Showing Posts For Silverrey.2471:

Reanimator: Why don't you like it?

in Necromancer

Posted by: Silverrey.2471

Silverrey.2471

I just think they should have worked it so it would spawn, be responsive (which I would one day hope all minions will be), and go run up to your target and blow up like a bone minion (or a shattering illusion). How cool would that be if it spawned and now supplemented as a little bit of burst and a blast finisher?

Maybe a chance on hit to blow up? Can I get a button that just blows him up?

Honestly making them little rat bombs would fix many of peoples complaints I think. They would be around about as long as they are now but they would actually do something. Plus seeing a mob fall then an undead rat come crawling out of it to run screaming at one of their allies and explode would be really fun to watch. lol

P.S. Making the buggers be DEAD when they fall would be nice too. I just watched one get a full 10 bleed ticks after it hit zero….

(edited by Silverrey.2471)

Thoughts on a second DS

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Posted by: Silverrey.2471

Silverrey.2471

This is from another thread but that thread is getting a bit cluttered. (Sorry it isn’t letting me quote right now)

You can give death shroud more utility if you pick up some of the traits made for death shroud. However, the best ones are in a tree that give little benefit to conditionmancers.

I think you will find that power necros are a bit happier with death shroud than condition necros. This needs to be fixed, IMO.

There should be two different versions of death shroud. One tailored for power and one tailored for conditions.

Just give us power-based deathshroud form on F1 and a condition-based deathshroud form on F2.

This way conditionmancers will have a reason to use deathshroud and you can do things like remove Dark Path from their version (and give them something that makes more sense for a ranged caster) but keep it for power necros who can make good use of it.

My thought was that maybe the “f2” version could be closer to Plague Form. It could focus on adding conditions rapidly or possibly have abilities that become stronger the more conditions that a target has on them. If they wanted to keep it to only “f1” they could make a trait (likely at the end of a line) that changed your DS abilities. That would let us choose which play style we wanted to focus on and give us a DS that complemented it. The only tricky part would be making it so that someone could only have one version active at a time, but even that could be as simple as just making one have priority over the other. You could take both but you would only see one and the other would be a wasted trait.

Either way I really like the idea of an alternate version of DS and was wondering what others thought of it.

I propose a boycott of the Forums

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Posted by: Silverrey.2471

Silverrey.2471

… You realize the irony of a “Boycott The Forum Till Someone Acknowledges Use Thread” being the only thread with a red post in it right? Either way at least someone bothered to say hi. Thank you for stopping by. It is nice not to feel completely ignored for a time.

Trait idea for "Reanimator"

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Posted by: Silverrey.2471

Silverrey.2471

Actually that might be a good “reason” for the jagged horror’s bleeding out. Basically have them do a life transfer to your nearest damaged minion. The minion gets a regen equal to the horror’s bleed. Once the minion is fully healed it moves to the next (if it lives long enough). Horrors never live very long if left alone not to mention if something actually TRIES to kill them so there is little to no fear of the healing becoming OP even if you kill a mass all at once.

Give Us Greatswords!

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Posted by: Silverrey.2471

Silverrey.2471

They do have that, its called a mesmer

lol I know but it seems like it would be fitting for us to have something similar. Our jagged horrors already last about as long as an illusion, might as well put them where they will do some good.

25 Bleed Stack limit

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Posted by: Silverrey.2471

Silverrey.2471

Slightly off topic but not by much.

How many stacks can a bleed focused necromancer reliably get on their own? I was curious how close we can get to that limit without a party. If it is to close then they REALLY need to up the limit.

Give Us Greatswords!

in Necromancer

Posted by: Silverrey.2471

Silverrey.2471

I’d like it if there was a weapon that focused around summoning lots of jagged horrors.

This is from another thread but thinking about it, making a great sword or two handed ax that had skills along the lines of summoning temp pets (things like a spirit that does a close range debuff, jagged horrors, or the like) wouldn’t be to bad. Fluff wise fit it in as basically being remnants of previous “executions” being used to serve the necromancer. Make the 5 attack a melee slash that scales up the damage the less life the target has and it brings the theme in even more. We are suppose to be masters of death that use the life and deaths of our enemies against them. Might as well show it more directly then just gaining life force from them…

Pets you'd like in the future...

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Posted by: Silverrey.2471

Silverrey.2471

I vote the bunnies from Wayfarer Foothills. I don’t know about you guys but even at level 35 those guys were able to lay my Warrior flat on his face in one hit. Can you imagine that power working for you? Never doubt the Bunny Spirit!

My spectral walk doesn't like water anymore.

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Posted by: Silverrey.2471

Silverrey.2471

OK, maybe not so unloved.

Red post in the other forums:
9 elementalist
5 engineer
2 guardian
2 mesmer
12 ranger
9 thief
4 warrior

Click targeting issue

in Account & Technical Support

Posted by: Silverrey.2471

Silverrey.2471

Never mind. It is back to working now. Must have been an update glitch.

Click targeting issue

in Account & Technical Support

Posted by: Silverrey.2471

Silverrey.2471

It is probably something simple that I changed and didn’t notice, but since I loged in today (10/23/2012) I have been unable to target and enemy or npc by clicking on them. Last friday (10/19/2012) I was able to. I am still able to click on items and right click in game so I doubt the mouse is the issue. The only thing I KNOW changed was the update. If anyone can help me out I would greatly appreciate it.