Showing Posts For Silver Brown Redmoon.4368:
Alyda Jinx
proud wielder of incinerators, lyss, ilya, whisperblade, jormag’s breath, and aether
are that two legendary you’re wielding?
hi. I have done AC dungeon for a while. have full power/toughness/vitality gear + staff with the same stats.
I am working on dagger/focus.
Which rings etc do you use + rune?
Honestly, IMO, Power precision and crit damage. Its what I roll with. It is completely unforgiving though. But if you run deception skills it gives you some leverage. I mean I have absolutely no vitality or toughness in my armor/weapon build and 10k health total and I will run at the front of my zerg in WvW and dive in with dagger storm and run right through the enemy zerg and still be alive to kite them from the rear. Your going to be squishy as a thief no matter what, so why not max your damage output?
I was thinking about that. I will give it a shot:)
yeah true. It is meant for wvw soloing. power/toughness/vitlity seems the best because toughness turns into power right or am i mistaken? and precision/power/critical chance might do to, if I will still be squishy with my vitality build. any players have experience with these build?
nice video. but I don’t really find your enemies skilled, but you know what your doing. thats good.
Hi. My thief is almost level 80 and I have been thinking about the gameplay. High burst damage is always fun but I don’t want to be a 2shot kill, even though I know that the the class is squishy.
My gameplay will be go in stealth whenever it’s possible with the spells and regenerate vitality. maybe with a rune that fits it well.
The armor stats I was thinking about are:
POWER/precision/condition damage
PRECISION/vitality/healing power
precision/POWER/critical chance
POWER/toughness/vitality
I’m a EU player. depends the time I might come
thanks guys. good explained:D
Hello. I am trying to make a build with vit/hp/cd stats on the armor, with the rune of undead(toughness+condition damage.) I wonder if this will be enough toughness now my vitality will be high, when my set is complete.
I was thinking about comparing this build with regeneration. (death shroud) and focus has a regeneration spell to + wells. My idea of this build is to be able, of surviving and dealing condition damage.
Did anybody ever try this build? Feel free to give me advice.
Hi! I’ve just finished my first serious video and I’d like to share it with you guys.
Hope you enjoy it
nice video. i like
share ur gamestyle?
An ever-lasting process I got going on here..
Basically, since launch, I’ve been slowly trying to get him to look like a Priest of Grenth..
I’ve gotten the head and shoulder pieces but have been out of luck in the other areas. I did have the chest piece at one point but didn’t recognized it and threw it out.. T-TAlso having issues with the colours.. can’t figure out the right green or black, but I’m pretty sure I have the right grey.. somewhere..
where did you get the shoulders?
hi. I would like to be invited for the chat.
player name = Unidentified Power
Human is always best.
And I bet your jelly now if you didn’t get costumes….
Granted I’ll be kitten if I give Anet another penny before they rehaul this class.
hi. which armor is this? thanks
Your problem is highlighted in your own post. You say that a thief can kill you if you don’t dodge or use the right skills.
That’s the point. You have to dodge and use the right skills.
There are thieves that complain about their lack of survivability I’m sure.
Necromancer is far from being underpowered. I see two big problems that affect our class. One is with the traits, the other is with certain utility skills.
1.) Necromancer Traitlines: They’re bad. Really, really bad. Almost every line includes at least one minor trait that either contradicts the playstyle encouraged by the major traits or is of questionable use to begin with:
Spite – Death into Life, Siphoned Power
Curses – Target the Weak
Death – Arguably all of them, since the last one forces you to focus on power.
Blood – Vampiric. It doesn’t go against the theme of Blood Magic, but it’s a terrible trait.
Soul Reaping – This one actually has good minor traits.Then of course we have certain major traits that don’t do a whole lot for us:
Spite – Spiteful Talisman (bugged, last I heard), Signet Mastery (not strong enough, since it doesn’t let us keep passive effects), Signet Power (lackluster, especially since most of our active effects are situational anyway), Chill of Death (no boon removal, last I heard), Axe Training (inferior to Close to Death in almost every case).
Curses – Reaper’s Precision (LF gain is too low or chance on crit is too low), Banshee’s Wail (not quite strong enough, IMO. Also why is it in Curses?), Withering Precision (probably inferior to Lingering Curse for most people putting 30 points in Curses).
Death – Spiteful Vigor (not strong enough for a master trait, was probably great back when retaliation was stronger), Reaper’s Protection (cooldown is way too long, especially since half the time it doesn’t fear the opponent anyway), Death Nova (poison fields aren’t very good, even if minions worked), Necromantic Corruption (boon removing minion attacks?).
Blood – Vampiric Precision (siphon is too small), Bloodthirst (siphoning isn’t strong enough even with this trait)
Soul Reaping – Fear of Death (bugged last I tried it, radius seems tiny, really long cooldown), Mark of Revival (fear duration too short to get a revive off), Decaying Swarm (in what way is a locus swarm helpful at 25% health?)
2.) Utility Skills: Some of them are really great. Others are questionable or just terrible. Corrosive Poison Cloud is fairly weak, all of the minions need better active skills (the AI is another matter entirely, but even if it worked the minion actives would be too weak), Signet of Spite is a waste of a slot, Signet of the Locust needs a stronger active or a shorter cooldown, Spectral Armor has a huge cooldown, and Spectral Wall is bugged and has a tiny combo field.
Even with the problems I outlined above, I feel the Necromancer is a competitive class. In WvW the focus is not on 1v1s or duels, but on team fights. Wells and marks excel there. 1v1s and duels are more common in sPvP or tPvP. It’s all about making sure your build is right for the situation and making sure you use your skills and dodge rolls effectively.
