Showing Posts For Sibenice.5298:
Most of the time my fps is just fine on high settings. 45-60 depending on the traffic around me.
About one in five log ins, though, I will be stuck at 9 or 14 fps and it doesn’t fix itself until I re log (sometimes it takes multiple tries). Once I do get the fps back up to normal I have no issues.
I was wondering if there was anything I could do about this because it’s annoying having to restart the game sometimes 5+ times just to get my fps to not be unbearable.
oh they do? how are the exchange rates?
i do not know since i do not play them long enough.
Allods’ was pretty awful. Granted, it’s been a couple years since played but it was basically a russion version of your average korean mmo so you only got to be the best through the store or like decades of grinding. I’m almost not exaggerating there…. Only reason I played it because it has the most fun caster class I’ve ever played (imo) but you can only level things so many times before you get bored. :P
Rift was an item at a set price so it was basically 1 for 1 of the store currency. That one was quite fair, imo. Especially since often people would be selling in bulk and you could catch them for 800-900 gold. Granted they are at a set price that’s relatively high so that does make a difference.
As for Neverwinter. Couldn’t tell you. Didn’t play the game long enough to gauge pricing especially since they had a third currency.
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please tell me which other games lets you to use in game gold to buy cash shop currencies?
Off the top of my head… Neverwinter, Rift and Allods online.
I won’t comment about the Trinity because that’s opinion and that’s cool. But WoW raids are no more difficult than GW2’s explorable mode dungeons EXCEPT for the logistical element of having more people involved. More people means more room for kittenup and more effort required to organize and control them. That has little to do with the content itself, but is an artificial inflation of difficulty based on numbers of participants.
Try organizing an outing with three friends and then try it with thirty. Where you’re going and what you’re doing is irrelevant to the difficulty of the task. It’s the numbers of participants that makes the task hard.
And so far as the content goes, all raids eventually end up on farm mode once the dance steps have been learned and disseminated. That means they are done on autopilot, and usually with a kittenton of addons acting as crutches to make it even easier. Sure, explorables are farmed now too, but I was around when people first started running them and the typical reaction from players at the time was horror. Even story modes were responsible for continuous wipes UNTIL people learned the dance steps.
Explorables are simply a concise version of raids, but with the arbitrary participant difficulty multiplier removed. And good riddance. I’ve had my fill of listening to 20 whiny children, throwing hissy fits over losing out on loot rolls.
Sigh, I dislike people like you. You mention you won’t comment on something because it’s an opinion and then you proceed to fill your post with opinions and uninformed bias.
The numbers thing is not the only thing that makes WoW raids challenging. In fact, there are some cases where the tuning for the 10m raids actually make them more challenging than the 25m versions so that should say enough there. While it is harder to get 25 people together than 5 or 10 that’s irrelevant to the content. If all it took was getting the people together and bashing your face against it then far more 25m guilds would have cleared the content completely on heroic instead of the 0.78% (that’s of raiding guilds, mind you. That doesn’t even count the casual player base) that have.
Yes, eventually all bosses end up on farm because over time you get better at the dynamic mechanics (these are the ones that wipe raids, not the static, predictable annoyances… well…. usually…) and the extra gear helps with over-powering some of the more difficult parts. It’s a soft gating for guilds so that more people have a chance to see and complete the content. Not to mention, even the top guilds still wipe on heroic boss farm. We saw both the number one and number five guild (and these guys did a few times before they even got to the hardest boss) wipe during blizzcon.
Also, the addon thing. Sighs. Addons cannot do anything that you do not already have access to via the game’s UI. If they do, they get broken (and they usually take care of these pretty kitten quickly). The only things addons do are take the information you already have and change it to suit the way you play. That’s it! For example, I have an addon that tracks my moonkin DoTs. It places them more centrally and changes it from an icon with a number to a bar with a number. But that’s already information I have. Same with the boss mods, the information’s already there. Things happen on intervals and you don’t want to use a boss mod? There’s a built in timer in game. Start it, keep an eye on it. Heavy damage event that people need to keep an eye out for? Bosses always call it out. You can just use addons to make the call out what you want it to be so you notice it better. You can call them a crutch all you’d like but I can, and have in the past, heroic raided without them and did just fine. I just don’t like when most of my dps information is way up at the top of my screen. :P
Also, this right here “And good riddance. I’ve had my fill of listening to 20 whiny children, throwing hissy fits over losing out on loot rolls.” tells me that you never raided seriously. Serious guilds do not roll for loot, nor do they keep people around who kitten about not getting pieces over other people in raid. Real raiders understand that a piece of loot going to someone in the raid that benefits from it will help the entire raid even if it means you don’t get the OMG SHINY right then.
