 20s cooldown (just doesn’t seem that strong to me but I’m going to keep using it to try and see the level of OP. )

I really feel like the 10% dmg from Frost needs to be on Storm and Frost needs a CC mechanic. I honestly don’t feel the need for the swiftness and I don’t think 3k to 3(not even 5) is worth bringing Storm on my bar for anything other than TPvP.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Shinra.9348

Shinra.9348

I am in the same boat as LB changes are cool to see but still meh. Ranger’s problem still stem from these major issue.

  • Ranger has to trait 30 for condition removal and has little ways to remove conditions.
  • Ranger has to trait 30 into most lines just to make Utilities worth putting on their skill bar.
  • Pet attacks root them in place, making pet damage akin to a weapon sigil that procs 33% of the time.
  • The “Master Archer” class is still lackluster at range in PvP because people gap close almost instantly and render the range builds useless.
  • Pet F2 skills are qued behind a pets pathing AI it seems, either that or they are just plain buggy.

I do like the Unbound Spirits being moved and while I am happy Longbow got tweaked it’s still not where it needs to be. Changes to Storm Spirit might make it less used in serious gameplay.

December 10th Ranger changes

in Ranger

Posted by: Shinra.9348

Shinra.9348

Also I feel like the change to Storm Spirit will make it less used in the long run in any serious game mode.

December 10th Ranger changes

in Ranger

Posted by: Shinra.9348

Shinra.9348

I am in the same boat as LB changes are cool to see but still meh. Ranger’s problem still stem from these major issue.

  • Ranger has to trait 30 for condition removal and has little ways to remove conditions.
  • Ranger has to trait 30 into most lines just to make Utilities worth putting on their skill bar.
  • Pet attacks root them in place, making pet damage akin to a weapon sigil that procs 33% of the time.
  • The “Master Archer” class is still lackluster at range in PvP because people gap close almost instantly and render the range builds useless.
  • Pet F2 skills are qued behind a pets pathing AI it seems, either that or they are just plain buggy.

I do like the Unbound Spirits being moved and while I am happy Longbow got tweaked it’s still not where it needs to be.

State of the Ranger

in Ranger

Posted by: Shinra.9348

Shinra.9348

Hey everyone thanks for the replies and ideas! I’m currently experiencing a graphic card on the fritz so I been a bit busy! I will start work on Utility ideas before I start the long process of traits. x.x

I’m not sure they’d ever make Barrage a instant cast but shaving a bit off the cast would be awesome. I feel like Barrage has moments where it’s really strong but, its only due to another classes buffs(venoms, might, or banners) I would love to see the dps increase for point control in pvp, and helping take enemy siege down in WvW.

Sword root is an issue, I know many people have learned to work with it and will say it’s a l2p issue. I feel that you shouldn’t have to l2p with a broken skill and say its fine.

Ariete, I have read several of your old posts about how Ranger pet is fine because you have to constantly watch it. I don’t disagree that taking care of your pet adds into the game. What I do disagree with is that its a huge portion of my DPS which gets downed instantly in large engagements due to its pathing, the fact that your opponent has to be stationary for the pet to actually hit it, and that pets suffer from the rooting issue that their masters do. I’m also going to state that I think we need to see our pets statuses, and that a pet hp bar that offers more info would be nice. As for the Steve Jobs quote I disagree, companies don’t just create goods and shove them down your throat. The process of creating something like a MMO needs to work with their players to be successful. Anet themselves have said this, and made it clear they do listen to players. So the quote is really just wrong when you talk about a business who’s whole existence is customer service.

So this is why we post ideas on the forums, so that we can bounce ideas off each other. I feel to be heard though we need to not try to make suggestions like: “Ranger broken because Warrior face stomped me, please buff X so I can facestomp Y.” We need ideas that benefit team gameplay first, and our Rangers second. To be more useful to the game rather than just more useful at killing.

A few Ranger bugs

in Bugs: Game, Forum, Website

Posted by: Shinra.9348

Shinra.9348

Traps pull you out of stealth because mechanics are built to pull you out when someone is damaged.(Also bugged on thieves)

Pet f2 skills- You have to spam these like a madman to get them to go off at times(5/6 of the time)

Entangle and blind- working as intended that our entire elite becomes useless due to blind?

Longbow auto attack range indicator says I am not in range when I am. This prevents auto attacks from going off on both bows.

Signet of renewal seems to not pull condis off other players if obstructed sometimes.

