Showing Posts For Shoka.2370:
A plain map. No stupid trebs or cannons, or under water fights. Flat ground/no elevated areas at cap points(IE the Keep area which favors ranged immensely). Something akin to AB in WoW (YES I’M DUCKING!).
I’ve noticed this as well.
Also, if i use my number 1 swing and hit the thief/mesmer, shouldn’t it instantly pull them out of stealth? Or do they get to stay in stealth regardless of damage taken, and can only be revealed by attacking/running out of stealth time?
Thanks.
Completely agree! When you kill people on a point, there should be extra points for “Point Defending” also. It just makes sense and adds incentive to fight and kill on objectives.