Showing Posts For Shye.5123:

Dungeon kicking has got to change!

in Fractals, Dungeons & Raids

Posted by: Shye.5123

Shye.5123

The issue with 4 needed to kick creates a similar issue where someone can bring a friend/guildie so that the vote will never be passed. I am not sure if this is against the rules, but perhaps lists should be made of guilds who abuse this system.

Anti-res-rush solution

in Fractals, Dungeons & Raids

Posted by: Shye.5123

Shye.5123

1/28 Dungeon update: Your thoughts?

in Fractals, Dungeons & Raids

Posted by: Shye.5123

Shye.5123

It’s really quite simple. ArenaNet wasn’t selling very many of their Revive Orbs that are sold in the Black Lion Trading Company for gems. This new change will force people to start buying these orbs in droves to be able to complete dungeons.

^ have a feeling this is why they made the dungeon updates in two parts.

I agree that with the waypoint spam disbaled

in Fractals, Dungeons & Raids

Posted by: Shye.5123

Shye.5123

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Shye.5123

Shye.5123

I agree with the update to not allow players to run back during fights. HOWEVER, I feel that this change was implemented too early. The reason people had to “res rush” as you put it, is because of how poorly dungeons are designed. You can read numerous articles online pointing out these flaws and why they turned away many people who enjoy PvE in other MMOs.

To be honest, it seems like certain boss fights were designed for “res rushing” with a WP that is placed extremely far from the entrance and abilities that will one shot a player (The player above me wrote a pretty accurate description that applies to many boss mechanics: “having a Golem that can cause massive amounts of damage and generally targets one player at a time can get a bit irritating as it can casually stroll up, knock you flat on your butt and proceed to fire ten thousand missiles at you in an unevading slurry of missiles that leaves a literal dent in the ground.”) Perhaps before implementing such a crippling change you actually balance the dungeons? They’re still a mess. Yes, elite players can get through them but why cater to a handful of players when you designed GW2 to appeal to casuals in the first place? Newbies can’t run story mode to earn gear that will aid them in running explorable modes, and if they don’t have a guild with elite PvE players they won’t find a group because PUGs will NOT take the time to educate them or “carry” them.

This change is only punishing the casuals and as someone else pointed out, I feel like it was implemented before the adjustments to force players with less skill to buy revive orbs which is treading into “B2P” territory. Sure, you can make the argument that players need to suck it up and learn to play, but HOW are they going to learn if they can’t run back somehow during a fight? When I was new to dungeons the WP system helped because I could consider what went wrong if I died, then run back and try a different tactic until I fully understood the mechanics (very similar to new guilds running raids in WoW, however in GW2 pugs and more casual guilds WILL NOT have the patience to do this in dungeons if they have to pay high repairs and get garbage blues for rewards, and to be perfectly honest I switched to GW2 to get away from a strict raid environment where I had to dedicate 4 hrs of my nights to a game).

So, TL;DR:
Fix mechanics and balance the dungeon before implementing such a change so that they are a FUN challenge, not a grind/chore.