Not to mention, as I’ve been raiding, I’ve noticed a quality increase in the mechanics of boss fights. And, interestingly enough, it was actually stated by a dev that this was because boss mods allowed them to put in more complicated mechanics. (don’t make me find this as it was at least a couple years ago)
Now, I’m not going to try to compare games because, as stated, it’s hard to compare 5m content to 25m content. But I do believe that GW2 would benefit from expanding up to at least 10m.
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Drawing rational cause and effect scenarios relates to the sky falling? Hyperbole much?
Sure, it’d be a hyperbole if the scenario was rational. But, it’s not. That’s why I called you chicken little.
Lots of people zerg>some people don’t like zerg>zerg killing the game and it’s somehow the fault of waypoints is not exactly a rational chain of events unless you have some sort of proof to back it up, sorry.
I’m not a big fan of herd play. However, attributing the tendency of players to play in herds solely to the existence of waypoints seems like a stretch.
Herd play is fostered by the developer, whose approach to new content is the herd event of the week. Herd play is fostered by the developer, whose approach to BiS weapons and armor is crafting, requiring some materials that drop only in meta events, temples and from keep lords in Wv. Herd play is fostered by the developer, whose approach to rewards involves limiting where they can best be obtained.
Just quoting this for emphasis as he said what I was going to already.
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Perhaps you do not comprehend what you are writing?
Your essential take on it is “No matter what you do, people are going to zerg, so why try at all…IT’s too hard! Don’t complain, don’t rock the boat! Let’s just hug and sing kum ba yah”
We aren’t devs. We aren’t fixing or implementing anything here. We are discussing it. If you can’t add anything to the discussion except " Can’t be done, nope sorry, too hard, why try" the arguments you produce are just extraneous.
The only thing parallel between WoW and GW2 currently is pandering to the lowest common denominator of the player population. I left when they started introducing welfare epics and lfr. I can also see how flying mounts everywhere trivialize their game world.
The fact is, it would be hard for the population to swallow removing some wp’s. But should it be done for the overall health of the game in the long run? Probably.
lol, I don’t have numbers. This is a forum. If people can’t or won’t recognize that most of what people say is opinion, then I don’t know what to say. I didn’t use hard numbers because I don’t have them. Just anecdotal evidence from forum posters, box sales declining, the number of new players coming in and staying from my experience in the game world, the articles being written by gaming websites, and marked decrease of interaction across all forms of media for GW2.
What do new players see when coming into the game world? Zerg trains. What do they see when they move past the starter zones on all but the most popular servers? Empty seeming zones. What does this tell the new adopter of GW2? The game play is the zerg train. Go to wubwub? zerg train. Who stays? people willing to adopt the zerg train and it’s play style. Think that’s a lot of players? dunno, doesn’t seem like it with the sales figures that we know of and the reports from lower population servers.
Fixing the problem needs to start somewhere, before all the game has left is zergers. WP’s can be a start of the discussion.
Or we can just sit around and twiddle our thumbs.
Yes, no matter what they do, people will zerg. But no where did I say they shouldn’t try to do anything about it. Nor did I say it was too hard. I simply believe that removing conveniences from the average player is not the correct way to go about it because it doesn’t fix the problem.
If you don’t have numbers you shouldn’t state something as fact. “Well…there’s one reason.” If you can’t back it up, it’s not a reason so don’t try to act like it is. It just makes you look ignorant. Now, don’t try to mix this point up either, I’m not saying it’s not a problem and could potentially be a reason for a decline. I just don’t like when people get hit on the head with an apple and decide the sky is falling without getting any proof. This is something you don’t like, and I’m sure there are others as well but none of us know if it’s something the majority of people don’t like, nor do we know if it’s something that lots of people have left over.
