Showing Posts For Shinsanity.1938:
Look, Yes I will admit grenades were the only great spec for engineers, but I will say that I was a good engineer and mostly used the grenade kit, like most of my kits, for the extra special-ability cooldowns. On paper that means I got a buff to the utility cooldowns, but since I only really used grenade kit for defending walls in WvW or actually having a weapon with some range in a zerg, I’m still screwed even though I didn’t spec into grenades at all.
What bothers me most is they’re giving the engineer nerfs instead of buffs. There’s nothing about the engineer that’s really great, it’s all just a mish-mash of mediocre stuff. You can get a surprisingly nice retaliate/tankcat build, or before this patch, nadespam build, but I’m not wrecking faces with anything else at all.
I have to choose all my abilites carefully before a fight just to do “alright.” If I get caught by surprise by anything, I’m screwed. That REALLY ruins the point of versatility. If it takes more thought planning and execution, it should be more rewarding, not simply punish you less.
I understand the frustration of lack of builds, but after playing every single class to at least level 30 (except necro), the cookie-cutter engineer build is still the most enjoyable. Have you tried other classes? Us being limited to grenades/kits isn’t as bad as using skills that don’t even have to aim.
No offense, but if you have to take a lot of planning and thought before a fight, I just don’t think you’re good at the class yet then. I’m rarely screwed and I don’t really plan I just react. If a zerg jumps me around the corner I automatically stun break, pop supply crate, apply slows and blinds and try to escape. If its just one person taking me by surprise, I’ll probably kill him. I’m not trying to brag, but just trying to explain the engineer isn’t a broken class, it is an AMAZING class in the right hands, even with this so-called “nerf”, which really balances out with sigils. This grenade nerf only affects those spamming the #1 skill, it balances out if you’re swapping through your skills/kits accordingly with 1-2 auto-attacks to fill in the gap. Spamming a 1200 range AoE IS op whether you like it or not. What other class has a 1200 range spammable aoe attack? In close-range you’re not spamming auto-attack and the damage will balance out with the correct swapping/sigils. But enough about that.
People keep saying engineers don’t excel at anything, but I’m saying engineers excel in WvW.. Attacking/defending towers, taking supply camps, harassing/initiating zerg fights. You cannot tell me another class is better than us at these. Countless times I’ve initiated by myself into a zerg for my team by surprising them with supply crate, landing all my grenade skills, then jump shot into them as I drop all my bombs behind them and use my rifle disables accordingly as they try to escape as my team follows through for the easy swoop. Countless. Times.
Also the grenade kit is the best option from any class to use for ‘harassing’ enemies on top of towers. Just watching for enemy tags and tossing grenades with accuracy you can single-handedly make an entire team avoid showing their face at all over the top as you absolutely punish them for peaking over.
I’ll probably get hate for how arrogant I sound, but stop complaining. A-net is working hard and I find this game to be a lot more balanced than other games I’ve played. And don’t forget we’re not paying monthly try to be a bit more grateful for this amazing game and it’s continuous development.
(edited by Shinsanity.1938)
The people that it DOES affect are noobs and that’s what im saying because they rely on the auto-attack of grenade spam. Engineers can STILL solo supply camps in WvW, kill multiple enemies in zerg fights without even risking his own life, clear tower roofs from the bottom while attacking to defend siege-users.
No if you are a noob who only spams #1 then over time the damage reduction wont matter as much since you arent doing very good damage anyways.
Its the people who only throw #1 in between getting their other nades off to sustain constant damage, those are the people who are affected by it because now that small DPS in between attacks is 30% lower.
And almost every other profession can do all the other things that you mentioned.
Almost every other profession can do ALL of those?
The people that it DOES affect are noobs and that’s what im saying because they rely on the auto-attack of grenade spam. Engineers can STILL solo supply camps in WvW, kill multiple enemies in zerg fights without even risking his own life, clear tower roofs from the bottom while attacking to defend siege-users.
