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Mac, reinstall, incredibly slow update.

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Posted by: Shivetya.9278

Shivetya.9278

Downloaded from GW2 site, had to repair to get client up and running; to repair I had to delete an old ~/Library/Application Support/Guild Wars 2 folder.

Now my problem is, this update process appears it will take days to complete. Its down to 151,000 files to go and the number if moving “quickly” but with my connection speeds this should not be an issue. No other connectivity issues exist (streaming or what, in fact streaming to the same Mac has zero effect on the GW2 client update process)

Mac client - OS X 10.10? (Yosemite)

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Posted by: Shivetya.9278

Shivetya.9278

I had to delete the folder ~/Library/Application Support/Guild Wars 2 and then run the repair command to get the game client to start

Now I am stuck waiting on it to patch all the files and that looks like days at the rate it runs

Re-Installing on Mac

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Posted by: Shivetya.9278

Shivetya.9278

I had to delete the folder in Library/Application Support/Guild Wars 2 before I could even run the repair option. Apparently it thought it was owned by someone else. Regardless it seems to let me install the game again

GW 2's Emptiness.

in Guild Wars 2 Discussion

Posted by: Shivetya.9278

Shivetya.9278

At some point, the MMO genre will die because developers will refuse to put all that time, effort and money into gameplay that will be ignored — in favor of instanced content that is modular — which means it can be changed up easily, providing variety; which has variable challenge levels for different demographics, and in which the rewards can be more tightly controlled.

DDO

Boring as hell. But it is basically that model.

How much money have you spent on gems ?

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Posted by: Shivetya.9278

Shivetya.9278

like twenty bucks the first week I played to expand character slots and bank. After that I woke up and realized I could just get them with gold

Game crashes every 5 min, am I the only one?

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Posted by: Shivetya.9278

Shivetya.9278

I was crashing a lot till I set rendering or whatnot to sub sample. Now all players have gray/white armor, mine and npcs look fine but I do not crash

Strong Mobs vs Numerous Mobs.

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Posted by: Shivetya.9278

Shivetya.9278

I remember a similar problem in Asheron’s Call 2. They had both normal and strong mobs, the problem was you were far too likely to pull the strong mob. Worse, in GW2 they have another common issue, some strong mob types will shred certain profs like no ones business while another prof merely sees a speed bump.

I would not mind strong mobs as much if they weren’t seemingly immune to many abilities. That and not having to deal with long lasting very nasty dots some of them possess. I mean, I clear the dot only to get it again immediately and it becomes a race between the dot and their health.

The #1 button spam game

in Guild Wars 2 Discussion

Posted by: Shivetya.9278

Shivetya.9278

My issues with GW2 combat have been the same as day 1.

Abilities will still fire and incur cool down when no target is in range. I can almost face completely away from the target and hit it in melee, it falls into the realm of shadow boxing too much at times.

I would prefer abilities had lower cool downs, long cool downs being reserved for the right action bars. I like my thief the best because I can budget abilities far easier – or at least it feels that way.

There really needs to be more consistency between classes, getting similar abilities within the same number of trait or slot points spent. One irritation I have found in their system is that the teams seem to work in separate worlds. The easiest means to point this out is with run buffs, its amazing annoying to move from a prof with one to one that has one on CD only. ARGGGGHHH. Just like combat abilities, some classes just flow