State of the Ranger

in Ranger

Posted by: Shinra.9348

Shinra.9348

Thanks for the read, I look forward to hearing about any ideas others may have or critics on my own ideas. Please keep it positive though as I wish to see what people can think of together. Keep in mind we need to come up with ideas that benefit the Ranger in a sense that makes him benefit the game not just himself. I know in the weapon section at least it seems selfish but I will be giving ideas on our utilities and traits in future posts that will offer much more group play. We need to make the Ranger needed as a profession not just because we want to steamroll everyone.

More ideas posted in the next day or so, so please check other topics by me if you wish to continue sharing ideas!

State of the Ranger

in Ranger

Posted by: Shinra.9348

Shinra.9348

Greatsword

Auto Chain- I love this skill chain for zerg diving it does give that extra bit of survivability, to you… I would love to see the final attack give your pet protection for for a second just to help them out as well.

Maul-Love it, but it screams blast finisher. This is more coming from a team standpoint though as when you are fighting with a zerg you offer nothing in terms of blast finishers on demand, unless you switch to warhorn. Guardian and Warrior have fairly short cool down blast finishers so I am sure the cool down on Maul is long enough to warrant the blast. This already helps a pet as you can use this in fields to buff them or heal them.

Swoop- Only complaint on Swoop is that it needs to be one fluid movement. It feels clunky and unreliable at times. I’d change it simply as a Quality of Life improvement. Would be nice if it granted might to the pet.

Counter Attack and Crippling Throw- For Counter Attack it would be a huge improvement if the skill did not root you when you counter attack. It’s pretty much a death wish to use in a zerg. Crippling Throw is a nice skill in my opinion though and should apply swiftness to the pet if Crippling Throw hits.

Hilt Bash- No real complaint from me on this skill, it’s a pretty useful tool as it is.
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Short bow

Crossfire- This skill pretty much requires a team to use to its full ability. I think a 1-2 second bleed no matter from what angle would be much more useful. That, or a slight damage increase for use when you are trying to use the weapon by yourself against another player.

Poison Volley- love this skill the way it is. Maybe pets next attack leeches x amount of hp.

Quick Shot- I like this skill as it is but feel it could give the pet a one second protection to help in pve.

Crippling Shot- Nailed this one on the head. Master and pet synergy is a beautiful thing.

Concussion Shot- Would love to see the pet do an Immobilize or Weakness with next attack as well. This skill is useful as it is but more synergy would be fun.
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Longbow

Long Range Shot-This skill needs to have the distance to damage ratio removed with base damage at 900 and under. Anything higher needs the boost but, this skill is broken right now as nearly everyone and their mom can gap close on you before the skill starts doing damage. The attack speed is fine if the damage is changed, the arrow speed should be faster on all Longbow attacks! I am tired of people strafing and negating all of my attacks. This skill is the core issue with Longbow in my opinion. Rangers are “Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” Then our skills with a bow should reflect this.

— Proposed skill: I don’t even care what you call it-Stealth Skill(useable only in stealth)-Launch an arrow that does x amount of damage. It should do mid-high damage. High being just damage, and mid being damage and a condition(cripple, or chill ideally of a four, and two second duration respectively. Due to Hunter’s shot lowish cool down.).

The following skills all reflect the increased arrow speed mentioned in Long Range Shot’s Description.

Rapid Fire- Love this skill, in Longbow’s current state though it seems like you are just using this on cool down. Would be nice to see pet swiftness on this skill however.

Hunter’s Shot- I love the utility this brings into play for mobile fights no complaint here. The pet’s next attack should cripple would be nice. This way you could have a skill chain of Rapid Fire-Hunter’s Shot and give the player more options.

Knockback Shot- As the rangers real only way of keeping people at bay I love having this skill. Would like some form of pet CC with this attack as then we could get a Barrage off and hit a target for more than a second.

Barrage- Needs higher damage or longer cripples to effectively be of any use in zerg, or point control. In WvW barrage is as harmful as rain, in need something more to offer it that extra bit of utility or danger to warrant the ranger locking himself in place.

State of the Ranger

in Ranger

Posted by: Shinra.9348

Shinra.9348


Axe

Ricochet- I believe that the core of this skill is fine. Three targets is ideal because if the axe bounced between five targets the auto attack speed would have to lowered. It would be a nice addition to turn this into a chain attack where the second chain applied a low duration swiftness to your pet.

Splitblade- This skill is just awkward for usage on solo fights because it requires you to get very close to a target to make effective use of this skill. I’m not sure really what to do with this skill as its very strange to use.

Winter’s Bite- I love Winter’s Bite it gives me time to escape, or gives my pet time to apply that lovely Weakness. This is in my opinion what all Ranger skills should look like. A balance between the Ranger and his pet.