No if you are a noob who only spams #1 then over time the damage reduction wont matter as much since you arent doing very good damage anyways.
Its the people who only throw #1 in between getting their other nades off to sustain constant damage, those are the people who are affected by it because now that small DPS in between attacks is 30% lower.
And almost every other profession can do all the other things that you mentioned.
Air/fire sigil could potentially proc every 5 seconds for 700-900 damage to compensate for the 300-600 damage for the 1-2 auto-attacks you throw in before swapping kits
You guys are noobs. 30% damage reduction from the grenade auto-attack. Do you guys seriously spam the auto-attack that much to even make that much of a difference? I rotate through grenades, bombs, rifle, and heal skills throughout the fights. I do use the grenade autoattack, but not THAT often and I still do pretty well. I don’t see why everyone is crying so much about this.
You missing the point man. Noone who playing engi spam just autoattack. That is a point. We cant if we want do something against other classes no matter if its PvP or PvE. Personaly I am not some top pvp player on the world but I thing I am good enough. I play engi since beta and I have a lots of pvp experience in various games (for example Warhammer Online where I also play engi btw). Yesterday I making pvp daily in hot join no big deal and I met a thief who just spam Heartseeker. Nothing more than that no stealth no no heal no other skill just spam one skill and almost got me (I use bunker build) simple as that.
Point is Anet promise balanced classes its why I bought this game and no I dont reroll to other class. I want play engi. I just dont want play on my keyboard like on piano doin best what I can while some noobish kid pushing one button on his OP class and after die go cry on forum and Anet come with nerf.
I enjoy engi and I will play him no matter what I always found way how to win. But in past Anet promise some things, like they will balance due to their own experiences not on cry topics. And now I see post like “we test it on dummies and it work well” and I am so disappointed.. Sorry for bad english
And I’m trying to say, this IS a good balance.. How much damage do you get from your auto-attack in a fight? Me personally rotating through bombs/rifle/grenades/heals (as a good engineer SHOULD be doing since switching kits has 0 CD) I probably use it 1-2 times max before switching kits. My grenade auto-attack does 900 damage, so 2 auto-attacks would be reduced by 30% is what 600 damage reduced? Sigil of Air/fire procs for 800-900 damage on a 5 second CD for crits. I might be missing something, but I seriously don’t get what the big fuss is, unless you ONLY use grenade kit then I could see the problem.
So… what’s your main class, warrior? Seriously, I doubt your main is an engineer as to you don’t exactly see the point how this nerf affects our class at all. Did you even level through quests or did you just craft your way to make your engineer 80? Any engineer who grinded through world events and quests would know how this nerf hurts us both PVE and PVP.
Yup my main. Also got to rank 31 in spvp. If I had a “warrior-like” mentality I would be crying about this because of my lack of ability of swapping kits consisitently.
So can you explain to me what the big deal is? Sigils apply to every other kit as well. 30% on a skill we barely use IS a good balance. The only times I find myself spamming grenades is in WvW when i’m attacking a tower or a zerg from a 1200 range. Please explain to me why i’m a noob.
You are a noob because you think calling everyone in a thead a noob isnt going to net you some backlash
You are also a noob because in your own statement you prove why 30% damage reduction is just ridiculousMost ppl don’t just stand around spamming there #1 skill, that is not a good tactic with any kits, kits are designed to be switched 2, burn a few skills, then switch back out.
So the fact that we won’t be using our #1 attack as often in actual fights, because
1) you would be tossing your other nades and switching to Weapons or another kit
2) Since its not auto targetted unless you are an excellent button spammer and good at aiming you will not actually be getting as many hits with your #1 skill even if you did just use it.So if we have a skill that by design shouldn’t be used as often or as fast or as reliably as other auto attacks, then that skill hitting a little harder shouldn’t be a problem.
(WvW only)
Thiefs can almost permastealth and run away from any encounter.
