I’ve skimmed the thread some bit (was reading properly first but there’s just SO MUCH) and many of the points I want to make have been brought up.
But I’ll iterate those I find most important.
- Consequences for failure should be tangible. Right now the “invasions” going on are just temporary champ farms. If anything it’d make more sense if the battle wasn’t against the literal clock but rather against slowly incoming re-inforcements. So, leaving a reagion be would fill it to a set max number of invaders but it’s possible to whittle the invasion down eventually (shouldn’t take long seeing as there tend to be a whole bunch of people at every invasion). And have the invasion spawn close to usable NPC’s so that there’s some extra incentive to kill invaders and free the NPC’s. The timed shenanigans make no sense at the moment and those who actually want to get the events done look on champ farmers with some dislike.
- Tying into previous point, consequences of failure for killing dragons. Kralkatorrik could start roaming the reagion if undefeated. Same with Tequatl and Claw of Jormag. There needs to be a more tangible reason for why they should be defeated, apart from fancy loot. It would also make more sense if there wasn’t a timer and the dragons were more mobile than just being stationary at just one spot. They can fly, they should occasionally take off and do strafe runs!
- It would be very nice if the centaurs and charr/human separatist factions could get their own living stories so that the current events could be resolved. The centaurs could move on after a too big defeat (even though their head mage guy has been killed an extreme number of times already) but might come back later on for revenge. Or the status could go into something like between humans and charr, a very fragile peace treaty with rebels. The charr and human separatists could get quelled but a staged conspiracy event could reignate that in a future update, same with eventual centaur separatists.
Using already existing conflicts in LW/LS would be nice, so that one actually feels like there was some progress done, doing all those renown hearts and dynamic events (although there’s many dynamic events that stand on their own just fine
).
I’d also like to add something else that already has been said; two week frquency is too high, Scarlet seems a bit like a Mary Sue (no sylvari is even over the age of 30!) and the rewards should rather be usable items than minis and backpacks (I guess skins for armor and/or weapons could work too if not given actual items).
I have studied game design for three years so I could write a design document for you but sadly, I do not have the time (nor the knowledge of your future plans and inner workings so…). Thanks for the opportunity to give some feedback!