Showing Posts For Silverbane.6905:
hugs rizzo and hugs blacklight
yeah, its exactly that. as a small guild, i never expected, desired or demanded i get the self same level of rewards.
tis like the diference between getting the 5 man discoball of dancing as a reward, and the 50 man table of yummy Buff Food.
i, and many like me, are at the size where we would receve the 5 man discoball rewards. if we had the 50 members to get the 50man table of yumminess, we would deserve it, and go get it.
we cant even get started… becasue i would bet that many a guild is now heamoraging members faster than garfield goes through lasagna (just check that packaging, garfield old boy)
telling players that ‘its fine to join in, you will still get personal rewards’ may be fine. but lets face it. humans are a greedy grasping bunch when it comes to lootz. if its there, we wants it. like golum and his ring. offer the average player the option between… 1) sticking with friends and taking the slow path and 2) jumping ship like a polititian at election time and joining the winning side (ie, the big guild) they will mostly choose 2. after you play a fair few multiplayer games, you learn to smell the way the wind is blowing.
as to the grumble that ‘if just any size guild could spawn these events, the world would be over run with them everywhere’ where does it say they can be spawned anywhere? also, who in their right mind would spawn a lvl max event in the newbie suburbs? thats like letting a starving wolf out in the sheeple pen, becasue while those with the lvl 80 chars are tuned down, their gear and skills and personal skill will allow them to live, while the fodder, ah i mean the new players, would be mown into the ground by what was spawnd…. unless of course, the spawning zones are only in the high lvl 80ish areas, or that spanwed pray are leveld down too, to the area they are spawned in?
there is a reason i (and others) sugested smaller content, less gated behind high wvw AoW tree. and why i (and maybe others) sugested that such small (say, a 1 man hunt) be spawnable in small amounts only in the new player starting zones. its free advertizing in a way. a 5 man guild spawns the 1 critter hunt, and some wildman appears and runs off into the new player starter zone..newbies see them, try to hit the guy. try to help, as they allways do (thanks to the wonderfull ‘nothing is personal’ setup so no one feels the need to jelously guard their mobs, nodes or events) and after the 5man guild captures the wildman, these new players find a letter telling them about what just happend. and usualy they will want more. roll out that recrutement sugestion and see where it then goes.
it was a wantastic oppotunity to not only give the big guilds their piece of the pie, but to also keep the little guilds out of the way with the smallest of hunts. but of course, as usual its all about quantity and not quality. story of this kitten world these days… #mutter…grumble#
if they make them guild only, and YOUR guild only…. how are you going to use that as a way to syphon off players from the little guilds, into your maga-corp guild?
(the reason they are open is that GW2 seems to want players to help eachother. after all, there is none of the wow mentality of ‘my kill’ or ‘my node’ or even ‘my loot’ here. just a bunch of players supposedly helping eachother out. while at the same time, the gating they are using is definately NOT friendly, chummy or helpfull. again with the confusing signals lol)
while i do agree, there should be some things that are for a guild and ONLY for that guild. those things should be much further down the unlock tree. more thing, smaller things, larger things. what most of us are asking for is different sizes, for differing sized guilds. so that there is something for everyone to do.
yes, but riddle, their left hand said ‘its cool, any guild can do it, given some time or a bit of gold’ and then their right hand admits in a dark back room (so to speak) ‘well gees, actualy once you get into it, you have to have 30+ people to actualy get anywhere, so realy its just for the biggest people to zerg tactic it’
generaly speaking.
this is what a lot of players are angry about. on the one hand they told everyone that even the small guilds could do it all, and then the other hand admits that even if a small guild can start it, they can never finish it unless they ether recrute like a mother (which will not be possable. after all what can these little guilds possably offer to them to make them join? real world cash? their daughters virtue? lol) to stand a chance of finishing
yes, as a little guild you can join in yeah so you get to do (some of the ) work and get a bone at the end of it. and watch as the big guild people get the shineys. thats realy realy fun now isnt it?
all the little guilds want, is to FEEL they are progressing, even if they never would reach the end. and not with Uber McMassive the borg collective guild of 400 players. but with UncleJoe’s little legue 10 man guild. because part of the premis of GW2 was that even the little guy had a place to play and have fun.
yes, but why SHOULD being in a mega guild be better?
by that logic, why have more than one guild per server? mean if bigger is better, why bother at all? why allow players to create guilds? after the first one or two i mean.
dont get me wrong. being in a large guild should have benefits. but so should being in a close knit group of players who know eachother. the benefits of being in a big guild should be different to being in a small guild. not mutualy exclusive.
large guilds are needed for the WvW setup right? someone earlier mentioned that smaller groups of less mega huge guilds were needed to work together to capture the forts and stuff.
