Showing Highly Rated Posts By Silhouette.5631:

hey Guardians what wep you want next?

in Guardian

Posted by: Silhouette.5631

Silhouette.5631

HOW ABOUT A SHIELD?!

Prioritize condition removal

in Profession Balance

Posted by: Silhouette.5631

Silhouette.5631

Its a small idea that would effect every class. As of right now we have a few traits/skills that effect Specific conditions, usually ones that are related to one another, like cripple and weakness(fleet of foot), or bleeding burning and poison( Pain Response). Well…why not all of them? Every ability has a purpose, why not designate which conditions it removes first to suit that purpose, or atleast its theme. Any skill used for survival should first target damaging conditions, and any skill aimed at preparing the character for an offensive measure should first get rid of anything hindering them from damaging their target.
Examples
Signet of agility: Prioritize Cripple
Purifying Ribbon: Prioritize Poison
Purging Flame: Prioritize Chill, then Burning, then Bleed,
Absolute Resolve: Prioritize fear, then Weakness

It doesn’t have to be every skill or trait, it doesn’t have to be more than one condition it prioritizes (or they could all have a list of priorities). But I believe this would add a serious degree of depth to condition removal that we do not currently have, and get it to work more often to the advantage of the player using it, rather than picking the last applied condition and just going with it.

Edit: I realize doing this in an attempt to balance conditions would be a massive undertaking, but im sure every player reading this probably has a skill/trait in mind and an optinion on what condition it should remove above all others. Im also fairly confident theyll be posting them by the time Im done typing this.

Double edit: The “intelligence” of a condition removal could also be factored into how strong it is. Having a move that randomly removes conditions would remove more than one that specifily targets something that would be deadly to your build (such as weakness). Or it could even be gone a step further and have skills that are reactive to your current state, taking out the condition that would do the most damage(like stacks of bleed), or maybe taking out ones that are most interfearing with what boons you have. (removing poison if you have regen, or weakness if you have might), making them more useful reguardless of the fact that they are removing less

(edited by Silhouette.5631)