Showing Posts For Shrimp Burgre.9527:

Suspended for 72 hours, why?

in Account & Technical Support

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

At least for 9 hours, and I was only in dungeons for past few days and most of my dungeon experience was quite peaceful.

I might have complained to other players several time but did not use inappropriate language.

Suspended for 72 hours, why?

in Account & Technical Support

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

It says my account was suspended for inappropriate language,

but I believe I should at least be informed on what language I used was inappropriate.

Moreover I have no memory of using any inappropriate language recently.

I had no quarrel or conflict with any player recently.

[Clock Chaos]Zones not counting: need answer

in Bugs: Game, Forum, Website

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

I’ve kept track of all zones i’ve finished and checked achievement everytime when I finished a zone, so I know which ones were counted and which ones were not.

I’ve done fireheart rise for kittening 3 times, and it never counted towards achievement.
Twice our zone managed to defeat Scarlet, once we failed.

I’ve done mount maelstrom for 2 times, and it did not count towards the achievement.

Whether it is concidence or not, nothing is starting to count after I completed my meta.
Yet my zone progress is still stuck at 11/13, and my friend of frost and fire stuck at 1/2

Don’t tell me to try everything once again I already invested like 20 something hours in this and now, this invasion thing is no fun at all just mindless grinding.

PS I was “invisible” while doing one of the zone, will it affect my achievement progress?

(edited by Shrimp Burgre.9527)

Necromancers lack defense?

in Necromancer

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

Blablabla Im a PvP-only kid

Dungeon says hi.

is any of the dungeons in this game even remotely hard? i haven’t experienced any difficulty in any dungeons and i’m usually only guy left alive when kitten happens to res them with my signet of undeath

open ceremony instance cannoy be played

in Queen's Jubilee

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

other areas are fine but that instance has totally unplayable lag

i can’t even use skill (not the usual already game-breaking 2sec delay, but won’t do anything at all)

and my character just stands there getting beaten up by invisible foes

this is happening whilst i’m hearing about how people are exploiting the area which is going to make everything twice thrice more expensive while i can’t get anything because of that stupid instance

Necromancers lack defense?

in Necromancer

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

Well that is complete joke

when equipped with staff, and spectral wall, necro already has 3 fears (DS3) and

right traits and runes will give you fear nearing 4 sec

plague increases health by twice and give mass blindness to everyone meleeing you

DS absorbs a lot of damage and can be cast when stunned (can even couple it with

DS3)

And equipped with rabid gear, necro will have decent health and armor and

as all of you know necro has tons of condition removal

just try playing this class, and don’t cry about losing to some obvious counters i mean

you don’t expect a build to be strong against every single kittening enemy or the game

is broken

Necro’s obvious deficiency is not in defense but in mobility, flesh wurm takes years to

cast, and DS2 too.

WvW condition build question

in Necromancer

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

staff/scepter

30/20/0/0/20

30 for dhumfire, chill to the grave, and whatever tier 1 u wish
20 for terror, hemophilia
20 for fear when downed, master of fear

rune: necromancer’s rune
use koi cake or veggie pizzas and you will have 4 sec fears

with new dhumfire patch

in Necromancer

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

condition build became quite invincible i can easily take down 3 and even 4 in WvW if plague is used right
and my fears go on for like 4 sec
i honestly don’t understand what there is to cry about necro’s lack of defense…

i use 30/20/0/0/20 and necromancer’s rune and koi cakes
only real threat is talented guardian or elementalist, but i can kill ele too quick for them to do any harm, and guardian is nothing against corrupt boon

Necromancer Death Shroud Fix

in Suggestions

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

DS needs a cooldown of 0.25 or 0.5 sec, sometimes when i get nervous and press DS twice it goes off.

Necromancer needs a spectral themed weapon

in Suggestions

Posted by: Shrimp Burgre.9527

Shrimp Burgre.9527

2 great pillars of necromancer in terms of theme are “Necrotic” and “Spectral”.
While there are spectral themed utility skills that work like charm, there is not a single weapon skill that is spectral themed.
Rifle (ghost-buster styled) with spectral themed skills that utilises life force that works similar to Professor Gor’s risen-killer rifle (if i remember his name right) would work splendid.
1 – Haunting Blast [gets stronger with more life force, more life force you have more chance to fear 0.5 sec on hit (20% when at 100% life force)]
2 – Soul Sunction [generates life force, pulls enemies in front towards you]
3 – Spectral Overload [uses 30% of life force to deliver equal amount of damage to nearby enemies and push them back]
4 – Empower [uses 20% of life force to increase efficiency of all rifle skills for 6 sec and cause fear to any target hit by next rifle skills for 1 sec.]
5 – Ghost Bust [uses 50% of life force to deliver immense damage to target]

this is just a crude example, but life force utilising, spectral themed, weapon is greately needed for necromancer!
and everyone loves Ghost Busters!