Another thing I’ve personally started to do is use gear that mixes power and condition damage. I wish there was power, condition damage, and toughness on gear. Precision is good too, but you don’t need a ton of it. Power really makes deathshroud shine, and all that damage coupled with bleeds and poison damage makes for some impressive kills.
………….
First of all, thanks for your comment. It is really helpful. but i do disagree with you. Necromancer does not only exist of wells and marks and team play. what if I, would like to shine with a necromancer as class and be able to beat 1vs2 in combat. that can only happen if i use my elite spell, but what if it’s on cooldown.
I just feel underpowered. Elementalist: if the player is well known about the necromancer spells, he/she will use aoe spell/ lightning spell to knock me down and water spell for the healing. keep repeating that and the necromancer is chanceless.
Im working on power/crit/condition gear + superior rune of the eagle (critical rune)
on the trait im still thinking about. I do agree with you about the trait, death shroud is not really effective and allot more traitsDude, no one should be able to win a 2v1, this is the very definition of overpower! (ofc i’m assuming that all players have the same level of ability) .
ok dude
Necro is my fav class to play in WvW. Heavy conditions build + epidemic = chaos.
Hi, thanks for your comment.
Do you have a necromancer only for that? After a while it will get boring.
Your problem is highlighted in your own post. You say that a thief can kill you if you don’t dodge or use the right skills.
That’s the point. You have to dodge and use the right skills.
There are thieves that complain about their lack of survivability I’m sure.
Necromancer is far from being underpowered. I see two big problems that affect our class. One is with the traits, the other is with certain utility skills.
1.) Necromancer Traitlines: They’re bad. Really, really bad. Almost every line includes at least one minor trait that either contradicts the playstyle encouraged by the major traits or is of questionable use to begin with:
Spite – Death into Life, Siphoned Power
Curses – Target the Weak
Death – Arguably all of them, since the last one forces you to focus on power.
Blood – Vampiric. It doesn’t go against the theme of Blood Magic, but it’s a terrible trait.
Soul Reaping – This one actually has good minor traits.Then of course we have certain major traits that don’t do a whole lot for us:
Spite – Spiteful Talisman (bugged, last I heard), Signet Mastery (not strong enough, since it doesn’t let us keep passive effects), Signet Power (lackluster, especially since most of our active effects are situational anyway), Chill of Death (no boon removal, last I heard), Axe Training (inferior to Close to Death in almost every case).
Curses – Reaper’s Precision (LF gain is too low or chance on crit is too low), Banshee’s Wail (not quite strong enough, IMO. Also why is it in Curses?), Withering Precision (probably inferior to Lingering Curse for most people putting 30 points in Curses).
Death – Spiteful Vigor (not strong enough for a master trait, was probably great back when retaliation was stronger), Reaper’s Protection (cooldown is way too long, especially since half the time it doesn’t fear the opponent anyway), Death Nova (poison fields aren’t very good, even if minions worked), Necromantic Corruption (boon removing minion attacks?).
Blood – Vampiric Precision (siphon is too small), Bloodthirst (siphoning isn’t strong enough even with this trait)
Soul Reaping – Fear of Death (bugged last I tried it, radius seems tiny, really long cooldown), Mark of Revival (fear duration too short to get a revive off), Decaying Swarm (in what way is a locus swarm helpful at 25% health?)
2.) Utility Skills: Some of them are really great. Others are questionable or just terrible. Corrosive Poison Cloud is fairly weak, all of the minions need better active skills (the AI is another matter entirely, but even if it worked the minion actives would be too weak), Signet of Spite is a waste of a slot, Signet of the Locust needs a stronger active or a shorter cooldown, Spectral Armor has a huge cooldown, and Spectral Wall is bugged and has a tiny combo field.
Even with the problems I outlined above, I feel the Necromancer is a competitive class. In WvW the focus is not on 1v1s or duels, but on team fights. Wells and marks excel there. 1v1s and duels are more common in sPvP or tPvP. It’s all about making sure your build is right for the situation and making sure you use your skills and dodge rolls effectively.
Another thing I’ve personally started to do is use gear that mixes power and condition damage. I wish there was power, condition damage, and toughness on gear. Precision is good too, but you don’t need a ton of it. Power really makes deathshroud shine, and all that damage coupled with bleeds and poison damage makes for some impressive kills.
………….
First of all, thanks for your comment. It is really helpful. but i do disagree with you. Necromancer does not only exist of wells and marks and team play. what if I, would like to shine with a necromancer as class and be able to beat 1vs2 in combat. that can only happen if i use my elite spell, but what if it’s on cooldown.
I just feel underpowered. Elementalist: if the player is well known about the necromancer spells, he/she will use aoe spell/ lightning spell to knock me down and water spell for the healing. keep repeating that and the necromancer is chanceless.
Im working on power/crit/condition gear + superior rune of the eagle (critical rune)
on the trait im still thinking about. I do agree with you about the trait, death shroud is not really effective and allot more traits
Hello Players,
I have been playing the necromancer for a while, that means I’m good geared for World vs World. I like to meet some enemies and do 1vs1 pvp or duel’s. I am not a bad pvp’er, but if your going against a skilled class, they will win.
‘’because not they are overpowered, the class necromancer is underpowered’’ I really find it annoying. We all see it and I feel like this is waist of time, I put in my character.
The thief can kill me quick if i don’t dodge or use the right spells. so if the thief class should be overpowered, why not nerf it? because it simply not overpowered. This is a example and not saying that is the only class.
I know there are diffrent’s build to adept for wvw, Let’s not put the view on that and focus on how necromancer is underpowered, against the other classes.
What is your opinion about the necromancer pvp in wvw?