Path of Scars- It needs to hit five targets is my only complaint here. In keeping the idea of axes that CC it would be nice if the pets next attack crippled, or applied some soft condition with it.

Whirling Defense- I find this skill to be nice and have its uses in PvP from time to time but the inability to move makes enemies just stand outside the aoe. A bigger radius I didn’t have to trait for, or useable while moving at a slower speed would be nice.
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Torch

Throw Torch- This skill is pretty solid would be nice if the pets next attack caused Blindness. This would just add for skilled players to use it defensively in solo fights rather than just a burn.

Bonfire- Bonfire is fun, its an on demand fire field that lasts eight seconds. Keeping in the spirit of a Bonfire being a group activity lets give Bonfire some group utility! Maybe a condition removal, or 3-5 second party wide boon. The condition removal is ideal in my opinion because it makes condition rangers more viable for Zerging as they can now help their party rather than being entirely selfish DPS. The boon idea also would help Zerging but also help small man groups in all forms of content.
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Dagger

Stalker’s Strike-This skill is solid in my opinion but it would add more into that stalker feel if your pets next attack did a little torment.

Crippling Talon-has a bug with its range out of combat firstly that needs to be fixed. The skill itself however should give your pet some Fury. This would just make it so on the off chance that your pet does land an attack that it’s a good one.
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Warhorn

Hunter’s Call- Either you, your pet, or both need to apply a condition with this attack. Blind for one thing, if having hawks attack your face isn’t obstructing I don’t know what is. The pet should then either immobilize or knock down with its next attack. All immobilize skills seem to have a 20 second cool down minimum and frankly this skill is just lack luster without something new.

Call of the Wild-This is one of the only items of support we bring to a zerg and I wouldn’t dare tweak it. This skill is useable in all forms of play and is something to be used in any group environment.
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State of the Ranger

in Ranger

Posted by: Shinra.9348

Shinra.9348

So as we all know the class has a lot of issues, more so than most classes and a ton of them aren’t related to us having a desire to be over powered. So I am going to suggest some ideas I have to not make the class face roll easy like our heavy armor longbow brothers, but rather playable. In the sense that I can join a team in any game mode and feel like I am actually helping the team.

I have a simple dream that someday in mumble when I am with my group of friends and they see a Ranger they don’t: Scoff, crack a joke, or pity the person playing it.
“But Shinra, how would it ever happen?”

Well firstly lets look at the main issues with a Ranger:

  • Little to no Condition Removal.
  • The fact that Rangers have to trait 30 into a trait line just to use their utilities.
  • Ranger weapons need tweaks and fixes.
  • Pets need a ton of attention.

I will address more and more as I have more time to write and dive deeper into traits etc. I have a strong belief(of which you will see) that most, if not all weapon skills should effect our pets. So in the following suggestions you may notice that.

The following are weapon skill ideas that I personally have, I would love feedback and additional insight into what you think about said proposals as well as hear your own.

Sword
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Auto Chain-The auto attack on this weapon to me is love and hate. I hate the fact that it roots me sometimes but I love chasing down that pve mob that decided to run. So the change I would make to this is only to remove the root from it as a quality of life change.

Hornet Sting and Monarch’s Leap- I feel like the Hornet’s Sting should apply the cripple rather than the Monarch’s Leap. The skill is usually used nowadays to retreat-drop target and turn 180 and then complete the chain to put distance between you and someone else. I feel like Monarch’s Leap should then give the pet a minor sort of heal. Reasoning for this is because if we are using it to evade a boss aoe and are using it just in time from our rooting auto attacks, our pet probably took the aoe to the face and some hp back to him would be nice.

Serpent’s Strike- I actually find this skill quite balanced and useful for condition or power builds.

Remember to report bugs

in Ranger

Posted by: Shinra.9348

Shinra.9348

Ok I’ll play along and assume the devs are suddenly paying attention. These are bugs I have noticed, reported, and confirmed multiple times.

Traps pull you out of stealth because mechanics are built to pull you out when someone is damaged.(Also bugged on thieves)

Pet f2 skills- You have to spam these like a madman to get them to go off at times(5/6 of the time)

Entangle and blind- working as intended that our entire elite becomes useless due to blind?

Longbow auto attack range indicator says I am not in range when I am. This prevents auto attacks from going off on both bows.

Signet of renewal seems to not pull condis off other players if obstructed sometimes.

Antitoxin spray

in Ranger

Posted by: Shinra.9348

Shinra.9348

I don’t think this will effect anything really for us, I mean eles already have condi removal on regen and swap into water and lots of people run Soldier runes so if anything this might just make soloing as a ranger a bit easier.

