Showing Posts For Sigilscrye.1459:

Constant Client Freeze, Tried so many things

in Account & Technical Support

Posted by: Sigilscrye.1459

Sigilscrye.1459

I’m glad I’m not the only one having this problem. I just hope it gets fixed.
Same issue everyone else is having, the client will randomly freeze up as if the video is trying to reset and I’ll be forced to end task the client due to not responding. I’ve done most of the above fixes trying to pinpoint the problem without much success.
Running Windows 8.1 with a NVIDIA GeForce GTX 660.

Rifle Turret Bug

in Bugs: Game, Forum, Website

Posted by: Sigilscrye.1459

Sigilscrye.1459

Anyone else noticing that the rifle turret will stop firing or auto-targeting after an overcharge?

I was in the cursed shore earlier today and had it happen on several occasions, is this a common problem or something that is more recent?

Rifle Turret Bug

in Bugs: Game, Forum, Website

Posted by: Sigilscrye.1459

Sigilscrye.1459

It seems the rifle turret is getting stuck after an overcharge and will no longer auto target or fire at new mobs that enter its range.

Location where bug noticed: Cursed Shore
Repeatable: Yes

Turret nerf thoughts and criticism.

in Engineer

Posted by: Sigilscrye.1459

Sigilscrye.1459

Okay at this point I think it’s a given that Anet isn’t going to change turrets back to the way they used to be. Worse, most of the traits that currently affect turrets aren’t all that useful anymore given their current squishy state. Personally, I feel that new traits that will reduce the recharge time of turrets, or increase their health, or even confer 6 secs of invulnerability to a turret before causing a forced detonation would bring them more in line with similar existing trait skills that already exist for other classes . Also, since turrets can be affected by conditions and crits now they should also be affected by heals and buffs imo, or at the very least make it so that the healing turret can repair existing turrets within it’s area of effect.

Alternatively, changing the skills granted by the tool kit would also go along way towards making turrets viable again. It would make for an interesting mechanic if the wrench could be used to ‘buff’ an existing turret with various effects, or if the gear shield could be used to nullify damage to a turret for a short duration or though an aegis like effect. Box of Nails is just bad all around and I would love to see it replaced with something more useful … say a skill that would allow us to avoid some aoe damage by giving our turrets some short term mobility. Back in the original guild wars I always ran with Summon Spirit on my ritualist because it was the only skill that let me avoid aoe damage and I would love to see something similar here. Lets face it, the tool kit is the most useless kit we have and it could use a serious overhaul.

Retribution - Champion Risen Plaguebearer

in Personal Story

Posted by: Sigilscrye.1459

Sigilscrye.1459

Horray! I just got owned by this mob four times now. I feel everyone’s pain. NPCs die in seconds, resets like crazy when I try to run away from the constant locust spawns, and trying to hand back and just shoot him with my short bow isn’t getting me very far. Definitely needs to be fixed.