Also, as someone who is relatively new to this game (but has been MMOing for a decade and a half or so) I’ve got a level 20 and multiple other characters out of the starter zone and yesterday is the first day since I started that I’ve seen one. I’ve also been trying to take it slow, explore and enjoy the story because I’ve got my “hardcore” fix in another game currently. I really don’t think it’s as bad as you think. Especially since I made sure I picked a higher pop server.
It’s going to take a developer to stand in the face of players like this and build a world where travel matters, leaving them with their jaw hanging open in disbelief. Only then will they see that it’s actually better for them.
Actually, it’s just a matter of a differing of opinion in what some people prefer in a game over others. A huge amazing world may be extremely important to some while it may be irrelevant to others. That’s why games compromise and put in the world and the ability to walk around and explore it but also add travel options for those who don’t care and just want to hit things with fire. There’s no “better for them” in this case and if you try to impose your way onto other people you will only scare them away.
Where did I say anything was hard? O.o
Your reading comprehension confuses me.
There’s also a large difference between fundamentally disagreeing and realizing that something is never going to happen and disregarding. This like the the people who jump on the WoW forums and ask for flying mounts to be taken away. Travel convenience that’s been in the game for the majority of the game’s lifespan, lots of people like/utilize it, it’s not going anywhere and there would be a far larger outcry from the people who like it than the people who are trying to get it taken out. Pretty parallel. :P
They’ll find another way to zerg. The people who try to maximize the amount of whatever game item you need lots of will find a way to do so, regardless. This has been a thing since the first games came out. I’ve seen it in every game I’ve played, including other games that have similar event things that don’t have the same travel system. Removing some way points won’t really solve the problem. Also, I’d love to see some numbers backing up your conclusion that zerg trains are part of the reason the game is losing people. I really dislike when people go “OMG, game is dying because of this thing I don’t like!!!” without any substantial proof.
Oh, also; “This guy I knew quit the game because of them” isn’t proof.
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You would be right if I compared his play time to mine…but I didn’t. What I am saying is….The amount of time you have to play doesn’t matter to me. It’s not a factor, period.
If you don’t have enough time to play a game…why do I care? It has nothing to do with anything.
Why not remove some waypoints? Because then everyone’s precious zerg train takes a hit. That’s really why people don’t want waypoints removed.
I was more referring to the “These players caused the rise of microtransactions, gold sellers, and rise of the cash shops in games.” part of what you said. You’re blaming this guy for things you dislike in MMOs now because he wants to spend the time he has playing the game and not walking through it. That is what made you come off as elitist. You might have had a point if he were using it as a reason to remove things and make things easier, but he’s not. He’s just wants it to stay as it is and as it has been.
Also, I’m fairly new to the game and encountered a zerg train for the first time yesterday. I was mildly disappointed that I didn’t make it to the boss mob in time to get a hit or two in but I was happy enough to continue killing bandits in the cave like I was. It’s whatever to me. People in every game I’ve played (and there’s been a lot) have found some way to use what’s around them to maximize what they can get from things. That’s not going to change if they knock off a few way points. People will find a different way to do things because the type of people who like to zerg will do so and they have every right to. Just like people have every right to walk everywhere and people have every right to teleport using the system already in game.
Trying to take something away from any of those people will upset far more than it will make happy. It also won’t remove all those things you mentioned. In fact, taking away conveniences is usually what causes more people to gravitate towards those.
Oh…one of the “I got a life” elites. Don’t have the time to invest in an MMO? I don’t care. The lowest common denominator of gaming.
Give it to me now, cause I “got a life”. These players caused the rise of microtransactions, gold sellers, and rise of the cash shops in games. The faster a mmo can get rid of these types of players, the better.
Sorry, but you’re the one that’s coming off as elite here. “Sorry you don’t have as much time to play as I do but suck it up because I’m the right one to be playing this game anyways”. Yeah, that makes you sound great. rollseyes
I’m one of those people that has hours upon hours to play and I’m all for way points. Let people play the game. Walking to your destination the entire time isn’t playing it, it’s wasting time. I’d much prefer to spend my time killing/gathering/questing/etc than walking and I have time to kill. Others disagree and enjoy the walking, that’s fine. I’m not clamoring for their walking abilities to be taken away.