while as the much smaller PvE focusted and non PvP centric guilds are mostly unable to keep and hold these places (and, if they are sensible, if they cant hold it, should leave it for the guys that can i certainly wouldnt consider trying to keep a fort if i knew my party was pants at it. i personaly sux bigtime at PvP so i dont take the spot from someone who might be good at it lol)
so by the logic that by not allowing the little guy a chance at a much smaller version of content, forcing them to join a mega guild…why have the ability to form guilds in the first place? just get a single Anet employee per server, to make a official guild and boom, they you go right? much nicer right, everyone marching in line with the bosses? sheesh.
also. why the frell would new content be only allowed for mega guilds? new stuff is supposed to be for everyone right? or did they suddently change their stance and decide that only the ‘worthy’ are allowed to see it? when did we fall back into world of raidcraft?
seems to me, that as usual (for an MMO) two camps but heads.
camp one, who loves to be in a large mob of players, who feel at home with 50+ players all vying for their spot in the sun, and camp 2, who prefers something a little more sedate.
now, most reasonable people here would agree yes, that while its not fair for large groups to be locked out of content for any reason, its IS fair for small groups to be forced out of content totaly, or forced out of it for a period of time?
see, it is NOT fair for ANYONE to be forced out of content. be they huge groups of 100+ members or tiny parties of 5 or so players. guild wars 2 was BUILT on the premis of NO ONE LEFT BEHIND! wasnt it?
im not here arguing where the content should have been gated. it realy should not have been gated at all. its much simple and easier to please a community as a WHOLE if you seperate sections up for consuming at various rates.
for example. your guild has 5-10 players consistanly on. you dont get the huge events in the wild, instead you could trigger a single man hunt over a starting area map. new players to the game can now SEE the small time events that being in a smaller group give you the ability to access. they can try helping you, be they your group or not. and like as not they will enjoy the small content.
on the flip side, your part of a 100 strong party. you get to take down multiple targets across more than 3 maps. you need to co-ordinate with voice talk and other group orientated tactics. many players in the area can see this happening, might help drive the targets one way or the other towards your hunters.
ether way, EVERYONE gets some fun. and i think that is one thing everyone is after. that ALL get the fun. too often we the players, have been sat there, relegated to watching kitten on you tube or seeing packs of zerging groups roll past us. and it leaves a sour taste in a persons mouth to know that, because it was designed to be this way, it should be this way ? afaik it was supposed to be different playing guildwars2.
i also do not think anyone from the smaller guilds WANTS everything handed to them. they are upset about being relegated again to the back of the pack. here, have a scrap of content? no we’re too lowly to deserve that right, we got less that 20 people on at one time right fellers? i thought that kind of community was left behind with the big guns that remain nameless…
the game is designed to be PvE centric, so therefor most of it is designed to be done by small partied of 5 or so and that is how it is. and while it IS fair that there be stuff for the big groups to do, why is it so hard to see where the little guys feelings get burned here? how can it harm the huge group if there is a nice, little event that the kiddies in the 5 mans can do, which gives them the warm fuzzies and all? infact, it keeps them from being underfoot, right? keep the simple small missions in the neowbie areas right, and the BIG stuff in the high level areas so whats so wrong with that?
Error 42:5:7:878:101 unable to login [merged]
in Account & Technical Support
Posted by: Silverbane.6905
which probably means that log in server is down but world servers are up XD
(in the same boat as everyone else)
time to play some forum games?
dont forget the part where you tab back to the game, to find your the only player next tot he blabbermouth at the consortium portal, your mail arrived, but it wasnt the map piece, it was a warning that there were more attacks, and your now several chunks behind everyone else….<chunk error occured> whoopse wrong game XD
have to agree tho. while ‘one time events’ are fun, they realy need to consider them a little more.
first of all..for goddess sake dont put them on when you are having free weekends! not only are you inviting crashes but inviting disaster. have a mini-event for froobie weekends. give them something interesting but less server heavey than one time world events.
make sure the one time events are a WEEK LONG event not just a 3-4 day thing. and you could always work in waves. waves of attackers. waves of quest batches. you made an event about the SEA of sorrows. use the TIDE dagnabit! a tide would have washed many things up at different times.
also. when using a battle type sceanariao remember. wars last ALL day. you siege a castle, it dont end in an hour. they start with the catapults and the battering rams, and it eventualy ends, after waves of attack-defend-attack to the point of ether the castle breaks out the hot oil and greek fire, or the battering rams break thru and you slaughter the defenders.
prolong the inevatble. add more waves. makes happier players ^^
oh, and you know whats realy nice? making us level 80 when we are in the main lions arch, then dumping us back to our pitiful levels (those of us that havent reachd the lofty levels of 80 yet, casue ya know…new players or low playtime) when we are told to ‘go here’ to continue the event…. sarcasme off
at least WARN players that ’if you leave the lions arch area, your boosted event levels will be lost. are you sure you wish to leave the area? yes / no ’
(edited by Silverbane.6905)