Showing Posts For Silent Node.6251:

Share the combo you like to use

in Elementalist

Posted by: Silent Node.6251

Silent Node.6251

Post and share what chain/combo skill with different weapon combination. State the situation/place to use this chain/combo. And will be best to have some comment with them too. Hopefully we can all learn from each others’ chain and become stronger:

Okay I will start with my Dagger/dagger chain/combo:
Situation: farming/dungeon/ Ruins of Orr/ facing big group of mob….
prepareation: perferable with good defensive armor/rune/sigil+triat

Lighting 4325->fire32(slowly back off)5(cast instant skill while channeling)4->earth34(dodge back)52->water smash all button for heal+chill (usually foe die before this, can skip if you are in good health)-> repeat back to lighting and target next group

Comment/Detail:
Lighting 4(charge toward your target within 1200 radius)3(instant cast while charging forward) 2(weaken your target) 5 aeo (knock foes back down)->(you should have gain aggro of a group and now they are either stun or knock down on floor)

fire3(charge in again toward your target who is KD)2 (cone aoe burning+physical damage while you slowly back off and converge your foes-> 5 (another cone aoe insane physical damage toward burning foes)->4(aoe fire ring field burn and last 6s)

->earth3 (pull yourself toward your target and immobilize them, good skill for foe who are trying to run away, also a combo finisher get you fire aura)4(another finisher get you 3xmight, that also does aoe circle KD)->dodge backward->5(another finisher with 3x might , aoe damage with cripple and bleed, hugh 360 radius but long 3.25 charge time<-that’s why you do aoe kd and dodge back before you pull this, might also cast some instant skill for additional damage or protection while channeling)->2(finish off foe group around you when you channeling)

Final thought:
This chain is great for lazy person like me coz you are in semi melee range so save me a lot of time cleaning up loots. After the earth chain finish and if the hp is low then attune to water for arua/chil+heal. If the hp is not critical then I attune to lighting again and drag the half dead foe to the new group and aoe them together. I love ride lighting coz it save me a lot of time walking around finding foe(it’s a chao on field and this skill will auto target who ever is still alive for you, can even target foe that are on your back that you cannot see on screen). The other lighting skills are all great coz they shield you from damage by weaken,stun, KD them and give a bit time for all the foe you aggro to gather before you start up the fire party again .. LOL

(edited by Moderator)

actual cast time of each spell?

in Elementalist

Posted by: Silent Node.6251

Silent Node.6251

It’s is kind of confusing since there are cast time and also channeling time.
I have being searching around to see if any topic related to this but so far no luck

I start to noticing this since some of the spell have no cast time indicated on tool tip but have animation when I use it(dagger:updraft, aura,ride the lighting..etc) while other skill have cast time=channeling time+time the skill actually start to damage(drake breath, cone of cold.churning earth….etc) And even the skill that have cast time indicate on tool tip sometimes the number doesn’t reflect to actual time when I cast the spell?

Does anyone have better idea how the actual cast time is calculated(actual time= start to finish of the spell so the next spell can be cast)? and for those skill that doesn’t have cast time on tool tip but do have animation how do I figure out the actual cast time? Are there any table that have more detailed information of all cast time/channeling time so I don’t need to pull out my stop watch and test every single one of them?

Huge greatsword buff

in Ranger

Posted by: Silent Node.6251

Silent Node.6251

The greatsword got buffed, great, but compare to sword+torch. IMO I will still prefer sword. Sword have bigger key 1 aoe radius(400 ) 2 and 3 for dodge skill, faster attacking speed and advantage of one extra sigil on offhand. GS aoe key 1 is small and 2 have aoe but have to wait for CD ..3 yes you can approaching foes faster but why not just use torch 4 throw it so you can burn foe before you even get there. …So the main advantage is only the key 1 chain dodge and 4 counter and 5 stun. Sound like a weapon bad for aoe but good for boss fight. Well most boss immune to stun, and 1and 4 dodge can easily replace by sword 23 …And let me remind you again the advantage of fast attacking speed, faster attacking equal higher porc chance of combo(regen protection all the good stuff and no CD limit) and I also notice every melee hit will kind of stun and slow down moving/casting of your target(in the end you survive better that way) !!! So in term of aoe, boss fight, survival, think sword is still a better choice(although sometime that sword auto chain throw me to some no man’s land ><)

Superior rune of the monk bugged?

in Bugs: Game, Forum, Website

Posted by: Silent Node.6251

Silent Node.6251

Not sure if this is a bug/ or maybe just that I am not lucky enough to see it proc

The other day I was testing
5% chance to gain health when hit (Cooldown: 10s) that come with superior rune of the monk

At first I was just want to see how much it heal but it just never trigger the healing( being hit like 50+ time

Does anyone ever see this passive skill kick in and heal? and how much do you see it heal?