To porcine pets users and devs

in Ranger

Posted by: Shinra.9348

Shinra.9348

It would be interesting if the item you got was terrain based, and if the foraged item replaced the f2 button(much like steal) so rather than having to pick the item up where ever the pig may drop it I can just use the item.

Turtle pet f2: Seek out the player with the highest match points and kill them.

Longbow Attunement

in Ranger

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Shinra.9348

Question would the arrows still be effected by the Longbows range attack base? So since I am at 900 the arrow does more, but less because I am at 900?

I do like the attack speed increase but I feel like medium arrow would be wonderful if it was just applied to the shortbow auto attack.

Random Chrispy Ranger Ideas

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Posted by: Shinra.9348

Shinra.9348

I really like Glass Arrowheads, but the others and even Glass Arrowheads all would need Internal cooldowns for them to even be implemented otherwise the other classes would cry out in pain of OP rangers. The ideas are solid but they need cooldowns.

Healing Signet vs Troll Unguent

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Shinra.9348

To be fair though the poor outlook isn’t unwarranted. I do maintain high hopes for the class and I do come back to my Ranger constantly trying new gear sets and builds. I know the class can work which is why I wanted to see ideas on certain skills such as this one.

Are Rangers viable for WvW/PvP?

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Shinra.9348

As much as everyone will agree on Ranger is decent but not something I’d run for a serious guild outing. If you roll frontline you can do respectable dps but, trying to get your pets to activate an f2 is near impossible at times. The main thing I do like about frontlining on a ranger is that you can CC hard. Muddy Terrain, Frost Trap, and Entangle are amazing inside zergs, but other than that you aren’t bringing much more. Sure you have a Water field but so do your eles and throwing your healing down in a clash is wasted because its most likely on top of a Guardian symbol, Ele aoe, or Necro skill. I feel the Ranger is a bit selfish with group utility, as most of our skills only effect us and our pet. You also will have a hard time with condi cleanses unless you are in a party with a shout warrior, or guardian. In small fights we can shine a bit more, but in big fights I feel like the Ranger starts to become lackluster.

Roaming can be done, its a bit harder than roaming on other classes but you can roam effectively. I run Valk/Cavalier and do just fine against all classes.

Healing Signet vs Troll Unguent

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Shinra.9348

The point I was making is that the signet is always active, so to make it equal we’d have to keep popping our heal on cd to be in that foot race with them. Part of the perks of having Healing Signet up 24/7 is it completely neutralizes a few stacks of bleeds, or poison. So yes if you can constantly and reliably in PvP get your heal off it’s equal. In T1 WvW where you can’t get any skills off the Warrior is still healing 24/7. I’d say it makes our own healing over time look very bad. I was merely asking for thoughts on improvement of the skill itself.

Trolls effectiveness seems very limited to me Ariete, that I would have to trait or gear for it to be useful. Have you found a gear set up that makes Troll Unguent a useful part of your set up?

I’ve found for small roaming groups Troll Unguent is fine because you can shift focus onto other people while you heal and dps. But I haven’t found much use for it outside of that. If I am zerging I bring Healing Spring and if I am going zerker or valk/cavalier I generally use Heal as One.

Styling tips

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Posted by: Shinra.9348

Shinra.9348

Have you tried any of the racial armor shoulder or helms? They really keep the feel of the armor you are wearing right now.

Healing Signet vs Troll Unguent

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Posted by: Shinra.9348

Shinra.9348

So I decided to make a warrior and mess around in spvp running a zerker warrior with healing signet when I noticed just how much hp I was getting from this signet.
Healing Signet grants a base heal of 392 a second, much like our own Signet of the Wild(only on steroids). Now Troll Unguent only gives out a base of 856 hp a second, for 10 seconds with a 25 second cool down.

It made my own healing skill seem very lackluster in comparison considering Warrior’s getting that hp every second. While I do understand Warrior has a larger hp pool, they also have access to a lot of CC mitigation and condi removal.

In your eyes is Healing Signet broken or is Troll Unguent just that useless? I’m somewhere in between believing both.

Thoughts or constructive ideas as to what could be done about Troll Unguent?

Lightning Reflex bug or no?

in Ranger

Posted by: Shinra.9348

Shinra.9348

Lightning Reflex does the same thing the devs said they changed Roll for Initiative, and Withdrawal for. If you are immobilized it renders the entire skill useless. Is this intended or not?

Ranger and racials.

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Posted by: Shinra.9348

Shinra.9348

I have no idea where that 14k came from.

7/26 BG/SoR/TC

in Match-ups

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Oh man that siege creep in Lake tower that just happened.