Mesmers can portal any number of ppl through a gate or behind a zerg
Engineers USED to be above average at attacking Bases.Now
Thiefs can permastealth and move even faster
Mesmers can portal up to 20 ppl through a gate
Engineers are now average to below average at attacking Bases.You are mostly a noob because you are defending something that you admit doesn’t really affect you against the complaining of the people that it does affect
The people that it DOES affect are noobs and that’s what im saying because they rely on the auto-attack of grenade spam. Engineers can STILL solo supply camps in WvW, kill multiple enemies in zerg fights without even risking his own life, clear tower roofs from the bottom while attacking to defend siege-users.
You guys are noobs. 30% damage reduction from the grenade auto-attack. Do you guys seriously spam the auto-attack that much to even make that much of a difference? I rotate through grenades, bombs, rifle, and heal skills throughout the fights. I do use the grenade autoattack, but not THAT often and I still do pretty well. I don’t see why everyone is crying so much about this.
You missing the point man. Noone who playing engi spam just autoattack. That is a point. We cant if we want do something against other classes no matter if its PvP or PvE. Personaly I am not some top pvp player on the world but I thing I am good enough. I play engi since beta and I have a lots of pvp experience in various games (for example Warhammer Online where I also play engi btw). Yesterday I making pvp daily in hot join no big deal and I met a thief who just spam Heartseeker. Nothing more than that no stealth no no heal no other skill just spam one skill and almost got me (I use bunker build) simple as that.
Point is Anet promise balanced classes its why I bought this game and no I dont reroll to other class. I want play engi. I just dont want play on my keyboard like on piano doin best what I can while some noobish kid pushing one button on his OP class and after die go cry on forum and Anet come with nerf.
I enjoy engi and I will play him no matter what I always found way how to win. But in past Anet promise some things, like they will balance due to their own experiences not on cry topics. And now I see post like “we test it on dummies and it work well” and I am so disappointed.. Sorry for bad english
And I’m trying to say, this IS a good balance.. How much damage do you get from your auto-attack in a fight? Me personally rotating through bombs/rifle/grenades/heals (as a good engineer SHOULD be doing since switching kits has 0 CD) I probably use it 1-2 times max before switching kits. My grenade auto-attack does 900 damage, so 2 auto-attacks would be reduced by 30% is what 600 damage reduced? Sigil of Air/fire procs for 800-900 damage on a 5 second CD for crits. I might be missing something, but I seriously don’t get what the big fuss is, unless you ONLY use grenade kit then I could see the problem.
(edited by Shinsanity.1938)
And can’t forget that they also added damage to blind and poison grenades.
You guys are noobs. 30% damage reduction from the grenade auto-attack. Do you guys seriously spam the auto-attack that much to even make that much of a difference? I rotate through grenades, bombs, rifle, and heal skills throughout the fights. I do use the grenade autoattack, but not THAT often and I still do pretty well. I don’t see why everyone is crying so much about this.
You called everyone in this thread a noob, but yet state yourself don’t even understand what’s so bad about it. So we’re the noobs….but you basically have no clue what were talking about. Because if you don’t understand why a %30 dmg reduction to grenade 1 is such a huge blow then that technically makes you the noob, amirite?
So can you explain to me what the big deal is? Sigils apply to every other kit as well. 30% on a skill we barely use IS a good balance. The only times I find myself spamming grenades is in WvW when i’m attacking a tower or a zerg from a 1200 range. Please explain to me why i’m a noob.
You guys are noobs. 30% damage reduction from the grenade auto-attack. Do you guys seriously spam the auto-attack that much to even make that much of a difference? I rotate through grenades, bombs, rifle, and heal skills throughout the fights. I do use the grenade autoattack, but not THAT often and I still do pretty well. I don’t see why everyone is crying so much about this.
This patch represents that hopeful and humble child waiting for Christmas to finally arrive.. only to get kicked in the nuts by Santa