7/5: DB/TC/EB

in Match-ups

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Shinra.9348

Thank god our golems won’t run into any DB zergs because all of them seem to be cowering in the EB jump puzzle. :<

Sea Of Men [Yumm] wants you!

in Guilds

Posted by: Shinra.9348

Shinra.9348

Obviously you haven’t checked the entire tower. Because I strictly remember your guardian and pals up next to the claimer looking towards hyleks and not towaards the people we had inside QL. You really aught to check the entire tower because members from OBEY had no trouble finding us inside the same exact tower. The fact was we walked in when your trebs hit the walls down, held off a team of about 5-6 players and stayed inside. As far as targeting our members for exploiting because we “took a hike” gee, I wonder why our scouts outside would bail if they saw your party camping a tower. Would it kill you to understand the mechanics of the methods we use before just jumping to: “I can’t explain it so it must be exploits.” Try looking all over a tower (not just QL btw as we’ve capped just about every tower in WvW using our duo teams) I won’t talk down to my friends when no one exploited a tower. We rely off mindless zergs not sweeping to take towers not exploits.

P.S. as the guilds mesmer I don’t feel you understood the way it works. When a thief uses a blast into a smoke field, any class can get the stealth. So all I have to do is follow the smoke field to be stealthed.

Sea Of Men [Yumm] wants you!

in Guilds

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Shinra.9348

So, you have screens of that as well? I only ask because we have about 8+ thieves that use this tactic for duoing towers. I’m glad that people are becoming smart enough to check out their towers before leaving. please also note that party members that aren’t thieves can also use our stealth, like mesmers

Sea Of Men [Yumm] wants you!

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Posted by: Shinra.9348

Shinra.9348

If you think you have what it takes to duo some towers with TC join us for some coordinated play!

Jan 11-18 | SBI vs SoR vs TC

in WvW

Posted by: Shinra.9348

Shinra.9348

If you mean the thief in Jerrifer’s I was in there twice today. Once I had a fight with two members of [Choo] (good fight, by the way) that lasted a few minutes. The build I uses focuses on stealth so I can maintain it almost perma status. I use Ambush and traps to maintain it when I choose to hide. Which is why when I was in Jerrifers the second time with roughly 16 Stormbluff you guys couldn’t find me. No hacks, just a traited build that I use to its fullest.

Haha, that would have been myself(Necromancer) and the Guardian, right? We were trying to chase you down in Jerrifer’s for sooo long it seemed like. We weren’t about to let you revive your mesmer buddy laying there on the plateau, although you were able to once. That was pretty fun, even if you were aggravating the kitten out of us :P

Oh, wow. Small world. That was me, it was a hard fight because I was worried about getting feared off the ledge. Yeah, it was a fun fight though. Tell your friend I had fun making you guys run laps. :P We’ll have to play again some time.

Jan 11-18 | SBI vs SoR vs TC

in WvW

Posted by: Shinra.9348

Shinra.9348

Had some cheaters from Memento Mori guild screwing with SBI earlier from TC server

We were attempting to figure out if they were just jumping into the keep some how, but I got to watch them speed hack away while under the ground..so thats how they were doing it.

Funny, when we took SBI keep in EB, the same guys were in there. I was wondering how they were self reviving with no noticeable thief around(I know how thief works, I play one). I figured it was multiple thieves, guess it wasn’t.

I remember some of our guys in TS earlier saying that they thought they saw a TC guy under the ground. I wasn’t around them at the time, so I wasn’t able to snap a screenie.

You are all wrong on how I was doing it.
1: Wasn’t alone
2: Not using hacks
3: Lololololol you guys are silly

If you weren’t hacking then you weren’t hacking. The disrespectful tone isn’t needed. I’m simply stating my experience in coordination with 2 other people, one from another server. I even stated that I believed it was two thieves, however with this recent accusation, one has to wonder what was going on at this point.

If you mean the thief in Jerrifer’s I was in there twice today. Once I had a fight with two members of [Choo] (good fight, by the way) that lasted a few minutes. The build I uses focuses on stealth so I can maintain it almost perma status. I use Ambush and traps to maintain it when I choose to hide. Which is why when I was in Jerrifers the second time with roughly 16 Stormbluff you guys couldn’t find me. No hacks, just a traited build that I use to its fullest.

Jan 11-18 | SBI vs SoR vs TC

in WvW

Posted by: Shinra.9348

Shinra.9348

Had some cheaters from Memento Mori guild screwing with SBI earlier from TC server

We were attempting to figure out if they were just jumping into the keep some how, but I got to watch them speed hack away while under the ground..so thats how they were doing it.

Please be more specific in this post. I am a member of Memento Mori, and none of our members were hacking. Where did this hacking attempt occur at?